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It's tempting to start this review off in the same way as I began
Jak
X. Oh, what the hell! I love the Ratchet & Clank games - oh,
how I love them! Ratchet
& Clank, Ratchet
& Clank 2: Locked & Loaded, Ratchet
& Clank 3 - if you're somehow not familiar with just why this
gaming series has been the cutting edge of weapons-based action
adventures for the last few years, then go and see what you've been
missing out on.
If
I was pushed to pick a favourite between the Jak and Ratchet series,
it would be at gunpoint - and even then, only with the loaded barrel
pointed at my head, would I dare to pick one (if you want to find
out which one, then you'll have to get hold of a gun and hunt me
down!) Ratchet: Gladiator has a lot in common with Jak X - it's
a spin off game, rather than a full blown sequel, and it's not quite
as good as the rest of the series. But that doesn't matter, because
the gladiator style combat that features in the Ratchet & Clank
games is put to great use here, and it makes for the perfect filler
entertainment while we await the next instalment in the series,
which will almost certainly be on the PS3, if my tingling Spidey
sense is anything to go by!
Having
saved the galaxy yet again, Ratchet and the gang are aboard the
Starship Phoenix, enjoying some well earned R&R, when the villainous
organiser of an underground gladiator tournament kidnaps our hapless
heroes and forces Ratchet to compete, with Clank and Al playing
back up. The story isn't as funny or varied as the other games,
as it simply follows the progress of Team Darkstar, as they're called,
through a series of lethal tournaments and challenges. However,
there are still plenty of trademark cut scenes, loads of humour
in the game itself and a simple plot that's enjoyable to follow
through to its conclusion.
I
was a little concerned (needlessly so) that Gladiator would be somewhat
repetitive and consist of enclosed arena deathmatches, but so much
effort is put into keeping things varied that the action will keep
you entertained right until the end. As well as the main Dreadzone
arena, which plays host to a series of increasingly fiendish tournaments,
there are a number of planets for you to work your way across, each
comprising a series of objective-based missions.
The
first change is the addition of two floating droid companions, who
back you up with increasingly heavy firepower, as you can upgrade
their armour and weapons as the game progresses. Clank is relegated
to a support role back at base, where he chips in with useful information
from time to time and guides you when needed, while also attempting
to hack into Dreadzone's system and find a way to escape the nightmarish
tournament. Exploration is kept to a minimum, leaving you to concentrate
on the action - which is pretty much non-stop!
You
gradually build up an excellent array of weapons, consisting of
many old favourites, along with a few new ones, such as the excellently
barbaric Scorpion Flail. The weapon system has been nicely streamlined,
with the range being reduced and combined with the introduction
of mods, which endow each weapon with an extra power. You'll get
such beauties as dual machine guns, the Magma Cannon (a close-range
shotgun style weapon), homing mines, the Arbiter (homing rockets),
the B-6 Obliterator (powerful grenades), Mini-Turrets, the Flux
Rifle (sniping) and a new and improved Holo Shield, which is tremendously
handy and can block almost all projectiles for a limited time.
Various
mods can be assigned to each weapon, and they include shock, acid,
napalm, brainwash, morph and mini bombs, taking some of the best
elements of old weapons and allowing you to customise to your heart's
content. So, you can give your machine guns the ability to do ongoing
acid damage, beef up your magma cannon with a freeze mod, make your
hunter mines morph enemies into exploding animals (!) and cause
your missiles to deliver shock damage to all enemies within range.
The way you can change the mods at any time is a masterstroke, allowing
you to develop your own unique style of play and alter things if
you feel like mixing it up some more.
Once
into a level, the enemies are varied and come thick and fast, be
they hordes of small, weaker enemies or large droids that pack some
serious firepower, plus dropships armed with missiles, big and lethal
alien scorpions with death rays and huge spider-like tanks that
you need to command your droids to attack with an EMP blast to temporarily
deactivate them, if you're to have a chance of surviving. Your droids
are also handy for hacking into terminals to open gates, turning
bolts to activate nodes and even casting grind rails at key locations
to allow you to progress, while the swingshot is automatically activated
now - no more fiddling around selecting gadgets in place of weapons.
Each
of the ten planets is brilliantly designed, with a number of varied
missions that link nicely together, giving a real feeling of progression
across good sized maps. Most feature vehicle based combat - you'll
speed around on a buggy, lurch around in a heavily armoured landstalker
with deadly firepower and even fly around some levels in a hovership.
The vehicular combat is great fun and the amount of carnage you
can cause is awesome. Combined with the various objectives of activated
nodes, hacking doors and destroying waves of enemies, no two missions
are quite the same.
The
attention to detail in every respect for Ratchet Gladiator is outstanding;
the various environments are beautifully rendered as always, and
while they are perhaps a little on the gloomy side at times, they
never fail to impress, with plenty of destructible scenery to get
extra bolts, the currency used to buy new weapons and mods, as well
as replenish ammo and upgrade your bots. The weapon effects are
fantastically colourful, and when you're blitzing through dozens
of enemies, most of which are firing back at you, with a range of
bombs, missiles and guns, it's almost like watching a spectacular
fireworks display, always moving as silkily smoothly as it looks,
with no hint of slowdown. The enemies are well designed and nicely
varied, with a range of types that use different approaches to taking
you out, and the bosses you face are impressive, if perhaps a little
on the brainless side (dodge and shoot, rather than exploit weaknesses).
As
with the series, the cut scenes are wonderfully put together, featuring
great direction and dripping with style. The superb voice acting
returns, with Ratchet, Clank and Al all as amusing and likeable
as ever, although they're upstaged by the commentator team of a
green-skinned alien and an organic-hating female robot, who are
constantly entertaining, with plenty of remarks during the matches
that will have you chuckling as you blast your opponents into the
ground. The aim of this tournament is to attract viewers and make
the shark-like organiser a fortune, and it's presented as a satire
of TV shows like Gladiator, but with fights to the death and safety
very much not a priority! There are so many great one-liners in
the introduction to each mission and during the gameplay that I
lost count of how many times I laughed - the humour works very well
and is really refreshing in a genre that, other than in the R&C
series, is normally pretty serious. Everything else sounds wonderful
too - the weapons effects and explosions really hit the mark, perfectly
complementing the on-screen carnage, while an assortment of catchy
and memorable tunes accompany the action.
When
it comes to longevity, Ratchet Gladiator has it in spades. For starters,
there are 15 skill challenges to achieve in each level, and thankfully
they're stated for you (rather than the cryptic hints of the other
games), such as surviving a mission without sustaining damage, destroying
a certain number of enemies with a certain weapon, only using one
weapon (or not using certain weapons), getting multiple kills with
a single shot for a specific weapon, using a combination of mods
to kill within a time limit and even things like smashing the hovering
cameras. There aren't many games that bring out the completist in
me, but like the main series, where I squandered hours figuring
out the skill points, finding the secret bolts and collecting every
last crystal in that damn sewer, this is definitely one of them!
Also there are no less than five difficulty levels, so if the middle
one isn't challenging enough (it's fairly tough) then you can at
any time change to another, to make it harder or easier on yourself
(and the game keeps track of the highest difficulty you've completed
each mission on too). Missions can be played multiple times to complete
the trickier skill challenges and there's also a detailed stats
breakdown showing weapons usage, total number of each enemy type
killed and loads more, if you're interested.
However,
the real jewel in the crown is the assortment of multiplayer modes.
The biggest surprise is an excellent co-op mode, where you and another
player (taking the role of Clank in a robotic gladiator suit) can
work through the whole game as a team. Although the split screen
is a bit small (it doesn't stretch right across the TV screen),
this mode really is fantastic fun with a friend. Offline, multiplayer
caters for up to four players split screen, but double that number
for online play and the carnage really begins! All ten planets,
plus the Dreadzone Arena, are here for you to play on, complete
with power-ups, an assortment of weapons (not all weapons are included,
but the range is good enough) and vehicles, with a host of options
to tweak to get the match just how you like it. Five modes are available,
including Deathmatch, Capture the Flag, King of the Hill and Conquest,
the latter of which is all about capturing nodes, and the more nodes
you capture, the better the defence options available to set up
against attackers. With team games available as well as free-for-all,
for the first time the Ratchet series brings brilliantly strategic
play to life - get online and into a good game where players work
together, and this is some of the best fun you can have on PS2.
Ratchet
Gladiator isn't quite up there with the rest of the series on the
single player side of things, although it is still an entertaining
blast fest, packed to the brim with exciting weapons, masses of
enemies to kill and an assortment of great features, like your droid
companions and the various vehicles to use across a range of imaginative
locations and missions. The trademark graphics and humour are all
in place, meaning that it's as lovely looking and funny as the other
games, but the multiplayer is where Gladiator keeps on giving, especially
for those of you hooked up for online play. As with Jak X, it's
a must have for fans of the series and should be on the priority
list for everyone else, because the arcade style action makes for
some fantastically entertaining gameplay. And those commentators
are just crazy - "Wow, look at the destruction, I'm glad we're out
of range, Wanita! We are out of range, right Wanita?"
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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