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The role-playing genre became a huge success once Final Fantasy
VII was released all those years ago on the PSOne. I remember the
pre-Christmas advertisements and in my opinion it had the best ever
games-related television advert. But a lot of people tend to forget
that there were six previous Final Fantasy incarnations, along with
the many other RPGs that had been released. A lot of games delve
into the RPG genre, such as Silent
Hill, Resident
Evil, Parasite Eve and even Half-Life.
All the games I have listed have brilliant stories, backed up by
skills and/or weapons that you upgrade so that you can progress
further within the game, along the way you find out more about the
situation you are in and also, importantly, the characteristics
that make up the avatar you control. Shin Megami Tensei: Persona
3 is a game that holds all these RPG elements in place whilst adding
some very inventive ideas to the RPG concept, making it a game that
you need to experience.
Persona
3 is very much like Final
Fantasy in terms of the way you control it. You are shown a
3D view of the character(s) as you move around towns, schools, buildings
and so on. Sometimes you can move the camera a full 360 degrees,
whilst in other areas the camera is set at one point, usually slightly
above the characters from an isometric view. As this is a game of
Japanese origin, a lot of the graphics, cut scenes and character
traits reflect an anime style, which continues throughout the game.
This follows the same kind of vein as the previous Shin Megami Tensei
games, if you have ever had the privilege of playing them. However,
I will warn you now, the way you unlock your power/Persona during
battle is by shooting yourself in the head! Yes, there are a few
areas in this game that are little weird - to say the least!
You
take on the role of a nameless high school student (remember the
surname is the first name when you edit it, unless you like being
called by your surname for the next fifty hours!) who has arrived
in Tokyo to attend Gekkoukan High School. After a weird meeting
with a strange boy who tells you to sign a contract, you meet Yukari,
who tells you to sleep before your first day at school. While everything
seems fine at first glance, your character quickly finds out that
things become a whole lot weirder and more dangerous at the school
and in the city of Tokyo. Supposedly, every night at midnight, the
world finds itself stuck between other dimensions in a phenomenon
called The Dark Hour. At this time humans are transmogrified into
coffins and strange beings known as Shadows roam the land, looking
for people who are still awake to feed upon. However, a select group
of people (including your character) can avoid this imprisoned fate
at midnight, fighting the Shadows and thus stopping them from attacking
people, using special abilities known as Personas (very similar
to the Summon Materia in Final Fantasy), which are manifestations
of a character's psyche. Luckily, this group also attends your high
school and is known as S.E.E.S. - The Specialized Extracurricular
Execution Squad - whose entire purpose is eliminating the Shadow
threat from the world.
The
action within the game follows a day/night cycle through the course
of the school year. Each day in your 'life' is divided into several
parts, from early morning as you go to school to hours after classes.
Most of the time you can't freely control the flow of time, since
the game automatically goes through it. However, there are certain
points in a day that you can roam around the location you're in
or through the world map. This is where the game gets interesting,
because what you do in the day affects you night-time abilities.
For example, if you have lectures in school, answer the questions
correctly and you will increase your charm. You also need to enhance
your relationships with other characters, as well as your own attributes.
You're also spending the days talking to other students, making
friends, joining clubs and even gaining girlfriends (and just like
in real life, if you have more than one girl on the go this will
cause you problems, so make sure they never meet!) There are lots
of people to talk to, but you can only spend your time with one
person or group at a time. As you progress through the game you'll
become increasingly torn, as you have to make a decision and choose
who to go out with on each day, knowing that it will affect the
side stories you have become immersed in. Trying to fit everyone
in is impossible, so I suggest picking a few story/group routes
and sticking with them, because you'll learn more about a particular
character and get more out of it. You can always replay the game
too, which is another bonus with Persona 3, as you could argue that
there is at least fifty hours in a quick play of the game; if you
attempt to uncover every story arc then you'll lose yourself within
literally hundreds of hours of involving gameplay. Your choices
to most of the questions asked of you will also impact your growth,
but not necessarily your progress in the story. In the early part
of the game there are only two places in the mall where you can
either increase your courage (the Karaoke Bar) or your Charm (the
Café). At night, if your condition is good, it's a good idea to
study before sleeping, to increase your academics.
The
"Social Links" you enable during the day increase certain parts
of your attack strategy at night when you have to face the Shadows.
As you strengthen these links you can to create and summon new Personas
that belong to that particular class. For instance, speaking to
someone online will give you access to the Hermit class of Personas,
while talking to people in the Student Council may unlock the Emperor
class for your character. As you gain new Personas you can start
to mix them together, generating even more powerful hybrid Personas.
Funnily enough, 'accidents' can happen when mixing the Personas,
producing unexpected results. The problem I found with this part
of the game is the lack of an explanation in regards to what will
happen when you mix one persona with another, and the same can be
said with some of the moves and spells that a Persona gains. A little
more description concerning these abilities would have been a positive
inclusion, because at times it becomes quite confusing as you try
to figure out what each action does.
The
battle system follows the turn-based strategy format, but with some
novel twists included. First of all, most of the battles occur during
the Dark Hour in an arena of sorts called the Tartarus; this resembles
a dungeon that has been built within a hotel! It changes its environment
every time you enter it, so you can never truly map it, adding freshness
to the battle. This is where the Shadows appear and thus this is
where your battles commence. The game benefits from the fact that
you can see the Shadows before you fight them, so there's no that
random battle syndrome to contend with. Using stealth you can strike
the Shadow first, which allows you to gain a pre-emptive attack
in the resulting turn-based battle. Battles strike a fine balance
between being very fast and being very tactical, and the game is
intuitive enough to make weak enemies run away from you.
Secondly,
during the battle sequences you actually only control yourself,
but you can issue instructions to your fellow team members. There
are a few group attacks that you can use once an enemy has been
upended, which are quite fun to see and very anime in their execution.
Lastly, due to the day/night cycle, you need to choose when you
enter the Tartarus carefully; too much time in there will leave
you exhausted for school the next day. I think this part of the
game works really well and adds something new to the genre. You
cannot spend hours levelling up your characters because it'll have
a detrimental affect to your condition in the normal world. The
fighting landscape is a little bare, but the characters and animations
are very bright and in your face, which suits the battle situations.
Checking the status and equipping of your characters isn't as smooth
as you'd think either - well not as easy as any of Final Fantasy
games - you won't need to spend hours sorting out this bit, but
it can get a little frustrating. The Shadows themselves are morbid
looking fellows that do generate a sense of fear as you battle through,
especially the weirder ones - I do hope whoever designed these monstrosities
is getting some medical help!
Just
like most turn-based battles, after defeating your enemy you pick
up items, weapons and/or personas. However, the little twist here
is that you don't just pick them up automatically. For example,
three tarot cards will appear - one with a Persona, one with a coin
(i.e. money) and the other one is blank. The cards then shuffle
and change places, so you need to keep tabs on the card you want
and hope you pick the right one. You even have the chance to double
up and gain two cards, if you think you're good enough. But beware
of the Death card; if you pick this then you better get out of the
Tartarus quickly! This adds an additional skill element to the game
and it makes you actually care whether you pick the right card or
not, although some more clarification on what some of the symbols
mean would have been useful. There are even side quests that you
can choose to complete, but then if I start getting into these we'll
really be here all day!
Visually,
Persona 3 is good, if not great; the approach of artistic merit
over quantity should be applauded. As I mentioned earlier, the monsters,
personas and characters are well developed, following anime stylings.
The animation to evoke your Persona could be a little disturbing
for some, but hey, that's why there are age restrictions. The characters
range from the weird and wonderful to the downright disgusting,
while the school is decorated quite well, with the mall changing
ambience and colour depending on the time of day. The anime cut
scenes are involving and have the same vibe as the likes of Akira;
suitably spine chilling throughout, but they don't get in the way
of the gameplay. The characters are beautifully drawn and you can
feel the sunny/warm feelings they are trying to portray.
The
voice acting is really good too, with excellent Japanese to English
translation - sure, some of the lines are a little weak, but that
happens even within the most literary of games. There seem to be
hundreds of different voices that are varied enough so that you
don't get bored of listening to what the many characters have to
say. You can hear the emotion in the voices and it's as good as
any I have heard in a game when you consider the major characters
you interact with. The voices employed suit the character models
on show, which makes the experience even more believable, which
considering the content of the story is a fantastic achievement!
The expressive animations coupled with the voices during school
time are a real highlight. The background music is not as good as
the rest of game; you do have a CD player but most of the background
tunes seem to loop quite quickly, whilst Japanese pop has never
been one of my favourite genres. Nonetheless, when the game gets
to the important parts, the music entices you into the sinister
story once more, making it an audio experience that you won't forget
any time soon.
Shin
Megami Tensei: Persona 3 is one of the best games I have ever played
and I hope you take the time to experience it. The RPG and turn-based
elements might put you off those who aren't fond of the genre, but
the game excels in storytelling, story arcing, animation and character
building so well that it's worth taking a chance even if you're
not a fan. Persona 3 is a behemoth of gaming pleasure that will
keep you immersed for months if you let it and the replayability
will keep you busy for years! It's also a game that will need to
be completed several times before you feel completely satisfied
- it's addictive, compelling, immersing stuff and no mistake.
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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