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Well, three games on and it seemed that Acclaim had finally understood
how to create a great wrestling game. Didn't they? They had worked
out the bugs from the first two games and finally pulled a five
star classic out of the bag. Hadn't they? You would all be forgiven
for expecting little from Showdown: Legends of Wrestling; after
the first two games were such huge disappointments very few people
held their breath over this third instalment. The general consensus
was that this would be yet another failed attempt to replicate the
success and stellar gameplay of the now dominant Smackdown series.
However,
then we all saw the screenshots. We saw that while they still did
not look 100% accurate, they did look good. Then we read about the
roster. In fact, it is probably the roster that has sold this game
more than anything. Rumour has it, this was the best-selling game
by Acclaim in 2004. No doubt it was also the most traded-in game
of 2004 too! With the previous games the roster has been their main
selling point. People, like myself, bought them to play as Piper
and Road Warriors and ignored the low 4/10 ratings that they were
receiving. We wanted them for this reason and this reason alone.
With Smackdown continuously (as they still are) letting us down
and teasing us with one or two legends. it was simply wonderful
that in one game we could have all our heroes. This game was no
different. In fact, it was even better.
Yes,
this game sees the return of the Ultimate Warrior. Not just that,
but also Sting, Macho Man Randy Savage, Jake 'The Snake' Roberts
and Ravishing Rick Rude. With this game you could recreate almost
any Wrestlemania match from its first ten years. Name a classic
and it is here for the playing. This is actually classed as a feature
of the game, but it's odd how they put so much emphasis on the fact
that they will set you up for Andre vs Hogan when a few clicks and
you can do it yourself. We must assume that the designers felt that
gamers (particularly younger gamers) had no idea of classic matches.
I found this a little insulting; sure, they have true classics like
Savage vs Steamboat (Wrestlemania III) Warrior vs Hogan (WM VI)
and Owen Hart vs Bret Hart (WM X) but then we get into the obscure,
to the pointless, Sting vs DDP?? Okay, I am all for including a
great Sting match and obviously without Flair we have to pick someone,
but DDP? Maybe you could choose the biggest PPV of WCW's history;
Starrcade 1997, Hogan vs Sting? Although, I think after six Hogan
matches maybe the designers felt we'd had enough. That is one of
the major problems, not just with this game, but with all the wrestling
games in general; they're designed for the wrestling fan and we
love completeness. If you are going to include classic matches and
make that one of your selling points then we need to be given hundreds
upon hundreds of matches. With over 73 wrestlers on offer, there
are literally thousands of match variations on offer and yet we
are only offered a few dozen. It makes no sense and makes this aspect
of the game half-hearted and a little pointless.
Anyway,
as I said at the beginning, upon receiving the first screenshots
you would be forgiven for thinking, "This looks great." It does,
in fact it is the best looking of the series (which isn't actually
saying much). By this time, the designers had discovered how to
create proper tone and muscle to the characters, although they are
still not perfect. Problems with hair, which plagued many of the
original Smackdown games, are on show here, particularly on Bret
Hart and Warrior, who at times looks like they have custard on their
head. The entrances are the best we have seen and I will not again
explain what the familiar theme music would do to improve them,
had this been an option. A lot of work has been put into creation
of the arenas and the crowd and it all looks impressive, although
you feel that this extra work could have been put to more use on
the wrestlers themselves. Maybe the extra animation on the crowds
has slowed down the characters, as this is probably the worst in
terms of code errors and glitches of the series. It became a common
occurrence that during Battle Royales (yes that's what they're actually
called!!) the wrestler would go to run against the ropes and actually
run through the ropes to the outside and thus be eliminated!
As
with the other games, the sound is a mixture of rock/rap/remix stuff
that is one of the first things I adjust (by switching off) when
playing. However, in someone's infinite wisdom, following the immense
success of the commentary on Smackdown's: Just Bring It and Shut
Your Mouth, Acclaim decided to give it a try. Now, the thought
of hearing Bobby Heenan is a true joy with him coming out with some
classic Weasel comments. However, the inclusion of Tony Schiavone
and "The Living Legend" Larry Zbyszko was idiotic and in some cases
suicidal. Many will know that this was the WCW commentary team,
but this does not make for great listening. Further more, I have
probably said this before, and I will say it again until someone
listens: play by play on wrestling games doesn't work. There is
too much going on! Listen to the latest Smackdown game and all you
will get is half sentences being interrupted by half sentences,
being interrupted… and so on and so on…
JR:
Boy, JBL sure is a piece of… (Blocking a move) Well, that went nowhere.
Jerry Lawler: I wonder if Smackdown's going to have anything… (Submission)
JR: Submission being expertly applied there.
It
is not wanted, needed or any good!
The
game itself is odd to play. The concept, as with all the other games,
is perfect. You choose a wrestler and you wrestle through three
decades. This involves five random matches from the Seventies through
to the Nineties, ending with a Championship match against Hogan.
Now, we could complain that this is just typical, even in a game
Hogan is hogging the spotlight, but this can be excused, as we all
must agree that if you ask anyone who was the most successful champion
over the last three decades, every single person will say Hogan.
Sure, Flair was a better wrestler, but no one individual signified
wrestling more than Hogan.
One
problem I always had with the previous two games was the length
of the season. It was so long that it is doubtful that anyone played
it all the way through more than a few times. With this game you
can complete it within fifteen matches. Fifteen? So they went from
a season of well over fifty matches to fifteen. Interesting. The
designers said this was to allow people to play the season with
more of the characters. This is a nice theory, however, if you played
those fifteen matches and hated the way the game played then you
might not want to do that. If you complete the game in under an
hour and then receive no bonuses for it whatsoever, you may never
want to play the game again. See where I'm going with this?
Yes,
this is still a bad game to play. The controls have been tweaked
with more emphasis on combo moves to the point were you don't care
about grapples. The problem here is that the game is not Killer
Instinct or Mortal Kombat. A real match would never have several
punches followed by a move; it just makes for a bad game. Carrying
out special moves has been improved, but many will still never be
achieved. Everyone knows that the easiest Special in Smackdown is
a top rope move. Just beat down your opponent, get to the top rope,
press and bingo! Even if you don't hit it properly, you will still
hit the opponent as they stagger to their feet. This is not the
case with Showdown. To achieve, for example, Randy Savage's Elbow-drop,
you need to first deplete the other character of 97% of their energy
and then slam them about a character length from the post, climb
the rope and then wiggle the right analog stick. Unfortunately,
this never happened. It seemed no matter how much I tried, I could
never actually carry it out.
It
had got to the point when playing this game that I actually felt
like giving up. Sure, it had some good points, but when one of the
bad points is that the game is unplayable it makes you wonder why
the developers bothered at all. Once again, in the multiplayer mode
there are many options and match types that leave you scratching
your head. Maybe if they spent more time on making just one match
type playable then we would be happy, but even a straightforward
match can be the most frustrating thing to perform. It is sad that
Acclaim made even the thought of re-enacting Warrior vs Hogan or
creating classic dream matches that never happened unappealing.
Though
it is a shame that Acclaim went out of business, it could be said
in terms of this series that it was a blessing in disguise. After
two failed games it might be too much to ask for an excellent follow
up, but a playable one would have been nice. We will just have to
wait until someone at THQ finally takes note of these mistakes and
what a goldmine lies within a 'WWE Legends' game. Then the fun will
really begin!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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