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Artificial Mind & Movement's (A2M) and THQ's latest venture to be
shipped across to the games industry from the world of television/film
animation is the second iteration of the Scooby-Doo! Mysteries.
Scooby-Doo! Mystery Mayhem was released to mixed reviews during
the early part of last year and A2M (with the support of THQ) claim
to have improved upon this significantly with the release of Scooby-Doo!
Unmasked.
To
begin with, the improvements glaringly stare you in the face and
make you feel guilty for ever doubting the appeal of the content
of Unmasked. The opening chapters to the storyline fill you with
a warm feeling of familiarity to the early days of the cartoon itself.
The characters look true to their two-dimensional cousins, whilst
maintaining the qualities that 3D animation can provide. The voices
are all authentic, with every original voice used, along with original
Batman Adam West thrown in for an extra famous voice. If none of
these guys float your boat then I challenge any of you who have
owned a television in the last 35 years to resist singing along
to the classic theme tune!
Once
our throats are dry and voices weakened from yelling along to the
theme tune for five minutes (just me?) it's time to find out what
mystery the gang are going to poke their noses into this time. Fred,
the blonde neckerchief-sporting leader, has become concerned as
to the whereabouts of his cousin, Jed. He was last seen at his place
of work, which is… here it comes… a studio that manufactures animatronic
monsters, a variation on the amusement arcade they used to visit
every week. In order to solve the mystery, you must guide Scooby
around the in-game worlds to find various clues as to what is going
on in this mystical place.
The
environments you search through are impressive, very detailed and
can generally be explored with free will. Should you find this a
little daunting and become lost, you can quickly get Scooby following
the right scent by chasing the trail of Scooby snacks that lead
you on the path of the storyline, a storyline that is by far and
away the game's best feature, right down to the canned laughter
that echoes from the speakers every time Shaggy or Scooby do something
slightly amusing.
But,
to be brutally honest, the gameplay qualities are thin on the ground;
it simply isn't in any way tricky. Scooby can be moved around the
environment easily, but there's nothing new or exciting. After your
first taste of attack, saving Velma from some overgrown rats, it
becomes apparent that Scooby can perform very few actions other
than moving, spinning in a circle, jumping and a sliding action
that would have most household pets thrown out for the night. The
environments, although clearly lovingly created, provide very little
interaction for our four-legged friend, while smashing boxes and
other items for snacks or health becomes an arduous task.
That
is, until you reach the game's only other redeeming feature. Those
who watch the show will remember that one of the few things Scooby
wasn't scared of was dressing up. Scattered about various levels
of the game are machines that allow a change in Scooby's appearance
to one either a Bat, a Kung Fu Master, a Ninja or Robin Hood. These
costumes open up new actions that Scooby can perform, such as gliding,
special attacks and firing a plunger from a bow!! However, these
machines are infrequent and the rest of your time is spent bounding
from increasing numbers of platforms, negotiating what seems like
an endless array of tightly formed obstacles, zip-lines and moving
platforms. This repetitive style, coupled with the sheer annoyance
of falling from the top of a lengthy path of moving platforms and
having to start all over again, will have you shouting comments
that are a lot more offensive than the pre-watershed remarks of
'Zoinks!' and 'Gee Scoob!'
The
game is split into several worlds, each with their own set of levels.
Towards the end of each level Scooby faces a boss. It comes as a
welcome change from the jumping and more jumping of the main level,
but falters when you are restricted to only one form of attack scoring
any damage on your opponent. If recent gaming ventures have taught
us one thing, it's that games benefit from a degree of freedom in
the way they can be competed. Scooby-Doo! Unmasked lacks this feature
throughout its rather short-lived levels.
Defeat
the boss and Velma, who by this time you wish you had left to the
hefty rats, decides it's time for you and her to work on the clues
you have collected (clearly the other three's combined I.Q. is nothing
to that of a dog). Combine the clues correctly and Velma will be
kind enough to tell you something that you probably had already
worked out. Combine them incorrectly and, oh no! Nothing happens
at all. It was at this stage that I began to look at the game in
a different light. This particular feature could well point towards
a game with a younger gamer in mind (all the clue solving has paid
off!) But, if this is the case then A2M and THQ have underestimated
the level of complexity that this demographic requires. The game
becomes very repetitive early on and the 'jump, swing, jump onto
moving platform' is a little run of the mill for the modern gaming
community.
Despite
being lacklustre, Scooby-Doo! Unmasked does have redeeming features
that make it playable. Parents could confidently buy this for their
children, safe in the knowledge that the content is suitable as
well as enjoyable. If that's what the developers set out to achieve,
then they can be proud of the job they have done. However, the most
successful games sell across the board and no doubt that THQ and
A2M where aiming for that also and they would of got away with it
too, if it weren't for those meddling kids!
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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