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Those
of us who are old pensioners, who love nothing more than boring
today's youth with nostalgic stories of yonder years, will recall
that Shinobi was something of an awesome Megadrive game. As has
become fashionable in film, TV and now gaming, retro hits are being
reinvented for the new millennium and Sega's classic hits the PS2
with mixed results.
Our
story begins when good friends Hotsuma and Moritsune must engage
in the senseless ritual for leadership of the Oboro clan by fighting
to the death. Hotsuma wins and claims leadership for four peaceful
years. However, a massive earthquake brings Tokyo to its knees and
wipes out the entire clan. At the centre of the disturbance a mysterious
tower appears, from which an ancient sorcerer is sending out all
manner of minions in an attempt to take over the world. Against
this bizarre backdrop, Hotsuma sets out to avenge the death of his
clan and kick some ancient sorcerer butt. This unimaginative storyline
is little more than an excuse for all manner of speedy ninja slaughter
and although the cut scenes are very nicely animated, many of them
fully rendered rather than using the game engine, the characters
are as dull as the story.
With
no training level we dive straight into the action in the middle
of Tokyo as Hotsuma runs through the streets, slaughtering the masked
ninja warriors that appear at every turn. The first couple of levels
are not at all challenging and although they're a gentle introduction
to the game they mislead you to think that the action is pedestrian
all the way through, which it is not - come level 3 you will be
struggling to defeat some of the enemies without some thought, strategy
and skill and I imagine you'll die a few times in the process, as
I did.
Fortunately,
Hotsuma's rather limited range of moves is very satisfying to use
and the quick paced nature of the action coupled with several nifty
features makes the game quite enjoyable, at least in short bursts.
You have a sword that you can swing around at your enemies with
one combination available but a good lock-on system allows you to
attack enemies in any direction. You have a stealth dash where you
disappear from sight almost entirely and a hazy blue shadow zooms
around - this is an essential technique that allows you to whiz
around opponents that are blocking you and slash them from behind
before they know what's happening. You can also pick up Shuriken
and throw them at opponents - these both damage and stun and so
are best used to stun the tougher enemies and then combo attack
them before they can get a hit in. They're also great for knocking
flying opponents, such as the bizarre and annoying hellspawn, out
of the sky. Finally is your ability to stick to and run along walls
in a gravity-defying manoeuvre and a good double jump. By using
these various abilities, you will find yourself leaping onto walls,
running along them then launching off with a sword attack and stealth
dashing around all over the place. This makes for very fast-paced
action - but it also makes for repetition.
Indeed,
it is repetition that kills any potential for greatness this game
had and leaves it as a very short-lived experience. There are only
8 levels, each split into two parts and whilst the locations do
get more interesting as the game progresses, the scenery in each
level is very, very samey. The first level on the city rooftops
is dark and dull, the next one in the grounds of your clan temple
is almost as dull and the third level in the subway passages is
dull beyond belief. The textures are not particularly detailed and
the colour palette is washed out and limited, making for some of
the most boring level locations I've seen in a while. The enemies,
which do get tougher as the game goes on, are also not particularly
exciting. They are mostly a mixture of normal ninja warriors and
dogs at first, with the odd big warrior thrown in for good measure
plus the weird flying hellspawn and some spiders. Again, this makes
for a fairly mundane first couple of hours gameplay in these earlier
levels. Although things do become more challenging and slightly
more imaginative in the later levels, it's not quite enough to really
hold your attention and so this becomes a game that is best played
in short bursts. Even so, you're looking at 10 hours tops to finish
it.
The
boss encounters are also quite generic and unimaginative - they
are not particularly difficult to defeat until you get to an old
guy with a pack of dogs who can regenerate his health and is extremely
tough to kill but in a very frustrating way. You must focus your
attention on him but the dogs constantly tear at you, lowering your
health. Also if you don't kill some dogs your sword will begin to
sap your strength, as it feeds on the souls of its victims and if
it runs out of souls it starts eating you. So whilst you're trying
to kill the very annoying dogs, the old codger can regenerate his
health all the way back to full. Like I said, very frustrating.
I got through it in the end but I was ready to put my foot through
the screen by the time I did.
Coming
back to the soul-eating sword, this is a nice touch as it forces
you to keep moving and keeps the pace fast throughout each level.
It also encourages you to fight strategically, because you will
be attacked by groups of enemies that spawn into the level, generally
between 4 to 6 at a time and if you kill them all within a certain
time limit you get a Tate (pronounced ta-tay) and the action freezes
as you watch all the enemies, who were frozen after your death blow,
literally fall to pieces. The graphics are quite gory in this respect
and it is very satisfying to watch the ninjas and dogs slide into
two bloodied halves and topple to the ground. Hotsuma's animation
is also excellent, especially his very long red scarf that snakes
around behind him, it's a beautifully fluid animation and a lovely
touch. The other graphical highlights are some of the bigger, more
creative bosses, such as the massive tiger/spider hybrid you face
in the subway and your Ninjitsu attacks look awesome - including
the flaming Kaen attack, which is basically a smart bomb and the
Kamaitachi lightning storm that rains death down on your foes.
These
graphical touches aren't enough to save this from still looking
fairly samey though and the average sound effects and fairly standard
(although often fitting) arcade style music does not help to give
the game much presence or atmosphere. There are a few secrets to
find here and there but they often involve tricky jumps and a fall
to your death (or being killed by your enemies for that matter)
will result in going right back to the start of the level, which
is extremely frustrating and at least one midway checkpoint would
have made this a lot less annoying.
Despite
a couple of flaws and a general lack of imagination and variety,
Shinobi still manages to be good fun to play with fast-paced hack
and slash combat, even if the experience is ultimately short-lived.
However, it lacks the personality and style of The Mark of Kri,
the challenge and freedom of Tenchu: Wrath of Heaven, the scale
and depth of Primal or the coolness and intensity of Devil May Cry
2. It's a good enough game but there are many better ones around
(such as the four I've just mentioned) and they demand your attention
more than this does. Still, if this style of gameplay appeals I'm
sure you'll enjoy it while it lasts.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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