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Rez
was a long time in development, with a high-faluting concept as
a pseudo-choreographed rhythmic shooting game with abstract graphics
and gameplay that intrinsically shapes and changes the soundtrack
and level design. The game itself doesn't exactly match up to the
concept, and in some ways is the better for it.
What
is actually offered is Tron, Omega Boost & Panzer Dragoon go Clubbing.
It's basically a linear floating 3-D shoot-em-up set inside a computer,
with the rhythm and timing of the game tied into an Electronica
soundtrack. You can move your character around the screen of oncoming
foes, and move your crosshair locking onto enemies and letting go
to fire at them all. The graphics themselves lean a lot toward the
vector and wire-frame styles from earlier 3D games, but a lot more
complex and fluid.
You
play as the avatar for a computer hacker searching through a network
server, trying to stop a malevolent program from running. The detail
in the environment starts off simple at the beginning of a level,
progressively getting more and more detailed as you find and open
network gateways. As you go through each gate your character can
see more and more of the file (the level) and so the level gets
increasingly more complex, with more safeguards and protecting programs,
portrayed in the game as different enemy types, ranging from tiny
winged creatures made of triangles to massive spaceships. The more
of the file you unlock, the harder the level gets but the more frequent
the power-ups get. There are blue orbs that give you more power
when a certain number are collected and red orbs that act as a smart
bomb. In traditional style, at the end of the level you reach the
boss. The boss fights are very impressive and usually multi-sectioned,
involving massive fortresses which slowly crumble, shape-shifting
spaceships with shields used as whipping tendrils and the obligatory
giant, spinning reactor.
Your
character starts off as a floating man made out of blocks, but when
enough blue orbs are collected, its shape becomes more refined and
evolved, going up in stages until it becomes a very impressive being.
Each upgraded state offers more fire-power and will make life much
easier, or as the game progresses, survivable. Conversely, every
time you get hit, it devolves into less and less complex geometric
shapes until it disappears and its game over. This system can be
likened to that in Vib Ribbon, and you end up trying not to get
your character damaged and collect more blue orbs just to see what
the new evolved character will look like. If you play the levels
sequentially all in a row (it's possible to play them individually
once unlocked), the form your character was in in the last level
will continue over into the next level, making it possible to evolve
your character much further.
The
sound and music is an integral part of the game. Your character
pulses (and vibrates if your controlled supports it) and the level
pace progresses in time with the music. Also, all the sound effects
of firing and explosions are electronic noises, notes and crashes
that add to the overall soundtrack. You can attempt to make these
go in exact time with the music or not, but often by doing this
you can better avoid and destroy enemies, such is the amazing choreography
designed for the game. Each level has its own track, the complexity
of which builds up with the level as explained before. As you go
through a network gate the music builds up faster and faster with
a crescendo before booming into the next, more intricate arrangement
of the song, uplifting you and psyching you up for the next onslaught.
These touches are magnificent and really immerse you into the game,
the experience of the music reacting the way it does is almost like
being at a club. The music ranges from ambient, triphop, trance,
oldskool, drum and bass, big-beat, electropunk, industrial, basically
every form of thumping dance music there is. Think Underworld (who
did a song called Rez!), Orbital, Ministry and Cream.
In
terms of longevity, don't believe the reviews that say it is very
short. If you only play the first 4 levels and 'complete' the game,
it seems to be over. But once you've done that, extra levels, modes,
music, arrangements and evolution forms are unlocked, some by completion
of other levels, some by certain skill goals being met and some
on time release. Rez has a stack-load of replay value for those
who get into it and play it properly. With regard to the game on
different systems, it's really no different on the Dreamcast or
PS2, it just uses the strengths of each console. The Dreamcast version
has smoother, better looking graphics than the PS2 version, which
plays faster, through its higher frame-rates.
A
shoot-em-up that's a real experience for the senses. An adrenaline
rush from start to finish, a real must buy for any action junkie,
no matter if you don't like any type of dance music, you'll learn
to love it through Rez.
Reviewed for AceGamez (All Rights Reserved).
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