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Women
are great, aren't they? With all those wobbly bits and curvy lines
you just can't help but look when a nice one walks by. They're even
better when you find one that suits you and you get to fumble around
and make happy noises together. In fact, there aren't that many
of us out there who feel complete without someone to share our lives
with and marriage, despite the high rate of divorce, can be one
of the most glorious moments in life. With the mutual support, shared
memories and unconditional love that a relationship gives you, couples
become more than the sum of their parts and enrich each others'
lives to a level unattainable by singles. You would have thought
that nothing could shatter the age-old concept of the relationship,
wouldn't you? Well you'd be wrong, as Zipper Interactive, with a
little help from Logitech, have produced something infinitely more
enlightening than the union of man and woman: online play with SOCOM:
US Navy Seals.
I
have to admit that for the last week or so, my life companion has
very much been on the back burner, so much so in fact that the poor
lady has almost boiled away to nothing. Even she realises the futility
of her battle for attention, as not content with simple online play,
SOCOM gives you a natty little headset with which to spread your
witty repartee and dazzling sense of humour all over the world;
something that in my case should make the female sex afraid…very
afraid.
Opening
with some fairly bog-standard FMV, SOCOM puts you in the boots of
one of the world's deadliest fighting forces as they go up against
various terrorist movements intent on bringing down the western
world. Very much in the vein of a Tom Clancy title, most of the
gameplay is stealth based and requires the completion of multiple
objectives in order to complete the level. All the usual fare is
present, from extractions to escorts to demolition missions and
it's all done very well, involving more brainpower than your average
squad based shooter.
In
the single player mode you are given twelve levels, each taking
upwards of 30 minutes to do; that isn't an awful lot of mission
for your money but with eight difficulty settings and different
layouts to select, there is a respectable amount of replayability
and, to get really proficient, playing through at least two or three
times is a must. Apart from this and the heavenly online mode (which
I'll come to later), no other options are given and for those of
you who aren't intending to go hook up to the net with your gaming,
the choice is pretty limited.
Initially
seen from a third person perspective, SOCOM allows you to change
view to suit the moment and gives you the option of first person,
sniper, night vision and binoculars, depending on the weapon you're
currently equipped with. One of the nicest surprises about this
game is the intuitiveness and common sense of the command system.
The range of perspectives available to you, along with the easy
to use controls make this an incredibly immersive title and one
with few of the niggling irritations that plague even the highest
quality shooters. There is never any scrabbling around for the right
weapon or accidentally dropping all your armaments; pretty much
every button has a use and although there are only a few control
setups with no leeway for customisation, death never comes as a
result of poor controller manipulation.
You're
unlikely to find any surprises on the audio or visual fronts, as
the graphics and sound are nothing more than what you would normally
expect from a squad based shooter. Your team mates have appropriately
gruff voices and an effort has been made to give them some personality.
All the other voice acting is convincing enough and the death throws
and gurgles of your enemies serve to reinforce the realism, making
for some very satisfying moments. The gunfire is again adequate
and varies from weapon to weapon. Little else can be said about
the sounds; the music is not of the quality of Ghost Recon, but
is of a similar style: triumphant and soulful. Graphically it's
the same story; there's nothing worthy of either positive or negative
note. The draw distance does the job, the animation is fluid and
realistic, the palette adds nicely to the mood and the frame rate
never dips to unacceptable levels. From a technical point of view,
you can't fault it - it's a little dull but nonetheless generally
pleasing to the eye.
Jungles
feature heavily in the level design, making up around half of the
missions and can become tiresome after a while. Other backdrops
include snowy mountain strongholds, desert encampments, oilrigs
and temple ruins. For the most part each level feels unique, if
a little sparse and allows you to choose your own path. The in game
map is handy, straightforward and has upwards of half a dozen checkpoints
to send your team to. As well as using these checkpoints to direct
your men, the unexpectedly idiot-proof headset lets you issue voice
commands such as "Bravo, run to crosshairs," or "Team, bang and
clear," and occasionally support is given by a chopper that can
be used to extract hostages or sweep an area.
Not
many of you, however, are likely to buy SOCOM for the single player
aspect and this, the first of many PS2 online shooters, was always
destined for online play. Having familiarised yourself with the
controls in the offline mode, using your adapter to hook up to the
net means that you can take mix it up with up to 15 other players
and play your part in a game of virtual worldwide terrorism and
counter terrorism. Although it's a no-frills affair and lacks some
of the things that PC online gamers take for granted, SOCOM (get
ready for the clichés) takes gaming on the PS2 to a whole other
level and strides confidently towards the future with open arms.
In
contrast to the more stealthy flavour of the single player mode,
the sixteen-player skirmishes have a stronger action tang to them
and may not be exactly what you are expecting from all the hype.
The beauty of it though is that when you find a likeminded bunch
of individuals and get to know a few people, preserving your life
and not running around like an over sugared, water-pistol toting
kid at a birthday party actually pays off and you start sailing
up the online rankings. Once you know what you like, be it small
groups and large maps that last, or high intensity bloodbaths that
end in seconds, you can find it in the briefing room. A quick trawl
around the games gives you a good idea of how well you'd fit into
a particular style or competency level and a vast majority of the
players that I've spoken to over that great little headset were
tremendously nice chaps.
All
this does have it's downside, in that every now and again a real
idiot pops up and makes life unpleasant for everyone else. I hate
to sound like a whinging willy but it's an unbelievable pain in
the arse when some nonce starts having a go at all and sundry for
no apparent reason. There's no blocking function either, so your
choices are limited to turning off the headset or putting up with
the simpleton. Another prominent problem is the load time between
the lobby and games which, although not being agonising, does make
you reluctant to change skirmishes sometimes. My final quibble lies
with the lack of options when it comes to maps and play options;
you're limited to only three match types: suppression, demolition
and extraction. This isn't such a huge problem, as the variety of
players more than makes up for it but I sense that some gamers are
getting a little jaded already.
SOCOM
is most definitely pointing in the right direction in terms of what
we should expect from games. For a reasonable price you get the
headset, which in itself is a corking peripheral, and a high quality
game with very few glitches. Add to that the online function and
a reasonable single player title and you can't really go wrong.
What sets this apart from everything else, however, is the ability
to chat to your squad-mates on the headset. Okay, some people may
be a little apprehensive about it and rarely open their mouths,
but once you start up others join in and before long the conversation
is bounding along at a wonderful pace. Things like customisable
characters and controller configurations would have been nice, along
with some more interesting play modes and maps but this is a very
good start from Sony and Zipper Interactive.
In
essence, SOCOM: US Navy Seals marks a point in history where the
number of long-term relationships begin to decline and birth rates
plummet; sitting down for a conversation with your girlfriend or
wife simply doesn't compare. It's an experience not to be missed,
and if it's at the expense of your marriage or partnership, then
so be it.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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