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It's a proven fact at this point: little kids in videogames (and
real life at times) can be every bit as scary as even the most gruesome
creature that any imaginative game developer or artist can conceive.
Many games have used children to generate chills (F.E.A.R.
comes to mind as one), but none have done it as disturbingly well
as Atlus USA's wicked new survival horror adventure on the PS2,
Rule of Rose.
Although
sticking tightly to almost every survival horror convention, Rule
of Rose is more along the lines of Silent
Hill than the guns blazing Resident
Evil series; it's a psychological horror adventure where the
emphasis is firmly on weaving a twisted and compelling narrative
that's permeated with a dark and dreary cinematic atmosphere. Nineteen-year-old
Jennifer is the sad and unfortunate star of this cruel tale, and
you follow along in her agony as she becomes a pawn in a torturous
game run by the demented group of children known as the Aristocrats
of the Red Crayon. Shortly following her arrival at the Rose Garden
Orphanage, where she is sent after losing her parents in an airship
accident, Jennifer is kidnapped by the Aristocrat Club and taken
aboard a huge zeppelin, where she is forced to find and bring certain
gifts to the club's offering door every month - or else face the
consequences, which include being stuffed in a bag and having a
bunch of nasty bugs tossed in, or having a dead rat on a stick put
in her face (damn, these kids are vicious!)
The
developers clearly aimed to present the storyline in a fairytale,
storybook style, and boy did they pull it off with tremendous success!
The story unfolds through collecting and reading various storybooks
that set the scene for the events of the chapter at hand, while
the in-engine cut scenes, amazing CG sequences and brief on-screen
text messages all meld together into a truly engaging narrative.
With multiple endings depending upon how the final boss is defeated,
as well as all sorts of hidden items and optional material to uncover,
the story also has plenty of depth and longevity beyond its initial
eight hours of completion time.
Superb
audio and graphical design play prominent roles in the impact of
the storytelling and atmosphere, led most of all by the cinematic
musical score, which happens to be one of the best game soundtracks
of the year. The voice acting is another high point, although I
wish more were recorded to back the entire script, rather than only
the important scenes as was ultimately done, and the creepy ambiance
of environmental creaks, groans and bone-chilling chants, whispers
and giggles of the children all amount to one aurally atmospheric
gem.
The
same goes for the graphical quality, consisting of realistically
modeled characters, detailed environments, outstanding lighting
and shadowing and the gorgeously rendered CG videos (of which there
is nearly an hour's worth throughout the game). You'll be whisked
through the woods early on prior to reaching the orphanage, then
aboard the dark, mysterious and almost labyrinthine zeppelin after
being kidnapped, and back for a longer return visit through the
orphanage mansion in the end, all the while dealing with the children
among the Aristocrat Club monitoring your every move from around
seemingly every corner and avoiding (or fighting) some of the strangest
imp creatures you've ever seen. The art style used in the environments
and character outfits fit the 1930s England setting very well, and
the creature designs exude creativity. Some minor object clipping
and issues with hard-to-read text sully the presentation every so
slightly, but overall this is a fine visual showcase for the PS2.
Great
story, audio and graphics are nothing without solid gameplay though,
and thankfully Rule of Rose is up to the task in this area. Similarly
to other story-based horror games, Rule of Rose's gameplay focuses
on exploration and puzzle solving rather than action, and as expected
these elements have all been implemented very well. The puzzles
aren't of the typical block and switch variety either, but more
along the lines of searching environments, finding items and using
collected clues to make it through the Aristocrat Club's sick game
and unravel the mystery behind them. To help in this, Jennifer is
aided by Brown, her loyal canine companion, who acts as a guide
through the ominous environments. Upon finding an item, you can
equip it and have Brown track its scent to lead you to important
areas of interest, and by using a simple control scheme of commands
you can order Brown to stay or follow at the push of a button, or
even have him bark and distract enemies to give you an opening to
run by or sneak in for a clear attack.
The
exploration does drag things down at times when some backtracking
is required, coupled with frequent load times between rooms, but
ultimately the adventure elements here work very well and the command
mechanics with Brown provide a unique feel to the gameplay. As a
long-time survival horror fan, I also appreciated how well the inventory
system has been put together, mainly the simple ability to drop
an item no matter where you are and have it automatically allocated
to your stock bucket in the save point rooms. It may not be realistic,
but it eliminates the hassle of having to go out of the way to find
a save room in order to clear out your inventory so you can pick
up an important item - I'll take playability over hyper-realism
any day.
The
combat and action seem like an afterthought in Rule of Rose, however,
and it definitely shows. The majority of the time simply running
away from the bizarre creatures, that come at you is the best way
to survive, because Jennifer and her arsenal of pipes, knives, axes,
shovels and ice picks isn't capable of taking on large groups of
enemies without exerting a lot of energy - and rightly so, considering
the crazy monstrosities she's up against, including the imp-like
monsters that appear to be mutated kids with pig, rabbit, bird,
goat, fish and other animal heads. On the other hand, occasional
boss fights and forced combat situations do make sure there is a
little action and challenge to break up the pace, and overall the
combat fares well. The combat system itself can be a bit clunky
due to the lack of any type of targeting system, which leads to
a lot of swinging and missing until you learn the ropes, but once
you have it down, landing blows becomes quite satisfying as the
blood sprays and enemies squeal in pain.
Rule
of Rose is without doubt a showcase game for the survival horror
genre, standing tall above many of the top contenders. Action junkies
looking for the next Resident Evil might find the pace a little
slow, and the core gameplay doesn't do anything wildly different,
but this is still a wonderful psychological thriller that will draw
you in with its bizarrely compelling narrative, atmospheric presentation
and thoughtful story-based gameplay. So wait until you're alone,
turn out the lights and prepare to discover just how disturbing
it can be when children go bad...
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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