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Silent
Hill is still one of my all time favourite survival horror games
and for me it even surpassed the Resident Evil series in terms of
atmosphere and scares, despite being a big Resi fan. It was one
of the few games that I can say scared me, or at least left me unnerved
after playing it. With the added processing power of the PS2, its
sequel does everything the original did and more.
Silent
Hill 2 has a completely new storyline to the original, coming with
a host of new characters and set in an entirely new part of the
town of Silent Hill. The game revolves around James Sunderland,
a man who is drawn to Silent Hill after receiving a letter from
his wife asking him to return. Nothing strange with that you may
think, until you learn that James's wife has been dead for three
years. So it's not long before you're plunged back into the twisted
and surreal world of Silent Hill and although there are some plot
holes in the main story, it nevertheless remains intriguing and
gripping. James isn't alone however; there are other people who
lurk within the confines of the town and just like the surroundings,
they are mysterious and unnerving. There's Angela Oroso, a shadowy
woman who James meets in the cemetery and is also looking for someone,
a simple minded and childlike man called Eddie who may or may not
be as innocent as he appears, a small child called Laura who claims
to know James's wife and Maria, a woman who looks exactly like James
wife, yet has a completely different personality. Twisted characters
for a twisted setting, but I wouldn't expect anything less from
a Silent Hill game.
It
plays very much like the original, with a bit of exploration of
the town, a few puzzles here and there and some combat against some
pretty nasty beasties thrown in for good measure. There isn't much
new in terms of gameplay here and the more cynical could call this
nothing more than an update of the PSOne original, but seeing as
that was such a great game to begin with anyone who's played the
first Silent Hill will not be disappointed with this.
The
new area of Silent Hill comes with a wider array of buildings; a
church, a bar and a hotel for example, which at least make the exploration
a little bit more interesting. There is a bit of a linear feel to
the whole exploring part of the game however, as you're only allowed
to enter the buildings that are necessary to the actual game, which
basically means most of the houses and buildings you see in the
game can't be entered. This is not much of a problem however, after
all this is a survival horror and not an RPG, but it would be nice
to get a little bit more familiar with the game's surroundings.
Also making a return to the game is the "other world," which is
basically Silent Hill but in a more demonic form. It again appears
when James hears those freaky air raid sirens, which act a sort
of warning as to what's about to happen. The fog is replaced with
darkness, the walls and floors of all the buildings turn from clean
to corroded and the amount of baddies increases greatly. All in
all, it's a place you're uncertain to explore, yet still intrigued
about what there is to find in there.
The
baddies in Silent Hill 2 are nothing short of disturbing; forget
the midgets and bird type creatures that inhabited the original,
here the enemies look nastier than ever. They look more human for
one thing, well they are at least humanoid but that's where the
similarities end. There are the human type enemies that basically
look like someone in a straight jacket covered in strange type of
skin, they have no faces and twist and move around in an unsettling
way. Then there are the weird leg-like creatures that look like
two pairs of legs stuck to each other and scuttle around strangely
like insects and the nurses make a return appearance from the original
game, which look and move a lot more like humans, except again they
don't have faces. They're freaky to look at as well as fight, though
they're nothing compared to the giant pyramid head creature who
you'll see from time to time, which walks slowly but packs a serious
punch with the giant sword he drags behind him. If the setting of
the game isn't enough to send shivers down your spine, then the
enemies who inhabit the game certainly will.
Being
survival horror there is a lot more to keep you occupied than just
shooting the weird creatures you encounter. Puzzles also play a
part in the game and this time they've been made extra hard. Some
puzzles are fairly easy to complete while others come with their
own riddles for you to decipher before you can proceed with solving
whatever puzzle you're tackling and while the difficulty of these
riddles can be changed to easy at the beginning of the game, it
still isn't going to stop some people getting stuck on them. Indeed,
those who like a good challenge will get their money's worth with
the puzzles, while those less skilled in the problem solving department
may want to get a pen and paper handy, as well as seeing about finding
a walkthrough.
While
so far Silent Hill 2 sounds like just another survival horror game,
there is one thing that makes it stand out head and shoulders above
the rest and that is the atmosphere. One thing the original Silent
Hill was famed for was its ability to grip as well as scare the
player with an unhealthy amount of tension and atmosphere. One of
the most important features the game uses to create this effect
is the sound effects and music. There is more than one occasion
where you'll hear something that sounds grotesque, yet you'll never
be able to see it, but what makes things worse is that the it always
sounds close and the only thing protecting you from seeing where
that sound is coming from is the thick fog that seems to have engulfed
to town. And as for the music, it plays out more like eerie background
sounds than an actual score and combined with the other sounds in
the game creates high levels of tension. There are also other things
that contribute too, such as the constant fog and darkness of the
town, the hellish looking "other world" as well as the whole feeling
of being alone in a town you don't really want to be alone in. It
might not sound that scary, but just try playing the game alone
in the dark; then your opinion might change.
The
graphics, far from an important feature, do come with all the polish
and detail you'd expect from a PS2 game. The graphics look far from
just functional; in fact they look amazing. The character animations
and detail are great and are some of the best I've seen in a console
game, with equal graphical quality present in the surroundings.
The game also comes with a kind of grain effect throughout, which
kind of makes it look like you're watching the action through an
old TV set. While that might sound like a bit of a step back for
such a graphically polished game, it does add to the atmosphere
of the game.
While
there is a lot to credit in this game, it does have its share of
problems. Besides the puzzles, which some may find too hard to complete,
the combat on the whole is rather bland. Attacking so simple that
it never really engages you. There is no skill involved in taking
down an enemy, as their attack patterns are quite predictable, usually
consisting of charging straight at you until you kill them. It's
just a good thing this game doesn't require a good combat system
to be entertaining. Another problem is its length, the game is a
bit on the short side with little or no replay value, save for the
5 alternative endings and while that does require you to play the
game a bit differently, the lack of any real secrets or extras is
a bit of a put off.
Silent
Hill 2 is a great game and one of the best survival horror titles
to date. It not only keeps the usual exploration, puzzle solving
and progressive story elements intact, it also manages to be one
of the few games that is genuinely nerve shredding. Fans of the
original as well as fans of the genre shouldn't miss out on this
exceptional game and if you've never played a survival horror game,
then this is a great place to start.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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