|
It's
been a while since we joined the revolution back on Mars, this time
we're fighting on a whole new front, attempting to remove the insane
dictator Chancellor Sopot on Earth. You play one of 6 nano-enhanced
super soldiers who have allied themselves with the Red Faction and
are on a mission to take out Sopot at any cost.
At
first glance you'll notice that everything seems a lot smoother
and slicker than the first game - the graphics have definitely been
improved in every respect from the scenery detail to the animation
of your enemies and of course the weapons effects. The sound effects
are as beefy and impressive as ever, but the music takes a back
seat, seeming less stylish and prominent than before. The patented
Geo-Mod technology is here in abundance, meaning that you can blow
up and destroy all manner of scenery, ranging from coffee cups and
furniture right through to vehicles, walls and floors. Most computer
equipment in every room you come across can be blasted into pieces
and the explosion effects are more impressive than ever. Also, most
of your missions now require you to blow up walls and find alternative
routes, rather than just being a neat idea that you can use on occasion.
It adds to the fun when you can work your way through a military
compound without using a single door, blasting holes in walls and
killing the guards on the other side before they know what's happening.
Although there is more variety to the enemies than before, they're
still not particularly intelligent or difficult to kill, it's a
simple case of mowing down everyone in sight without putting too
much thought or strategy into what you are doing.
This
brings me to what I feel is the sequel's main failing - it's all
very well done, but you just feel like you're going through the
motions and it isn't quite as exciting as it should be. Part of
the problem is that in the original game you played a hapless miner
who gets caught up in the conflict, whereas this time you're a super
soldier and there is less fear for your life as you blast all that
oppose you. Also, the game seems to be shorter than the original,
which was absolutely massive - it certainly ends leaving you wanting
for more. The story is a little bit dull and the characters are
quite cliché, there is little intrigue or mystery to the story as
you move through mission after mission where the sole objectives
are those of destruction and assassination. And the ending is a
huge disappointment - without wanting to spoil it, the end of game
boss is the most stupidly unfair and irritating no-brainer I've
come across in a very long time. You have no choice in tactics other
than to run around dodging and blasting until your enemy is finally
dead. What compounds this situation is Chancellor Sopot's speech
playing throughout the battle, which is tedious beyond belief as
yo ulisten to it for the tenth time. Then you get to listen to it
in the credits again. I don't mind people making a political statement
in games, but this is just too much.
However,
with my griping aside I will happily admit that the range of weapons
you get to use in this game is fantastic. You get double handguns
and machine guns to begin with, soon you'll have a grenade launcher,
assault rifle, combined machine and grenade gun and that's just
for starters. The rail gun makes a welcome return, but the new rocket
launcher isn't quite as good as the old one. The heavy machine gun
and sniper rifle are here again, with all new additions of an anti-personnel
launcher that fires 5 bouncing grenades at a time and nano-guns,
super lethal rapid fire guns. A double action shotgun, the secondary
function of which fires flaming shells is awesome and the burning
guards run around screaming for quite a while before finally falling
to the ground! The short-range nuclear missile launcher doesn't
make an appearance and the precision rifle that played such an integral
part of Red Faction isn't half as good to use, which is a crying
shame. There are more types of grenades to use as well, including
frag, incendiary (great for setting fire to a crowd of guards),
time-delay charges and shock grenades. It's an impressive arsenal,
but somehow not an improvement over the original.
What
is definitely improved, however, is the range of vehicles you get
to use for causing some mass destruction. You get to man the guns
of a tank as vehicle expert Shrike drives it around town and through
buildings! The machine gun and cannon are both awesome weapons.
You also get to do it again in an airborne assault craft, blasting
an office building to pieces and all the guards within, whilst taking
out other enemy craft attempting to block your path. This sequence
is one of the most impressive graphically as you fly around the
towering skyscrapers of the city. You get to use a submarine, a
sequence that is very exciting and quite tough as you dodge other
subs, homing mines and depth charges. But by far the greatest new
addition is the walker suits - 10 foot tall armour-plated monsters
equipped with double heavy machine guns, rocket launchers and incendiary
grenades!! When you walk around in one of these, dozens of guards
will fall in the wake of your wanton destruction, it is by far the
most fun and satisfying part of the game to use one of these bad
boys!
The
multiplayer part of Red Faction II adds a lot, with a good range
of well-designed levels. It's no Timesplitters 2, but the weapons
are never more fun than when you're using them on your friends and
seeing them explode into chunks of flesh, sometimes their leg stumps
being all that is left behind! Up to four players can frag each
other senseless in a split-screen mode with no slow-down and bots
are available to join the fracas as well. Finally, although the
autosave function saves on frustrating saving and loading all the
time, something that plagued the first game, there are still regular
intrusive loading times. Having just played Haven, a PS2 game with
no loading times at all throughout the entire game, it strikes me
that some kind of behind the scenes loading or less intrusive transition
could have been used, rather than the action abruptly halting for
the next bit to load in.
Red
Faction II is a solid, by-the-book shooter that has attempted to
improve upon the original with mixed results. There are few games
that allow such massive amounts of destruction and slaughter with
such impressive explosions, great weapons and awesome vehicles but
it comes off feeling a little soulless and isn't half as long as
it could have been. Those of you who love the FPS genre should give
it a try, but it won't be to everyone's tastes.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|