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Prepare to be confused - very confused. Actually, not that confused,
just mildly baffled, because Shin Megami Tensei: Digital Devil Saga
2 is distinctly Japanese, and if you are coming into the series
late, you are bound to find the plot and storyline just a touch
puzzling. Don't get me wrong; this is an excellent game in many
respects, but don't expect to fully understand what on earth the
characters are talking about!
The
story began in Digital
Devil Saga, where a strange white light caused the main characters
from the Embryon tribe to transform into demons, then defeat and
devour a rival tribe, who had also become demons. They also discovered
the girl Sera, who in the second game appears to have something
to do with the demon-creating white light. Sera has unique powers
that can quell the demons and allow them to return to their original
human form.
During
the first game, a battle erupted in the junkyard where our main
characters resided amongst other tribes. It was a battle to the
death and the last tribe standing would be able to reach nirvana.
It is in this nirvana that we rejoin the main characters in Digital
Devil Saga 2. Initially there are only three; Serph, who is leader
of the Embryon tribe, Argilla and Gale. The first cut scene shows
Serph walking through a deserted street, a blazing black sun high
above him and all around statue-like figures that were once real
people who have been transformed by the dangerous rays of the sun.
Shortly after this he is attacked by karma city guards and it becomes
clear this is not the nirvana he was expecting.
At
first, Serph and his followers are confused by their new surroundings,
but they have one goal in mind - to find Sera, who they lost in
the first game, as well as their fellow tribe members. They join
forces with humans to do this, though these humans are terrified
of the demons, who are known to devour people. The karma city guards
are also demons and they regularly hunt people to feed their hunger.
Relatively straightforward so far, it's here that things get confusing.
The humans have figured out a way to transform people into demons
like Serph and his crew, using data (I admit, I am still not entirely
clear exactly what data is). The leader of this band of humans is
Roland and he explains to Serph that the Embryon are, in fact, AIs
inside human bodies. This puzzles Serph, but later references to
AIs and data seem to confirm that the Embryons are more like computers
than people, yet no one can explain how a computer program can have
a body. There are also a lot of references to the first game that
can leave you in the dark if you have not played it; couple to that
some very obtuse dialogue that probably made more sense before it
was translated into English and very often you will find yourself
scratching your head as to what is going on. Fortunately you can
usually work out enough of the plot to make a sort of sense of what
is happening and avoiding getting bogged down in the philosophy
that the characters are expelling also helps; suffice it to say
they talk about God a lot, who apparently resides in the sun - or
possibly is the sun!
Aside
from the story, Digital Devil Saga 2 is really good. Initially it
can seem odd when before a battle your characters transform into
bizarre looking demons - Gale in particular looks quite worrying
as he stands on one leg in his demon guise, his head splitting open
vertically to expose razor like teeth, and possibly it is best to
gloss over Argilla and the sharp-toothed mouths that grow from her
breasts. Okay, so perhaps odd is putting it lightly, but you are
not long into the game before the demon transformations seem unremarkable
and natural; you look forward to Argilla using her whip like arms
to savage the enemy, or Serph using his three-foot arm blades to
stab the unwary.
The
combat system will be familiar to the regular RPG player and is
easy to master. There are various menus containing physical attacks,
magic attacks or items for either healing or causing damage. Causing
a critical attack on an enemy gives your side an extra turn, though
of course the same applies to the enemy if they hit you with a critical
attack. Every enemy has a defence and a weakness either to a form
of magic or to an ailment. Keeping lists of enemy weaknesses is
invaluable and will result in impressive and swift victories. The
quicker you win a battle the more money you earn, giving an extra
incentive for hastily finding an opponent's weakness.
Your
attacks and healing skills are upgradeable via the mantra grid,
which is reminiscent of the sphere grid in Final
Fantasy X. Mantras have to be bought and then the skills they
provide are gradually learnt during battle. Once they are mastered,
you can equip them. There are many mantras, from physical attacks
to improved magic and ailment inducing skills; there are also special
purple mantras, which can only be accessed once all the normal mantras
surrounding them have been mastered. Fortunately, these surrounding
mantras don't need to be learnt all by the same person, but can
be shared among the party.
Mantras,
however, cost money, as do many things in nirvana. Health especially
costs a considerable chunk of the money you have accrued and this
can prove frustrating. Unlike other RPGs, where health is restored
at a save point automatically, the only way to replenish HP or MP
in Digital Devil Saga 2, other than using a healing spell, (which
of course will cost you MP) is to either buy rations or go to a
save or healing terminal and pay for your health to be restored.
This can be incredibly expensive and if you are also saving up for
a good mantra, it can be very annoying. Only the large save terminals
have the function to heal - and health replenishing terminals are
in short supply, so you often find yourself running through your
rations then desperately hoping that a terminal appears soon. The
best way to overcome these problems is to ensure that every other
character in your party knows a healing spell, so that during battle
you can be restored. There are also other useful skills such as
Ingest Mana, which allows you to regain mana points after each battle.
Digital
Devil Saga 2 is not all about running around empty corridors and
random battles though; the designers have worked in puzzle elements
as well. For instance, fairly early on you reach a prison - you
want to release the prisoners who are destined to be turned into
human goulash, but the jailor is a nasty looking skeleton with a
horse's head and conical hat. To defeat the jailor you must weaken
him first and to do this you have to run around the prison, avoiding
him and talking to prisoners who will give you information and items
that will enable you to give the jailor food poisoning. The whole
segment is like an action adventure, rather than an RPG, and certainly
makes a change from mindlessly running down abandoned streets. Other
RPGs could probably benefit from similar puzzle elements.
Another
thing to note is the glowing sun at the top left of the screen.
Throughout the game, numbers appear around it, counting up and then
down again. This is the sun's rays indicator. While the sun cannot
turn Serph and his companions into stone because of their demon
nature, it does produce one side effect. At times, the whole party
will be overcome by the rays and will transform into half demons,
half humans. In this form their physical attacks are incredibly
powerful but they are unable to use any magic attacks. If you have
levelled up your character's skills accordingly their demon/human
attacks can be devastating and you get lots of karma points to boot.
Unfortunately, it is impossible to predict when these episodes are
going to happen, so you cannot use them strategically.
Concerning
the character's stats, a slight niggle is that you can only control
and upgrade Serph's stats yourself; everyone else automatically
upgrades, resulting in characters sometimes being very lopsided
in their powers. If you like to be hands-on with your party and
want to control every detail of their stats, this will prove irritating.
Graphically
the game is distinctive; it is difficult to describe the style,
although it is reminiscent of cel-shading. The characters glow,
but sometimes it is hard to tell what facial expression they are
making. Oh, and you do have to laugh when they climb ladders - not
only do their feet fail to touch any of the rungs, but so do their
hands! Because of their stylised nature, the graphics may not feel
as smooth as in other games, but they add their own touch to the
overall feel.
Shin
Megami Tensai: Digital Devil Saga 2 ticks all the right boxes overall.
It's intriguing and fun, the combat and mantra systems are not so
overly complicated that beginners feel out of their depth, yet they
have enough flexibility to keep the attention of the experienced
RPGer. The story may be a little confusing, but the basic gist of
trying to find a lost friend is easy enough to understand and working
out what the rest of it means only adds to the puzzle elements.
The interaction of RPG and action adventure elements improves the
gameplay, as does the thrown in wild card of the sun's rays and
their effects on your party. Besides, at the end of the day, you
get to change into demons and eat the enemy while standing on one
leg or projecting spikes from your arms. Seriously, what more could
any RPG gamer want?
Reviewed by Sophie Jackson for AceGamez (All Rights Reserved).
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