|
If there's one thing that's great about the winter, it's the glut
of superb games that come out towards Christmas. And few are as
funny, entertaining, engrossing and action packed as the adventures
of that enduringly lovable duo, Ratchet & Clank. In fact, the only
bad thing about Ratchet & Clank 3 is that its release date is so
close to the third in the Jak & Daxter series, potentially forcing
gamers to choose between them, when really they're both essential
purchases.
If
I was asked to pick between the two, I just couldn't do it. Sure,
without Jak & Daxter, Ratchet & Clank wouldn't exist, but both series
have gone in distinctly different directions whilst keeping a staggering
amount of evolution, variety and humour throughout the series. And
if you are yet to find out what all the fuss is about (shame on
you, call yourself a gamer?!) then this latest instalment is the
perfect place to do it.
We're
heading back to Ratchet's galaxy this time, right back to his home
planet of Veldin in fact, as some blobby, one-eyed alien types are
invading en masse. The intergalactic hooligans are rude enough to
attack during an episode of Secret Agent Clank, much to Clank's
dismay. Yes, Clank has been busy filming a new TV series and thanks
to this, everyone now believes that Clank is the hero and Ratchet
is his trusty chauffeur! Heading home at an impossible speed, Ratchet
dives straight into the action and backs up the robot troops trying
to fend off the invasion.
Upon
completing this first mission, it's then off to Florana, a very
fresh-looking jungle habitat, to find the mysterious stranger hiding
there. There's no prizes for guessing that you find none other than
Captain Qwark, who has hit a new low - he's gone a bit mental and
thinks he's a monkey! However, he's the only one who has defeated
Dr Nefarious before, the evil menace behind this new invasion, and
the President of Veldin is determined that Qwark is the man for
the job. Taking up residence on the very impressive Starship Phoenix,
it's up to Ratchet and Clank to help restore Qwark's memory and
then back him up as he attempts to thwart Nefarious's dastardly
plans.
The
story for Ratchet & Clank 3 is as lightweight and humorous as that
of the first two - plenty of gags, lots of laugh out loud dialogue
and a couple of twists thrown in just to keep you guessing. Many
of the characters from previous games are back, including Helga,
the robotic trainer, Big Al, the techno-geek inventor and Skidd
McMarxx, the former hoverboarding champion and all round cool dude.
This continuity is very pleasing and all the new characters are
as distinctive and imaginative as the returning ones. There are
plenty of cut scenes throughout the game and as usual they are as
watchable and professionally produced as an episode of Futurama.
If
anything, this is the funniest of the three games and there are
several sections where Qwark, once restored to his impossibly egocentric
self, outlines insane missions with the use of crayon drawings that
a five-year-old child would be ashamed of! Seriously, they really
are hilarious. Also, we get to see the past adventures of Qwark
in the form of retro video games, which are storyboarded and narrated
in very amusing fashion. However, Qwark isn't allowed to steal the
show completely, as Ratchet and Clank get plenty of entertaining
dialogue too - and that first episode of Secret Agent Clank really
is great!.
The
gameplay is quite simply better than ever. It was impossible to
conceive how the original could have been improved upon, but R&C
2 blew it away in every respect. Amazingly, Insomniac Games have
done exactly the same yet again. The levels are even bigger, more
ambitious, more varied and might just even look a little bit nicer.
Graphically, Ratchet & Clank has always been outstanding, pushing
the PS2 to its limits with virtually no loading times (new planets
still load behind animated starship travel screens and now there
are other nifty animations, such as Ratchet freefalling, a dropship
flying through the clouds and a submarine speeding deep in the ocean).
There is big range of new worlds to explore, each as distinctive
and pulsing with creativity as the last.
As
I mentioned already, Florana, one of the first planets you visit,
is very exotic-looking and different to anything seen before in
the series. Then there is Aquatos, an underwater base with some
of the coolest looking underwater backdrops I've ever seen and a
simply massive sewer network beneath it with 99 crystals to find!
Even the sewers look cool, with appealing music and shimmering,
multi-coloured reflective surfaces on the pipes. I'd suggest you
hang on until you've got the charge boots before spending too much
time down there though, or it'll take forever!
There
is a bigger range of enemies than before, combined from the various
types of Tyhrranoids, the alien race that Nefarious has turned on
Planet Veldin, the native wildlife of each world and a number of
robotic foes. And there is yet again a new and very impressive range
of weapons, each highly satisfying to use and each with wonderful
graphical effects. The Suck Cannon is back and improved so it can
carry more ammo this time and suck up crates as well as enemies.
Then there's the all-new Plasma Whip, a smoothly animated long whip
of blazing fire that crackles and sweeps around the screen knocking
enemies flying. The N-60 Storm is a rapid fire energy weapon that,
whilst not that interesting, packs a real punch and takes over from
the heavy blaster, whilst the Shock Blaster is a super-powerful
version of the Blitz Gun, inflicting serious damage. The Flux Rifle
is the new sniper rifle equivalent and great for picking enemies
off from afar, whilst new gloves include the Agents of Doom, which
deposits four lethal kamikaze gadgetbots that charge at the enemy
and explode and the Holoshield, which plants a temporary barrier
to take cover behind. The Infector is one of the coolest new weapons,
as it infects enemies and makes them attack their own kind - very
handy when you're up against large numbers. And there are more but
I don't want to spoil all the surprises. You'll also get back some
old classics too, which are free if you have a Ratchet & Clank 2
save file - a very cool touch. You even get a 10% discount on most
weapons if you have a save file from the first game!
Each
of these new weapons has several levels of enhancement and the more
you use them, the quicker they auto-upgrade and become even more
powerful, often gaining new functions, like lock-on abilities and
residual energy charges that blast multiple enemies. Suffice to
say, every weapon effect looks amazing and when you're in the thick
of it, with you and three or four allied robots firing against a
dozen or more enemies, half of which are firing back at you, and
there is weapons fire of various kinds flying everywhere, there
is still not even a hint of slowdown, which to my mind is a very
impressive achievement.
However,
it's not just the weapons that make this game even better; it's
the level designs. Some levels see you dropping in from high above
and freefalling into a shower of missiles, all flying up towards
you, dodging around as the level below gets closer, smoothly scaling
into view before you land seamlessly and start blasting at the ground
forces. Some levels see you accompanied by allied forces, so you
feel like a part of a team for a change. A number of levels also
have multiple objectives - early on you'll be required to stay in
one area and protect allied robot troops against the onslaught of
foes flown in by enemy dropships. Then there are other missions
where you must man a mounted gun and shoot down the dropships, protect
the allies repairing the broken gun and finally activate a series
of aerial defences whilst fending off the biggest assault yet. These
types of missions get increasingly tough and bigger as the game
progresses, providing one of the best new parts of the game and
giving you the chance to use your weapons until they upgrade. The
death arena returns in the form of Annihilation Nation, which now
not only has a big arena full of traps, energy fields, flames and
a variety of gladiatorial foes, but also has a couple of obstacle
courses full of flaming platforms, falling platforms and more. And
there are some all-new bosses to defeat too.
And
the innovation keeps on coming. You're only a few levels in when
you head to Aquatos (after Qwark's truly inspired briefing) and
halfway through the mission, you and Clank split up. We then get
to play as Clank again and the gadgetbots are back for him to command
as his own personal army. However, possibly the funniest weapon
in any of the games is the banana gun, which you fire to send Qwark's
pet one-eyed monkey (now dressed in his own Q-Force green Qwark
suit!!) to stand on switches that open force fields and activate
lifts. Even more priceless is when you get to security bots. Fire
a banana to send the monkey charging in and whilst the bots are
firing at the monkey (who runs around shrieking madly) you sneak
on past! When you switch to Ratchet, if anything the gameplay becomes
funnier still. You are now disguised as a Tyhrrannoid and you must
converse successfully with other Tyhrranoids to get them to let
you past forcefields and across bridges. You do this by pressing
buttons on the controller in time to the symbols on the screen,
forming a little mini-game in the process and if you get it wrong
you end up saying some very insulting things. I kept getting it
wrong just to see what I'd say next! The English translations of
the language are again laugh out loud funny to read and I found
this level to be one of the quirkiest and genuinely amusing sections
of any game I've ever played.
And
there's more! You soon assault the Tyhrranoid homeworld and after
freefalling in and working your way into their base to deactivate
their mortars, a dropship brings you a vehicle to drive. It's a
jeep with a heavy-duty cannon on the back, manned by our one-eyed
monkey friend! So you speed around a huge level, with the monkey
firing at enemy guard towers and dropships flying all around above,
caught in a mad firefight. It feels like you're in the middle of
a full-scale battle. There are four areas to work through on foot
here to destroy the power sources of the big guns, so you're your
dropship can swoop in and blow the door to the innermost area, where
you'll face off against a massive alien foe in a very cool boss
battle, some of which is viewed from the alien's eyes as you run
around dodging the missiles it fires. Just as you finally defeat
the thing, Qwark appears from nowhere to take all the credit, much
to Ratchet's annoyance! Speaking of Qwark, there is even a series
of comic books to play through, which come in the form of 2D retro
style platform games with lush graphics and hidden secrets to find.
These sections perfectly capture the fun and style of that era of
games (take it from an old git that knows!) and provide a very satisfying
blast from the past without becoming too frustrating.
The
sound effects and music are as excellent as we've come to expect,
with every weapon sounding just right, explosions booming everywhere
and enemy grunts and cries being suitably alien and amusing. The
voice acting is of a very high standard, delivered with real zest
and perfect comic timing as usual. And those distinctive themes
we know and love are all here, with variations on previous themes
and plenty of brand new tunes, each as pleasing on the ears as the
last. The music really adds to the atmosphere and excitement too
in places like the arena battles and in the hectic battles, whilst
complimenting the atmosphere in other locations like the sewers
in the depths of Aquatos and the deep jungle of Florana.
As
if all this wasn't enough, there is now a fully-fledged multiplayer
mode, supporting up to four players split screen and eight players
online. There are a number of well-designed levels and whilst the
game modes are limited to deathmatch, capture the flag and siege,
there are nodes to be captured for weapons upgrades and spawn points,
vehicles to use where one player drives and another shoots, mounted
cannons and a big range of your favourite weapons, old and new,
to use in demolishing the opposition. There is just no denying that
this is a massively cool addition to an already stunning game and
there's nothing quite like this out there - it's not quite a traditional
first person shooter style and the weapons are so outlandish that
you really will have tremendous fun. There's nothing like morphing
your enemies into sheep and then smacking them with your wrench!!
So full marks for this very unexpected addition, which ups the lifespan
of this already huge game quite considerably. Suffice to say, this
is one that you'll be playing with your friends for some time to
come, offline and online if you have a network adapter.
What
more can be said about this gaming wonder? We all knew that Ratchet
& Clank 3 would be just as ingenious, innovative, imaginative and
entertaining as its predecessors but Insomniac Games has excelled
all expectations and surpassed themselves yet again. Luscious looking
levels that are bigger than ever, a wonderful range of new and old
weapons, a multitude of gameplay styles, vehicles, freefalling,
2D retro action and a fully online multiplayer mode where you get
to use those wonderful weapons against friends and strangers alike.
This is without doubt one of the finest games of 2004 and a must
have for every PS2 gamer; if all games were crafted with this much
intelligence and loving attention then nobody would ever get any
work done!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|