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As
successful as it has been, the Ratchet
& Clank series really hasn't seen any games attempt to mimic
its award-winning gameplay. Natsume's Ruff Trigger: The Vanocore
Conspiracy, however, is the first game I've played that clearly
draws direct inspiration in its design from Insomniac's master-crafted
action-platformer franchise, and thankfully the overall game quality
eliminates any thoughts of calling this game a cheap knock-off.
Although it doesn't have the same layer of gloss, being a PS2 budget
title and all, Ruff Trigger presents a capable platformer romp that
can hold its own in the crowded genre.
Based
inside the intergalactic realm of the Tyke System, The Vanocore
Conspiracy finds Ruff Trigger, a stray dog turned bounty hunter,
embarking on a mission to rescue a shipment of Piglots (cute little
synthesized pets designed by the Vanocore Corporation) that is lost
on Planet Endust after the cargo ships carrying them is forced to
make an emergency landing. Planet Endust is no walk in the park,
though, and therefore Ruff is called in to save the day; supported
on his mission by The Boss, who fills him in on objectives and new
info from afar, and Cecily, his foxy pilot companion who is always
around to save his tail when a situation turns sour.
On
the job Ruff quickly begins to discover that there is more to this
story than meets the eye, and so the stage is set for a lengthy
adventure (around ten hours) that has Ruff journeying across three
planets and eighteen levels in order to complete his mission. While
the core storyline and script lack the grand charm and humor of
today's platformer top dogs, the cast of characters is likeable
enough to seize your interest. Also bear in mind that this game
is mostly targeting younger gamers, despite the occasional "hell"
showing up in the dialogue, so the basic plot is only to be expected.
In
controlling Ruff on his quest, the gameplay - I'll just come out
and say it - copies the hell out of the Ratchet & Clank formula
(even in things like menu designs, item pick-ups and map layouts),
but that's a good thing... for the most part. The core game mechanics
have you smashing crates and environmental set pieces in search
for Tykels, the game's currency, hopping through typical platform
sequences and battling various baddies using melee combo attacks
and a small arsenal of ten high-tech weapons, including guns like
the Transfixer, a basic blaster, the Devastator, a shotgun-type
weapon, the P-6000 sniper rifle, and the E.R.A.S.E.R., a powerful
mini-nuke launcher - nothing incredibly imaginative, but they're
all still fun to blast away with. By collecting Tokens, Ruff eventually
earns a rank promotion that unlocks newer, more powerful weapons
and armor upgrades that become available for purchase using Tykels
at the occasional K-Store vendors you'll find in each stage.
While
all of these elements follow a might familiar path, Playstos Entertainment
has managed to squeeze in a number of nifty little touches that
do ultimately lend the game a unique feel. For instance, one of
the key focal points and individuating elements to the gameplay
revolves around the rescuing of Piglots that are stranded within
every level. Upon finding a Piglot in need of aid, you can pick
them up and carry them into nearby portals that instantly whisk
them off to safety. Puzzles also rely heavily on the use of a variety
of the special Piglot breeds that Ruff discovers along the way.
Smart Piglots, as an example, can sneak into small spaces and activate
out-of-reach switches, then there are the T-Grots, which are vicious
little guard-dog Piglots that help out during a fight. The glow-in-the-dark
Piglows also come in handy when navigating dark environments.
Another
unique touch that jazzes the gameplay up a bit is the werewolf transformation
ability! Early on, Ruff finds and drinks a Vanocore Power Drink
(VPD), and henceforward he is granted the ability to transform into
a werewolf at any time. In werewolf form, Ruff not only attacks
harder and jumps higher, but he also gains special werewolf powers,
such as lighting bolt and earthquake attacks. And all of these attack
options come in exceptionally handy in defeating the array of basic
enemies and bosses that stand in your path. If that wasn't enough,
Ruff occasionally has to hop onto a speeder bike to race out of
dangerous situations, and these vehicular sequences are actually
quite enjoyable.
Where
Ruff Trigger begins to show its roots as a budget title are in the
controls and camera. Basic actions like running, jumping and attacking
handle smoothly, but when pulling out a gun to lay out some serious
smackdown things start to get hairy. Requiring you to simultaneously
hold down the R1 button to aim and L1 to strafe, the lock-on targeting
system can be difficult to grasp at first, as it consistently breaks
away from your desired target if you decide to move and jump around
too much. It eventually becomes perfectly manageable, but it's just
annoying that more time wasn't taken to fine-tune everything. Cycling
weapons on the fly using the D-pad also doesn't work quite as well
as you might hope, and the camera, although largely stable, does
get stuck in tight spots from time to time.
As
a budget production, the graphics and audio are also limited in
scope, but you'll be surprised at the quality of both presentational
facets. The visuals won't have you picking your jaw off the floor;
however, the level designs are solid, the art design (though eerily
similar to R&C) is appealing, characters are smoothly animated and
modeled with a fair amount of detail, the framerate is rock steady,
and the cut scenes are well produced. The audio, in similar fashion,
isn't spectacular, but it holds its own for sure. The voice acting
is performed suitably to the game's style, while the background
music consists of various sci-fi themed anthems that are actually
quite compelling at times. Of course, hearing the helpless little
Piglots yelp and bark as they hop along beside you is completely
adorable!
I
am honestly rather surprised by just how well Ruff Trigger turned
out. Sure, it has a few nominal quirks, but when push comes to shove,
this game puts on an entertaining show with value that far exceeds
its budget pricing, thanks to a sizeable campaign and a fun selection
of eight unlockable arcade-style mini-games. Picky Ratchet & Clank
fans and jaded mainstream gamers probably won't give it a fair shake,
which is a shame, but for its intended audience, or anyone with
an open mind, Ruff Trigger: The Vanocore Conspiracy presents a fun,
family-friendly space adventure that's well worth embarking upon.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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