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Tucked inside the case of PopCap Hits! Vol. 1 is a fold out brochure
on the history of the PopCap Games Company. Started by three dudes
in an attic with some old computers, PopCap went from mere fledgling
game makers to developers with some serious properties on their
hands - all in just two years. Since their start in 2000 they've
received numerous awards and nominations for games such as Bookworm,
Zuma,
Alchemy and their most successful title, Bejeweled. Previously exclusive
to the online arena, 2007 saw the company convert some of their
games to consoles and handheld systems, as well as the Xbox Live
Arcade. PopCap Hits! Vol. 1 for the PlayStation 2 offers up both
Bejeweled 2 and Astro Pop at a bargain-bin price.
I
had a little discussion with myself about how to appropriately score
this game package. On the one hand I was looking at it through a
wide spectrum, seeing how it measured out amidst the burgeoning
state of gaming. But ultimately, I don't think that's a fair way
to rate PopCap Hits, especially in light of the company's mission
statement: developing "fun, easy-to-learn, captivating games that
appeal to people of all ages." In the end I decided to base my score
solely on how entertained I was each time I popped in the disc.
The
more recognizable of the two games, Bejeweled 2 is the sequel to
Pop Cap's 2002 award-winning puzzler. Unremarkably, its premise
is reminiscent of nearly every other puzzle game in existence; align
blocks (in this case, jewels, hence the name) of the same type to
erase them from the board to accumulate points. With Bejeweled you
align rows of three, four or five jewels (of which there are seven
types) in order to score, though special jewels appear (a Power
Gem that explodes when matched up and a Hyper Cube that wipes out
all of one type jewel on the board) when you align four or five
jewels together. The main difference in Bejeweled is that you always
have a full board, and you must match jewels by switching the position
of any two adjacent jewels so that at least one forms a row of three
or more.
Though
the description makes Bejeweled 2 sound awfully boring, the variety
lies in the different modes the game offers. With Classic mode it's
the basic thoroughfare; you ascend through the levels by meeting
the score requirement for each stage, the game ending if you run
out of moves (i.e. you can't switch any jewels on the board to make
a match). Action Mode, however, adds a time gauge to the mix, which
changes the game from its usual leisurely pace to a frantic race
to match jewels. Endless Mode is just what it says; you can literally
go on forever, because when you make a match, the replacement jewels
that fall in from the top of the screen always give you another
match possibility. Lastly is Puzzle Mode, a very cool variation
to the Bejeweled formula in which you must erase all the jewels
on the screen, which are prearranged in set configurations, by following
a correct order (some have multiple solutions). Thankfully, a "hint"
button is available, otherwise some of the later puzzles would be
nigh impossible.
The
second game in the package, Astro Pop, is a clever fusion of Tetris
and Galaga. The objective in Astro Pop is more or less along the
same lines as Bejeweled as far as matching puzzle pieces of a like
color to achieve the next level, but Astro Pop gives you an actual
character to play as instead of just a cursor. As the pilot of a
spaceship, you move left to right at the bottom of the screen and
use your magnet weapon to pull colored bricks down from the descending
stacks, then shoot them back up to make groups of four or more to
clear them from the screen. Often, when you clear a set of bricks,
those below them fall up onto others and clear themselves if they're
the right color, which creates a combo. But just as in Tetris, if
you let the screen fill up with bricks, it's game over. Once you
fill the "Brick-o-Meter" you advance to the next level, which typically
introduces a new kind of power-up brick. The power-ups are plentiful
and vary from destroying all the bricks on screen of one color to
taking out an entire column or row.
Astro
Pop has a definite addictive nature, which is mainly due to the
speed at which you'll find yourself playing. At times everything
seems to just work out in your favor, as brick after brick breaks
away and you string together outrageous combos. I zoned out several
times while playing and racked up quite a score without realizing
it. I'm decent at it, but Astro Pop is one of those games that I'd
love to see played by someone who's mastered it. Though it only
has two modes that don't vary much, the gameplay is so intoxicating
in its regular mode that there shouldn't be any complaints about
variety.
So
what can you say about graphics in a game like this? It's the PS2
and at this point in the console's lifespan they aren't going to
rock anyone's socks, but they do the job. Colors are vibrant and
easily discernable from one another and it's scaled well enough
as to prevent headaches. Just like other ported Flash games, their
online counterparts are much easier on the eye and sharper, but
it's a give and take sort of thing. And while the graphics are average,
the sound design makes up for it. I'm convinced that whoever did
the music, especially for Bejeweled 2, is an Eighties child. I don't
know how many times I was thinking about flicks from my childhood
while playing the games! Overall, the sound effects and soundtrack
bounce around enough to keep your thoughts away from the repetitious
but catchy music instead of the task at hand.
PopCap
Hits! Vol 1 achieves everything that PopCap out to do with the likes
of Bejeweled 2 and Astro Pop. They're very addictive games, yet
their underlying concepts are so simple. Their "pick up and play"
factor is very appealing, especially in today's world of games that
require large chunks of our time to get in to. There are no save
points, no tutorials, no yawn-inducing dialogue - just good old
fashioned puzzle style gameplay. Granted, with the PS2 riding off
into the sunset, it's not very likely that this title will be a
top seller, but if you've still got old reliable and you're looking
for a puzzle fix then those three dudes who started their game company
in an attic have you covered.
Reviewed by Scott Schmidt for AceGamez (All Rights Reserved).
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