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It's not been that long since our valiant heroes, mechanic Ratchet
and his diminuitive robot sidekick, Clank, were thrust into an epic
adventure upon which the fate of their whole galaxy hung, as they
battled to foil Chairman Drek's nefarious scheme. And now they're
back, with a whole new galaxy threatening adventure to tackle and
a variety of worlds to explore.
Our
story begins six months after the last one ended, with Ratchet and
Clank lazily basking in the glory of their victory against Drek.
Now galaxy-renowned heroes, they have enjoyed their time off but
are a little restless and itching for a new challenge. Meanwhile
in the distant galaxy of Bogon, the head of huge company Megacorp,
the strangely named Abercrombie Fizzwidget, is in need of just such
heroes and he summons the intrepid pair to his ship to ask for their
help. They accept the task and two weeks later Ratchet has been
fully trained and is outfitted in a swanky new spacesuit and ready
for action.
As
far as platform games go they don't get much better than this and
indeed only the recent Jak II: Renegade is equal to this game's
outstanding quality and gameplay. Whilst Clank is living it up in
a luxury apartment in Megapolis, Ratchet takes a trip to the swamp
planet of Oozla, where he must investigate the abandoned Megacorp
store. The familiar loading screens of Ratchet speeding through
the galaxy to his destination planet appear (this is the only loading
break in the whole game and it fits in so nicely with the presentation
that effectively there are no loading times, as we've come to expect
from the very finest in platform games). He lands on Oozla and immediately
we are greeted with a familiar, yet new, sight. The landscape stretches
out into the distance all around, the scenery is teeming with detail
and nice graphical touches, plus there is a very convincing effect
of heavy rain, which is completed by the sound of rain falling.
Ratchet
heads off down one of the two paths on offer and the first enemies
you come up against are jungle animals, which is a refreshing change
as the first game featured almost entirely robots or aliens with
guns to go up against. The funny mammals are easy enough to dispatch,
then a massive, snail-like creature with one eye on a stalk and
four tentacles with claws on the end attacks me. It successfully
hits me and in celebration it clamps its two pairs of claws together
and shakes them in the air, a sly look on its single eye! This is
so amusing and such a nice touch that from hereon in I try to remember
to let each new enemy I come across hit me at least once, just to
see what happens and this is just one of the many nice touches that
this game is absolutely brimming with.
Soon
I find I can't go any further without jumping onto the flat back
of a strange creature water with a long neck and a bizarre head
and face, that is floating in the water. I jump on and with a groan
it goes swimming over to another creature, I hop to the other and
it swims me to the far shore. I then come to a big lake where there
are a number of these creatures and a series of jumping from one
to the other (with a couple of extra destinations with secrets to
find) and I'm through. When I reach the Megacorp store itself I
find that it is very overgrown with vines and exotic looking jungle
plants and the music changes to the kind of cheesy store music that
you expect to find in malls and elevators. This raised a real chuckle
and after killing the bugs that were buzzing around I had the chance
to try out one of the brand new gadgets I'd picked up - the Dynamo.
This device delivers a charge of green energy to wall mounted devices,
which in turn activates a glowing, translucent platform that rises
into the air. I hop on and use the Dynamo again, activating another
platform that I jump onto and this one glides across the room and
to a ledge I couldn't have reached otherwise. The next set of devices
I activate create energy conveyer belts that I jump across on and
the Dynamo is used throughout the game to navigate increasingly
tricky series of temporary moving ledges that you must activate
as you go.
Inside
the main store there are robot dummies dressed with clothes and
all manner of futuristic looking vases on the shelves - as smashing
each provides you with valuable bolts (the game's currency) I use
my Omniwrench to smash all within reach and then go into the first
person view to use my Lancer (a powerful weapon that rapid fires
laser blasts) to shoot the rest. As I shoot the final vase I am
awarded a Skill Point and after checking the Special menu in the
option screen, I discover that I have fulfilled one of 30 skill
point challenges that are scattered throughout the game. The catch
here though is that the details of each challenge aren't displayed
until after you beat it - all you've got as a clue are a cryptic
name for the challenge and the planet it's to be found on. This
means that completing all of these challenges is seriously tough
and some of them will take a lot of head scratching to figure out.
The skill points unlock a bunch of fun features, like giving Ratchet
a big head or putting him in a very slick looking James Bond style
tuxedo outfit!
At
the end of this level you find a lead that takes you to a Space
Casino in the Maktar Nebula. This is in total contrast to Oozla
and is very spectacular - stood on the deck of a massive and elaborate
looking space station you can see the stars and planets all around.
It is on this level that you will see some of the gorgeous animation
of the breakable objects. As there is so much to buy, every level
is packed with parts of the scenery that can be destroyed to get
gold bolts and here the edges of all the walkways have various kinds
of lamps and posts that can be smashed up. Larger things like spotlights
and floating signs explode and the wreckage bounces and scatters
everywhere. On this level the Tractor Beam comes into its own -
this is a gadget you picked up on Oozla that can move certain objects
around using a bendy energy beam - with a series of puzzles where
you must manoeuvre a sentry robot onto a security pad by dragging
it around. You also get to fire bombs with it using an energy catapult
device. It's all just so cool.
The
first moon planet level can be reached from here too. This is a
small satellite that you can walk all the way around and instead
of a 2D map to view you actually see a scaled view of the whole
satellite and it looks seriously excellent. On this satellite you
must jam the communications device belonging to the Thugs-4-Less
organisation and you do this by destroying a series of devices.
There are jumps that send you very high into the air and you leap
from one mounted platform to the next, smashing the robots guarding
the place and turning screws to get at the devices. The music has
been very catchy and funky so far and I'm pleased to say that the
pace and variety of the music remains an excellent standard throughout,
enhancing the game experience significantly.
The
first mini-game is available in Maktar as well - the Combat Arena.
Here you can enter a series of challenges that earn you bolts and
they range from straight out survival (as wave after wave of enemy
is brought in) to timed, limited shot, single weapon, no damage
and there are even a couple of excellent bosses to defeat - a massive
beastly warrior with a huge gun and a bizarre robot with metal tentacles
and a glass bowl with a big brain in its centre. The arena looks
lovely - you can see the audience all around and pods are brought
in to deposit each wave of enemy. You can even hear the cheering
of the crowd (they love it when you take a hit) and there is a commentator
too, saying things like "ooh, I don't care what galaxy you're from,
that's got to hurt!" The challenges are great fun too and give you
a chance to try out all your new weapons, of which there are many
to find or (sadly in most cases) buy.
Even
though the original game had such a range of wonderful gadgets and
weapons, Locked And Loaded simply blows them away in every respect.
There is such a range here and every weapon looks lovely, from the
way it expands from nowhere to the varied and spectacular firing
effects and explosions. Combat with a number of enemies is always
visually stunning and there's so much happening on screen, from
the colourful shots of enemies firing at you to the variety of energy
blasts and explosions your weapons create. Just a few of the weapons
on offer include Mini-Bomb, Ninja Star, which fires bladed stars
that spin at enemies, Seeker Gun, which fires cool looking explosive
probes that charge at enemies at high speed, Miniturret Gun that
creates a mini gun turret that fires at all enemies within range,
Lava Gun that fires a stream of molten lava (the graphical effect
of this is awesome), plus more unusual weapons like the Synthenoid,
which releases four sentinel droids that fly around with you and
attack enemies and the Spiderbot Glove, which launches a controllable
spider that you have 30 seconds to move into position and detonate.
The Spiderbot is dead handy for scouting out new terrain as well
as sneaking around enemy strongholds and taking them out from behind.
The weapons are not only graphically lovely, they all sound wonderful
too from the clanks, blasts, smashes and explosions to the whir
of machinery or whine of hoverbike engines. The voice acting is
excellent too, with a very witty script that will have you chuckling
in almost every one of the many cut scenes.
The
next planet you visit is Barlow, a rocky, barren world with a huge
mining operation in progress. It is here that you get new Grindboots
and find the Thermanator, a very cool gadget that can freeze water
and melt ice and there are some great level layouts that put this
to good use. You also get to race against the Desert Riders in a
high-speed hoverbike race, another entertaining mini-game. The Feltzin
System is where you have your first dogfight with two waves of Thugs-4-Less
ships. This level is graphically one of the most spectacular ones,
set in a dense asteroid field around a massive space station. You
fly your ship around, blasting enemies with your lasers and homing
missiles and as you collect Raritanium from enemy ships and certain
types of asteroid you can use them to upgrade the ship, buying better
shields, thrusters and weapons, with mines, torpedoes and even nukes
coming into play. You can even buy different paint jobs and wing
styles for your ship - my personal favourite is the super sleek
Drek's Black Heart style.
Everything
I've talked about is just a taster of the imaginative variety of
gameplay on offer and no two levels are repetitious in the tasks
you must navigate your way through or the theme and scenery on offer,
complete with unique enemies and aliens lifeforms of all shapes
and sizes to fight. There are also several levels were Clank (who
comes into the game on the next level at Megapolis City) must navigate
some tricky areas alone, using a variety of bots to help him, including
bots that build bridges and can hammer objects to destroy them.
Giant Clank also returns and there is a level set on a tiny moon
where you battle against a giant robot suit, whilst blasting attacking
helicopters and levelling every building in sight, Godzilla style!
The fun and variety really is neverending and I could give far more
details on Clank's exploits, but I don't want to spoil all the fun
of discovering it for yourself.
Ratchet
looks very cool in his new suit but this is more than just an aesthetic
touch - every enemy you kill leaves behind nanites (microscopic
robots) which your suit absorbs and this fills up an energy bar
shown beneath the on-screen health display. When the bar fills you
get one more block of health added to your capacity and by the time
you are halfway through the game you'll have far more health than
the maximum in the first game. Don't think this makes it too easy
though, because as you progress the enemies become tougher to kill
and their attacks take off big chunks of your health.
The
Megacorp weapons collect nanites as you use them and a bar gradually
fills up until they transform into a more powerful variety - thus
the Miniturret Gun becomes a Megaturret Gun, dropping a turret that
fires powerful homing missiles and the Ninja Star becomes the Multi
Star, firing blades that break into multiple blades on contact,
which fly around and return to the enemy like boomerangs. Every
Megacorp weapon has an enhanced mode and this encourages you to
use the whole range of weapons to find out what the enhanced version
is like - and the result is never a disappointment! You can even
use the hidden Platinum bolts you find to modify your enhanced weapons,
the ways in which I'll leave you to discover.
As
the game progresses the scenery and enemies give you bolts worth
more and more, which is fortunate as the amount you have to save
up to get every weapon and armour upgrade is almost absurd. Thankfully
some of the weapons from the first game can be bought (including
the RYNO) and if you bought them in the first game, Locked And Loaded
can read your save file and you get them for free, which is a lovely
touch.
The
difficulty curve of Locked And Loaded is perfectly pitched and it
gets gradually harder as the game progresses, with the final levels
providing a serious challenge that will require every ounce of your
concentration and quick reactions to beat. This is without a doubt
gaming at its finest and the variety of the platform action and
mini-games on offer keeps things so fresh and varied that you'll
simply never get bored. It also makes this one of the few platform
games out there that is so much fun you'll want to come back to
it and play through it again, although finishing it completely will
take you a very long time anyway, simply because of the amount of
things to unlock and secrets to discover.
After
I was about three quarters of the way through the game, I decided
to go back to the beginning and have a little look around the first
few levels to see what I missed. Back on Oozla I realised that I
hadn't jumped on the back of the very first of those swamp creatures
I came across and I jumped on. It swam a good long distance through
the swamp water, taking me to a cave within which I found a platinum
bolt I'd missed. I didn't find anything else of interest until I
came across a ramp in the Megacorp store that I couldn't walk up
before. With my Gravity Boots I could now walk up it and at the
top I found a vendor and a tunnel. I topped up my ammo then dived
in. I slid down the tunnel and out into a massive cave, where a
gigantic beast was swimming around, looking like a massive version
of the snail creatures outside. Jumping from lily pad to lily pad,
avoiding the creature's various attacks, I shot it with half the
weapons from my arsenal before I finally defeated it (it nearly
killed me too, despite how much nanotech I started off with).
The
item I got for defeating this boss is the Box Breaker, which allows
you to destroy not only all nearby boxes but all destructible scenery
too, simply by leaping into the air and smashing down your wrench.
This is just one example of the really cool things hidden away on
each level - what other game would have a valuable but non-essential
item like that with a huge boss to defeat to get it, hidden in some
obscure corner of the first level? The level designs are simply
unparalleled and so well put together, with Jak II again being the
only real competition. There simply is nothing to be said in criticism
of this game; the only possible problem is that in some places it
can be very tough to get through and there might not be quite enough
continue points for your liking, but that's less of a fault and
more of a tough challenge.
Ratchet
& Clank 2: Locked And Loaded jumps straight into the action and
doesn't let up throughout. All of the humour, fun, gameplay, kooky
characters, variety, mini-games, ingenious level designs and super-imaginative
weapons and gadgets of the first game are here but everything has
been sufficiently enhanced, evolved and reinvented to create a whole
new game. It improves upon the excellent original in every respect,
with beautiful visuals, strong sound and a catchy soundtrack, plus
loads of quirky new characters and a light-hearted entertaining
story with a few twists to it. Every PS2 owner must buy this; it
will surely convert even the staunchest platform game hater with
its wily charms and sublime gameplay.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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