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The Rampage franchise holds a lot of weight to its name; the original
game that was released in 1989 was an arcade classic and made it
onto consoles such as the Atari and the Sinclair Spectrum [Ah, fond
childhood memories! Ancient Ed] before being recreated on almost
every machine imaginable in some form or another.
My
first experience of Rampage was Rampage World Tour for the Game
Boy Color, and it hasn't changed too much since then. Staying true
to its original roots - apart from becoming slightly 3D - it's much
the same as it has always been. This will of course split fans of
the original into two groups. Some will be saying, "It's brilliant,
it's just the way I remembered it, only now I can play it on my
PS2," while the other half will be saying, "They've hardly bothered
to change it at all - can they not think of anything new?" If you
are part of the latter group who want something significantly new
from the franchise, then I won't beat around the bush - don't buy
it, you won't like it. Those of you who are still here, read on!
For
those of you who haven't played any of the Rampage games, let me
enlighten you; they involve huge monsters that have mutated from
human beings to become giant apes, werewolves or lizards, among
others. These monsters, which you control, are determined to destroy
everything in sight - police cars, pedestrians, helicopters, trams,
tanks that come to attack you and, most importantly, buildings.
Only once you have destroyed all the buildings in one area can you
progress to the next, with the police and the army adamant to stop
you from doing so. Can't a huge monster wreak havoc without being
shot at nowadays? [Sigh, it's always been that way I'm afraid! King
Kong]. Luckily there are plenty of people to eat in order to replenish
your energy and even the odd steak or two hidden behind the windows
of the buildings you smash.
This
all sounds like endless fun I'm sure - to tell you the truth it
is fun, but it can hardly be described as endless. On the positive
side, a huge element in the game's favour is its pick-up-and-go
gameplay. Select from Campaign, King of the City, King of the World
or a Timed Run - choose one of the thirty monsters on offer - and
you're ready to start destroying everything in sight. The Campaign
game starts off really easy, so you can soon get to grips with the
controls and figure out the best ways to destroy things. This also
gives you time to learn what the various power-ups do; some give
you life while others can hurt you - for example, electrocuting
you or making you puke if you eat something that doesn't agree with
you. There are also power-ups such as a speed boost or an instant
Rampage. Normally to get a Rampage you have to build up your Rampage
meter (by destroying things, of course). Once this is filled, or
you collect an instant one, your monster is much stronger and faster
until the meter empties.
There
are also monster upgrades as a reward for completing sub-challenges
- for example, gulping down as many street mimes as you can find!
One such upgrade is the fury punch, which gives your monster the
ability to wind up a stronger punch for a more devastating effect
on a building. However, if you destroy buildings too quickly by
using your special attacks, you may risk loosing the goodies within
- because power-ups are usually obtained by smashing an opening
into part of a building and reaching inside to steal the goodies
within. This is a feature that was in the original games, only now
there are a few new power-ups and there are a lot more of them per
building. There are also a lot more monsters to choose from this
time around (including the original cast) which vary in their ability
to crush, run and jump. Although this is very basic, at least it
makes them play slightly differently rather than just being aesthetic.
A
nice touch that wasn't possible in the old 2D games is the ability
to scoop up and throw cars into buildings, or you can just kick
them away and watch them explode. The real challenge is trying to
hit a moving helicopter with them, which is a task I am not sure
if you can achieve. Although the 3D graphics don't eliminate the
side-scrolling style gameplay, it does allow your enemies to attack
you from different angles. The policemen, SWAT teams, attack helicopters
and tanks are no longer entirely confined to moving back and forth
across the screen. However, the environment of each stage is very
limited and it never gives you the freedom to roam. They are also
very similar from block to block and city to city; apart from the
fact that the enemy becomes harder each time, each stage is basically
the same, with tall buildings to smash and foes to defeat.
This
leads us to the game's biggest problem - its repetitive nature.
Although it does eventually become challenging by about the third
city (out of seven), you may already have become bored of the limited
ways to destroy buildings. You can stomp on them from the rooftops,
cling onto the sides and hit them in a few different ways, or throw
cars at them. The novelty of eating people and destroying things
soon wears off, so I wouldn't suggest playing Rampage for extended
periods of time; it's more of a game to have a quick bash on if
you have some spare time before school. This is especially apparent
with the 12 rating and all the farting and burping your monster
does - younger generations are certainly catered for in its sense
of humour, along with its simple style of gameplay.
Although
they are valid additions to Rampage: Total Destruction the other
modes do very little to break up its repetitive characteristics.
The King of the City and King of the World modes are strictly a
two-player battle (either two human players or a human and a computer
player) where you compete to destroy more things than your opponent.
Whoever wreaks the most destruction on a block wins that stage and
the one with the most wins is the victor. This is not too different
from the Campaign game, because all the environments are the same
and you destroy things in the exact same way; however, it does make
it a bit more competitive and is more of a challenge than the early
stages of the Campaign. Nevertheless, it doesn't take a rocket scientist
to realise that it is mostly about who can steal the last hit of
a building before it crumbles to the ground, as this is how you
can gain the most points. So, alas, this is another mode that can
become stale if you play it for too long. At least the two player
element doesn't require a split screen though; because of the confined
nature of each level, both players appear on the same full size
screen.
The
Timed Run mode, as you expect, gives you a time limit to destroy
a city block and the less time you use up, the more you have for
the next block (with some additional time added between blocks as
well). The cities are still the same and destroyed in the same way;
the only thing that makes this challenge different is that you tend
to ignore power-ups and your health bar a lot more. This mode also
doesn't reward you with upgrades for your monster or anything significant,
but it does allow you to destroy the cities you haven't yet unlocked
in the Campaign mode.
The
graphics and sound of Total Destruction are certainly redeeming
features of the repetitive gameplay. Although they are not amazing
by today's standards, they are a significant leap from the older
titles we have seen in the franchise, and the colourfully rendered
environments and characters suit the arcade style very well. Although
the music cannot be described as anything greater than generic,
many of the sound effects are close to perfection. The odd expression
from the voice actors can get annoying after long periods of play,
but the stomp sound as you walk and the smashing of windows has
been given great attention by the developers, emphasising the scale
of these controllable mutants.
When
you inevitably get a bit bored of the main game, there are two bonus
games included, which are the original arcade versions of Rampage
and Rampage World Tour. While the original Rampage seems ugly and
sluggish, with poor sound quality and building destruction that's
unrealistic and unsatisfying, World Tour has ironed out all of these
problems; it has a much faster pace and the sound quality is extremely
good for an old game. Although the graphics are dated, they are
far more bearable than the original and the gameplay is more of
an instant challenge than Total Destruction - so you may end up
playing it just as much. On the negative side, switching between
games is a confusing affair, because the controls are needlessly
different for each title, which is almost unforgivable.
It's
hard to look past Rampage: Total Destruction's repetitive and unoriginal
style, but this doesn't warrant a huge deficit in its overall score.
Although it deserves a big-slap of a wake up call in the lifespan
department, it does cater for younger gamers by being easy to pick
up and play and more progressively challenging than the older games
are (Rampage World Tour throws you in at the deep end with no armbands).
Furthermore, it may appeal to older gamers as it stays true to its
now-retro roots, because it still plays like Rampage but with updated
graphics and a few new power-ups. To sum it up in simple and somewhat
obvious terms, it's Rampage on the PS2 - nothing more, nothing less.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).

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