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At one time or another it's happened to almost all of us. It's a
beautiful day and you should be with your mates but instead your
parents have decided that today is the day that your family is going
to visit your elderly relatives. What follows is an extremely boring
and uncomfortable three hour car journey, which seems to last more
like three days, and sees your Dad announcing that he has only brought
one cassette for the stereo, which strangely turns out to be Genesis'
Greatest Hits or whatever other favourite he has, which he
then proceeds to sing along to for the entire trip. When you finally
arrive at your destination, hot, tired and ready to instantly kill
anyone who looks even slightly like Phil Collins, you find yourself
for what seems like eternity a prisoner in a funny smelling living
room where, even though it's a blazing hot summer's day outside,
the curtains are drawn and the central heating is on. Your grandparents
spend most of your visit asleep in their chairs but, in one of his
conscious intervals, your granddad manages to fit in a lecture on
"the good old days".
As
far as any of us can gather, "the good old days" is an indeterminate
period sometime after the dinosaurs but before the 1970s, when your
elderly relatives were your age or younger. Apparently, during this
time, every aspect of life was infinitely better than today. This
was firstly because, whilst no one had much money, everything was
cheap to buy. For a pound note, you could take a girl to the pictures
and still have change left over for a slap up fish supper for two,
the bus home, a weekend in Blackpool, a cuddly toy and a two hundred
gallon drum of Brylcreem. Secondly, everyone could leave their front
and back doors wide open, as there was no crime, and if, on an amazingly
rare occasion, a stranger did enter your house and appear to nick
the family wireless, he was sure to be a charming cockney chap who
would return the next day to explain that he had simply borrowed
it for a while and had fiddled about with the tuning so it now sounded
better than ever. Finally, comedy actually made you laugh because,
instead all of this modern observational stuff, they actually had
real jokes, which your granddad will seem to forget were either
blatantly sexist or racist or not funny in the first place. At the
end of this diatribe, your grandfather will look wistfully off into
the middle distance and remark, "Ah, it was a golden age."
Strange
as it may sound, you may experience a similar lecture if you talk
to any games player over the age of around twenty five about football
titles from the past. Often they will go to great lengths to tell
you that whilst today's soccer games are all very impressive they
still remember "the good old days" of the genre. These came after
the likes of Gazza 2, Match Day 2 and the undeniably excellent Emlyn
Hughes Soccer, and only really seemed to featured two games: Kick
Off 2 and the amazing Sensible Soccer (SS) franchise, which reached
it's peak with the Sensible World of Soccer editions. At the end
of this trip down memory lane, the gamer will often look wistfully
off into the middle distance and remark, "Ah they don't make them
like that anymore." Or do they?
Many
years have passed since the final whistle blew for Sensible Software's
masterpiece and up until recently it appeared that even with the
increasing number of old computers biting the dust and the growing
popularity for retro games, we simply weren't ever going to be able
to experience the joys of SS again. Then suddenly, with surprisingly
little fanfare, it was announced that Codemasters were planning
to bring the game back to a joyful public, but in an updated, modern
form. Thus, Sensible Soccer 2006 was born.
The
beauty of the old SS was that it was a complete individual. If football
games were comedy shows then the extremely well observed Pro
Evolution Soccer would be The Office, while the mass
market appeal of the FIFA
series would make them akin to Friends, if you were being
kind, or My Family, if you were not. The original SS, on
the other hand, was the Monty Python of soccer titles; subversive,
alternative, in many ways removed from reality and at a slight angle
to the rest of the footballing universe, but stunningly brilliant
all the same. There was no doubt it was an arcade football game,
with four-all draws in ten minute matches being the norm rather
than the exception, but as simple as it was to pick up and play,
at the same time it also harboured great depth and you always got
the impression that it had been created by a group of football lovers
who had sat down with all their combined wisdom and tried to create
something that made the beautiful game more enjoyable.
The
first thing that was special about the old SS, and to an even greater
extent the Sensible World of Soccer titles that followed it, was
the fact that they were stuffed full of more options that chubby
Ronaldo's packed lunch box and fans will be please to hear that,
whilst the new version does not contain quite the same levels of
choice, there are still plenty of domestic and international teams
available to play with in a wide range of official and d.i.y. cups,
leagues and tournaments. The game also has the benefit of player
and team date editors, while the always popular custom teams also
make a return, albeit in a different format, with the ability to
create a squad and take them on a journey from lower league nobodies
to world beaters. As well as all this, there are also menus screens
that often have a very similar style to those of the previous SS
games, unlockable extras, such as new stadiums and player parts,
and the loading screens even have two of the old player sprites
knocking a ball to each other.
There
are, however, some alarming differences in presentation and options
between the old version and the new, and a large number of these
surround the squads of players that make up each of the international
and domestic teams in the game. For a start, the default line-ups
are not only inexplicably awry, with the likes of Wayne Rooney starting
on the right wing for Manchester United, while Christiano Ronaldo
warms the bench. They are also out of date; Dean Ashton for example
is still down as a Norwich player. Official names are also not included
and whilst the overall fun, cartoony feel means this does not take
as much away from the experience as it would have if this was more
of a real life simulator, some of the spelling have been distorted
so much they could be Countdown conundrums and it will take
you a few moments to work out who some players are meant to be.
The worst thing of all, though, is the lamentably small size of
the squads, with each containing only sixteen members, and this
leads to some amazing omissions, like no Shaun Wright Phillips for
Chelsea or Ronaldinho for Barcelona.
More
bad news follows with the disappointingly low number of domestic
teams, which never reach any further than the second tier of any
of the countries whose leagues are included, and the limited custom
team options. Replays, whilst available at any point during a match,
cannot be saved, something that would have been almost criminal
with old Sensible titles and the overall lack of detail even works
its way down to silly little things like the fact that there are
no half time stats and if you're playing in a league or tournament,
whilst any formation alterations you make before a match starts
will be retained for the next game, any player changes will not,
meaning you will have to do them all over again.
It's
a testament to the SS series that whilst the games were never stunning
to look at, with the graphics consistently being more functional
than outstanding, they always possessed a charming and humorous
nature, with features such as the horizontal pitch and the tiny
lollipop players with oversized heads, that was beautifully in tune
with the slightly over exaggerated feel of the whole game. The creation
of such a distinct visual style for the franchise meant that any
major deviations from it could have caused serious problems. Players
will be reassured to hear, therefore, that this new title is instantly
recognisable as one of the family, although it does include a range
of new cut screens in which all the players appear in close up as
cel-shaded characters.
The
introduction of this technological advancement is a nice touch,
as it fits in perfectly with the cartoony atmosphere of the matches
and, apart from this inclusion, the match engine graphics are very
similar to what has come before. As a result, however, the game
does have a slightly outdated look, something which is not helped
by the way that, at points, the animation does seem to get slightly
disjointed or by the fact that the visuals are closer to those of
the old console versions of the game, which lacked the sharpness
and detail of its computer equivalent. There are also a number of
other strange quirks that may not please some gamers, such as the
fact that some teams, like Liverpool, do not play in their correct
colours and the way that, whilst the majority of the players are
comically ugly enough to get a start up front for Brazil, many bear
only a little resemblance in close up to their real life counterparts.
As
with the graphics, audio delights were never the highpoint of previous
SS titles and not much has changed for this new edition. This is
not to say, however, that there is not at least one point of importance.
As the game loads you many well find yourself humming away to the
annoyingly catchy background music and as this builds to a crescendo,
anyone who has played a previous SS game will let out a small shout
of either joy or disgust as they recognise that the tune is a reworked
version of the old "Goal Scoring Superstar Hero" theme song. No
matter whether you reach the conclusion that you love or hate this
signature number, chances are that at some point during the day,
when you are doing something completely different, you'll find it
playing on a loop in your head.
Apart
from this, however, the use of sound can be described as minimalist
at best. The referee's whistle sounds like a whistle, when players
kick the ball the noise produced suggests it's slightly flat and
needs a bit of pumping up and each tackle is greeted with a dull
thud that resembles two men dressed in car tyres colliding with
each other at high speed. The most disappointing thing, though,
is the lack of atmosphere in matches. There is a very limited range
of sound effects for the crowd and when the players come out at
the start of a game, although the camera pans along the line of
players as they stand for the national anthems, not only is there
no music, there is no sound at all. All of this is a long way from
the sense of authenticity and occasion you get when playing a FIFA
or Pro Evolution Soccer title, especially the most recent ones.
The new SS also stands out from its modern rivals in another way
due to the fact that there is no match commentary. Some may regard
this as a major failing but it might well have been a very wise
decision, as when you see how fast the game plays it is highly unlikely
that any voiceover could have kept up and the result may have very
quickly become extremely irrelevant and irritating.
The
thing that has always made SS such a classic series is the gameplay,
which was simple enough to allow almost anyone to enjoy the experience
but also contained hidden levels of depth that fully rewarded those
who were willing to put in hours of practice by allowing them to
play fantasy style football. The key to all of this was the beautiful
feel and touch to the controls. There was a certainty about them
that gave any player the confidence of knowing that if they had
the skill to do something, the game would allow them to pull it
off, whether it be an intricate passing move that built up slowly
from defence, before a series of lightening quick, pinpoint passes
around the edge of the box left one of your team members with just
enough space to drill home an inch perfect shot, or the ability
to drift a curling thirty five yard aerial ball into the path of
your rushing striker for him to meet it with a perfectly timed diving
header.
Obviously
being as basic as it was, the control system was not perfect. Having
only directional controls and one action button for all moves did
at points create frustrating mistakes and Codemasters have done
a very good job of trying to achieve the difficult balance of solving
some of these problems whilst still keeping things as simple as
possible. The result is basically a three button layout, one of
which is used for regular passing, one for sliding tackles and powerful
shots/passes and one for sprinting, and whilst this does go some
way to making things better, you will still find yourself in annoying
situations, such as where you pass the ball into the opponent's
area, hit the shoot button expecting to launch it into the back
of the net and, instead, lunge at an opposing player and receive
a yellow card for your trouble.
Whilst
credit must go to the developers for improving some of the configuration
problems, the most disappointing thing about the game is that the
remaining controls just aren't right. As part of the changes that
have been introduced, a small arrow now appears at the feet of any
player you are controlling. When you don't have the ball, the arrow
shows the direction in which the player is running, when you do
have the ball the arrow shows the direction, and by increasing in
length when you hold down the appropriate button, the power of any
shot or pass that might be attempted. In past SS games, the moments
when one of your players had the ball at their feet were always
the most enjoyable of the game. Unfortunately, in the new edition,
these previously wonderful situations where almost anything was
possible are often instead nervous times, as directing the ball's
movements is an extremely hit and miss affair. The touch and subtlety
that was present in previous titles has gone, replaced by a system
you are often fighting against and which, at times, seems to have
a mind of its own. While the ability to bend and curve the ball
to an almost superhuman extent is still present, the after touch
system is erratic at best and whilst trying to control everything
is hard enough with the left analog stick, if you try to use the
directional pad instead it is virtually impossible.
To
top this all off, there are also other gameplay problems, some of
which are exclusive to this new edition and some of which have been
ported across from previous versions. On the new side there is the
incredibly frustrating anomaly that you cannot manually change which
player you are in control of, as well as the fact that the goalkeepers
take up a large amount of the goal space, which makes the attacking
side of the game more like ice hockey than football. On the recycled
side, regular tackling remains a hit and miss affair, often based
on weight of numbers rather than anything else, and the midfield
frequently resembles an episode of It's A Knockout, with
fallen bodies strewn across the playing surface.
Like
the offspring of many famous footballers trying to make their own
way in the sport, this son of Sensible Soccer seems lost between
attempting to be just like its dad as well as trying to be its own
person. Some may consider it harsh that many of the main criticisms
of this new game are based on the fact that it isn't as good as
the old SS. They may claim that nothing since the old SS has ever
been as good and that this game should be judged on its own merits
and failings, rather than on a comparison with such a legend. After
all, different generations have different styles and individualities
and you cannot fairly compare one against another. In some ways,
however, this argument misses the point. This isn't a new game that
is being unfairly trumpeted as the new SS when it actually has nothing
to do with the original. This is a title that is calling itself
the new SS and has so many similar features that in almost every
way it is trying to trade on the legacy, and whilst it probably
is unfair to rate footballers from different generations against
one another, simply because it is usually felt that those from the
past come off worst in such comparisons, because of the advances
in technology you would expect newer football games to be better
than older ones, but this is definitely not the case in this instance.
Sensible
Soccer 2006 is certainly not a bad game and you will no doubt have
some enjoyable moments playing it. The greatest thing that can be
said about it is that there are times, when it is at its best, that
it evokes those same feelings of joy in your heart that the original
did. These fleeting passages of pleasure are also, however, the
saddest points in the game, as they often only last a few seconds
before the differences and problems come flooding back. The old
memories this new edition rekindles are enough to indicate that
there is definitely still a place for the SS brand in modern football
gaming, but it is likely that most players would join together in
issuing a plea in the strongest possible words to Codemasters that
for the next instalment, all they need to do, please, please, is
simply take the last version of SS on Amiga, update the team and
players, and release it, nothing else. Not only would this be guaranteed
to make them extremely rich, it would also make millions of gamers,
young and older, extremely happy and may well usher in a new golden
age for arcade football games.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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