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Although the majority of gamers probably know little to none about
the Shin Megami Tensei series, it has actually been around for years,
just on the edge of Japanese gaming culture, a little too dark for
the mainstream but always good enough to evoke a small but loyal
cult following known as the Megatennists. Okay, so it would be a
stretch to expect the same kind of passion in the Western world
for a Japanese RPG steeped in very dark, sometimes obtuse Manga
styling, but it would certainly be a disappointment if a game with
such uniqueness can't find a market on these shores. Traditions
and style aside, there is certainly a very strong game here, with
a storyline, although very adult orientated, that is a lot more
interesting and daring than your average Japanese RPG.
The
Shin Megami Tensei series is based on a novel by Aya Nishitani and
has been around since the days of the NES in Japan and has followed
on to the Super NES and PlayStation. Shin Megami Tensei: Digital
Devil Saga is part of a two game continuity that concludes with
Digital Devil Saga 2 later in the year. Although it would be useful
to have a vague idea about the Shin Megami Tensei universe, the
game does ease you into proceedings and never feels overly pretentious
as to make you feel left out if you have never experienced this
bizarrely dark universe in the past.
The
story of Digital Devil Saga is violent and gritty throughout, however
it's based in a world and amongst characters that you cannot help
but find intriguing. The story revolves around the Junkyard, a world
of scattered environments, split into small cities, each controlled
by a specific tribe. These cities surround the Karma temple, which
is home to a type of super computer that promises a place in Nirvana
for the tribe that defeats all others. Being that the Junkyard,
surprisingly enough, is hardly the greatest place to settle down,
the tribes are all the more eager to wipe out the opposition and
claim their place in Nirvana.
The
main emphasis for the player is on the Embryon tribe and specifically
on leading man Serph, who is the focal point for players throughout
their time spent in the Junkyard. The story begins with a battle
between the Embryons and an opposing tribe, amidst the appearance
of a mysterious artefact. This artefact breaks open, giving all
members of their world the ability to utilise demon powers. These
powers however come with the price of an insatiable need to feed,
or devour, with most immediately turning upon each other in a truly
disturbing scene of mass demon cannibalism, which sets the very
dark tone for the rest of the game. From this artefact also comes
a mysterious young girl named Sera who has no idea of her past.
The only thing that is certain is her importance, and with new directives
coming from the Karma Temple that in order to ascend to Nirvana
the tribes must devour each other's bodies until only one remains
with Sera in tow, there is inevitably a demon-fuelled war for both
complete annihilation of the other tribes and control over the young
mysterious girl. It is from this point that Serph and his Embryon
tribe must confront the other tribes in their demon form and unravel
the mystery of Sera, as well as the very nature of their existence.
The
gameplay, as you can imagine, being an RPG is very much your traditional
fare of exploring the vast Junkyard environments and interacting
with its array of inhabitants, combined with turn based combat,
which you will be doing a lot of. And when I say a lot, I mean a
lot. When exploring areas that belong to the Embryons or the battle
free zone of the Karma Temple, you have the luxury of interacting
with the inhabitants of the land and taking in the rather beautiful
and often grand sights within the Shin Megami Tensei universe. However,
as soon as you enter a battle zone or dungeon, you will find yourself
with hardly a moment's respite as you are constantly barraged with
battle after battle, which are so frequent as to almost ruin the
experience and stretch your patience to the very limit. It's a good
thing then that the battles are extremely enjoyable, with a combat
system that encourages a distinctly tactical fighting style and
shares the kind of presentation and good looks that you may well
associate with the Final
Fantasy franchise.
Although
the demon recruitment of previous Megami Tensei games has been removed
for Digital Devil Saga, it has been replaced by a very open ended
customisation for the demons within your team. This freedom allows
you to mould your characters' abilities as you see fit, with each
character's preset strengths and weaknesses given as a guide for
the future development of their skills. These upgrades are made
possible by the collection of Atma points, which work in the same
way as experience points and are gained as you defeat enemies in
battle. A clever twist on this premise also allows you to use your
special devour ability, which is essential for your demons' survival.
This allows for a greater accumulation of Atma points in battle,
with extra points going to your demon if the foe is frightened of
you as you devour them. Although being frightened of being devoured
by a demon seems a given, the foes are often tough little cookies
and need to be worn down, which again adds a tactical edge to proceedings
and makes the constant battles a lot more bearable.
As
you accumulate Atma points and increase in level, this allows your
character to purchase mantras, which are the skills and abilities
that sculpt your characters' progression through the game. As you
increase in level, you can purchase a wider variety of mantras in
a grid system akin to Final Fantasy X's sphere grid system. These
mantras are essentially new elemental attacks, be they fire and
ice etc. as well as special new attacks. These are purchased with
the money you accumulate throughout the game and the type of skills
and techniques that you acquire are only limited by your money and
your level of Atma, therefore giving an unprecedented level of freedom
to customise your demon powers as you see fit. As your level increases,
you can of course fit your character with increased numbers of abilities,
allowing you to master numerous styles of battle and therefore be
ready for any kind of attack that may come your way.
As
mentioned previously, you will be participating in the turn based
battles at a rate so frequent as to almost be deemed ridiculous.
Luckily there are some very interesting twists to the tried and
tested formula of traditional turn based battles. Instead of steaming
through a lot of the battles under the repetition of constantly
bashing the X button, you instead find yourself having to look at
each battle carefully, even against what you may consider lesser
opponents. This comes largely from the premise that if you inflict
a critical hit on your enemy, or attack using an ability to which
your foes carry an inherent weakness, then you gain extra turns,
which is an essential aspect of all battles. This also works the
same way for your enemies, leading to the player having to make
constant tactical decisions both defensively and offensively, which
keeps the battles fresh and always interesting. The level of intelligence
of your demon foes also means that it is important to constantly
be on top of your opponents, as they often call in reinforcements
or drain your power 'mana' to replenish their own.
Due
to the very high frequency of battles and the challenge that they
can produce, it is very lucky that there are numerous well positioned
save points. These are named Karma terminals and not only allow
you to save your game, but also heal other party members for a nominal
fee. These terminals also allow you to teleport to other areas,
which successfully cuts out pointless treks across large areas and
also allows quick getaways when things get a little too hairy. Beyond
saving your game, the Karma terminals are where you spend time purchasing
your new mantras and abilities. Not all new abilities are picked
up here however, as your characters also learn them of their own
accord. These special combo attacks are learned when your character
attains particular skills and abilities and they come about from
the way the player specifically customises and upgrades their characters,
some of which are very powerful and again add to the non-linear
feel to character upgrade and customisation.
The
presentation, as you can imagine, is often very dark and gloomy.
The environments and characters however all look great and the Junkyard
as a whole works as a very fascinating, often beautifully rendered
location for you to undertake your disturbing demon-driven deeds
within. The look and feel throughout continues the series' traditions,
with original artist Kazuma Kaneko on board to give Digital Devil
Saga its very unique style. The characters are all beautifully realised,
with distinctive animations akin to cel-shading, their thin lips
and traditional Manga-style large eyes combining for a very unique
effect. Nothing, however, prepares you for the bizarre and often
outrageous demon manifestations. These truly are a work of disturbed
genius, the like of which I have yet to see in any other video game.
The Junkyard is home to a wide variety of exotic looking locations
and the whole world is actually steeped in Indian myth, with each
small city given traditional Indian names. You will find examples
of this throughout every city, with little pieces of history and
traditional Indian artwork etched around the temples. These subtleties
give the whole world extra weight and certainly combine to add to
the immersion of the experience as a whole. Although the game has
a very gritty atmosphere throughout, the locations actually differ
quite greatly in terms of visual styling, from the almost royal
grandeur of the Karma temple and the gritty urban environments of
the small war-ridden cities to the old-school winding corridors
of the underground dungeons, combining for an eclectic mix of locales.
Although
the voice work in Digital Devil Saga is of a reasonable standard
throughout, there is often very little that sets the characters
apart, with monotone seen as the standard for the most part. Although
this is understandable, given the predicament these characters are
facing, it would have been nice to see a little more emotion, especially
through the beautifully crafted cut-scenes, which could have given
each character more emotional depth. However, where the voice acting
falls slightly short, the soundtrack excels, from the unique mix
of fast-paced rock when in battle to the mythical, often ethereal
music that accompanies many of the more grand locations. This successful
mix of styles enhances the unique feel of Digital Devil Saga and
certainly works to crank up the atmosphere, whether it be in a cut
scene or mid-battle.
One
major negative that lies in Digital Devil Saga is the inherent problems
that come when making two separate games to make up one whole story.
With Digital Devil Saga 2 coming later in the year to finish the
storyline started here, there comes the problem that after around
30 hours of gameplay, there is no resolution or ending in sight.
Instead, you are left with a painfully tense cliffhanger, which
although keeps you very much interested at the prospect of the sequel,
does leave a somewhat bitter taste. [Halo
2 anyone? Cliffhanging Ed]. Throughout the game you will experience
very little in the way of answers - instead of creating two separate
story arcs supported by a continuing plot through both games, the
developers have instead opted to split what is clearly one very
long game into two parts. This sadly means that there is very little
point in playing through Digital Devil Saga unless you plan on playing
through its sequel, as all the answers and inevitable unravelling
of the mystery come in the second part of the story.
If
you can deal with Lost style cliffhangers and a bombardment
of continual turn based battles, then there is certainly a very
unique, often very enjoyable experience to be had with Shin Megami
Tensei: Digital Devil Saga, one that successfully continues the
traditions of the series while adding something new to the genre
as a whole. As such, it's well worth taking a dive into the grim
and twisted world of the Junkyard.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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