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I don't know about you, but when I encounter a twelve-foot, shape-shifting
demon, I start crying, my lower half goes warm and brown, and hiding
becomes something of a priority. In short, there's nothing romantic,
exciting or in the slightest bit manly about the situation - it's
mostly just brown and smelly all round. Not so for Yuri and Karin,
stars of Shadow Hearts: Covenant, as they seem to take this sort
of thing very much in their stride. But then I guess it's all in
a day's work for your average RPG character - and they've got a
lot of those days ahead of them.
They
say it's all about the journey with these monstrous RPGs and the
journey that Shadow Hearts takes you on is nothing short of epic.
By golly, if there's not an obscene amount of play in this - at
least forty hours of solid RPG-ing and a whole heap of cut scenes,
side quests and general Japanese weirdery involving romance, soul
searching (quite literally), comedy and a light smattering of smut.
Starting off in the sleepy village of Domremy during the First World
War, the tale drags our two leads through Europe and Asia on the
tail of, or at points running away from, an evil world dictator
wannabe in an uncharacteristically sensible plot that (rather astoundingly)
isn't too hard to follow. Shadow Hearts adheres to all the conventions
of the genre to the letter, but along with this standard medley
of random fights, regular boss battles, stat building and ubiquitous
sexual tension, there are more than enough extras to separate this
from the mediocrity of being just another second-rate Final Fantasy
clone.
The
fighting, for example, is based not simply around choosing the best
attack for the situation, but also allows you to increase the power
of your attacks with the judgement ring. Whilst it may sound rather
simple and somewhat tedious, this reaction test mechanic appears
before every strike, combo, spell and item, serving to hold your
attention brilliantly. As well as the judgement ring, combos feature
heavily, more specifically in the boss battles and if no one drops
the ball, the flurry of attacks can get pretty darn devastating,
giving your opponent less chance than a hamster in a trouser press.
In
fact, if Shadow Hearts has a problem it's the ease with which you
can chug through the game. Okay, it may be a long one but if you
set out to complete it you're pretty much guaranteed to see the
end credits. There are other drawbacks, some of which may see the
RPG devotee turning away mumbling something about Final Fantasy
VII. Although the characters are substantial and well acted (for
an RPG), they rarely rouse much emotion and amble through the game
without the dynamism needed to keep you up all night. The other
main issue is the unimaginative nature of many of the environments.
I suppose, being set in a true past, they can't be truly stunning
or awe inspiring, but too many of the battles happen in generic
settings like woods, mountains, deserts or tunnels - yawn.
These
downsides are more than made up for with the obvious care and attention
to detail that shines through in Shadow Hearts: Covenant. Most of
the characters have some kind of special attack, like morphing into
a demon, puppeteering, tarot reading or sword play and are pretty
easy to identify as magic casters, brutes or all-rounders. The way
in which you can set up your opponents also makes for a more involving
battling experience as well, giving you the option to bash monsters
closer together so that you can use your area effect attacks more
effectively. Giving you the order of attack also helps with your
tactics and failure to take into account all these factors can make
your life far more difficult than it needs to be.
Shadow
Hearts really doesn't throw much of its weight on the crutch of
presentation and despite some sound voice acting, interesting effects
and exciting battling, you're unlikely to be wowed by the audio-visual
side of things. I think in a lot of ways, particularly on the presentation
front, Shadow Hearts is torn between the outlandish stereotypes
of the genre and its roots in real history. In many of the non-combat
scenes, you're dealing with regular folk from 1930's Europe in realistic
settings, then all of a sudden you're thrown down some pit and forced
to fight spiky hell-beasts, giant mushrooms and jumbo demons - there's
much about it that just doesn't fit. Regardless of this, overall
it still works well enough to keep even the casual RPG fan entertained.
Shadow
Hearts: Covenant is a solid title that takes the classic RPG formula
and adds enough embellishments to evolve the genre, but not enough
to be taking it away from its roots. Quite honestly, it doesn't
have anything on the pioneering Dark Chronicle or the flawless Final
Fantasy VII, but then you'd have to do something pretty special
to outdo those two. I had a great time with Shadow Hearts though
and as a title to get your teeth into, it succeeds brilliantly.
It won't keep you up for three days straight but it may just fill
the gap until your next must-have title comes along.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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