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It's been a very long time indeed for Okami to arrive on our shores.
Originally there were previews running on this game two years ago
and it was starting to look like it would be in development indefinitely.
Early screenshots and information only served to whet everyone's
appetite and the hope was that this game would come out on time
and not get lost in the noise surrounding the PS3 launch in March.
It released in 2006 in Japan to critical acclaim and so I was very
excited when I got home to boot it up on my PS2. But would it have
been worth the wait? Oh yes, my friends, it was!
You
play the role of Amaterasu, the Sun God, who materialises in the
mortal land of Nippon as a white wolf. Teamed up with your friend,
a small green bug by the name of Issun, you have to combat an eight-headed
dragon-like demon called Orochi and save the inhabitants of Nippon.
Years before, you did this very same thing and fought the demon
away, but it has reappeared and this time it's bigger, badder and
seriously pissed off. To defeat this sizable foe you have to travel
through Nippon, using your godly powers to reinvigorate the land
and rescue its scared inhabitants.
Your
powers are controlled by an awesome and completely innovative control
method that sees you using a mystical brush, by way of the analog
stick, to solve puzzles and take on enemies as you play through
the game. In total there are fifteen different brush moves that
you can use, each with a different ability, including repairing
broken bridges, slicing down your enemies, painting lily pads so
you can cross vast swathes of swampland, dashing rocks into pieces
and many, many more. It's very easy to use as well; for example,
to break a rock in two you move the analog stick to run a line of
paint across the middle of the rock and then the rock shatters onscreen
exactly how you painted it.
It's
such a great concept and the variety of ways you can use the brush
is so innovative that it's truly one of the biggest selling points
of this title. It's something you haven't seen before - and in this
day and age where new gaming ideas are scarce, it's so refreshing.
It's also tied beautifully into the core gameplay of Okami, which
involves solving puzzles, hacking down evil hordes of enemies and
restoring peace and harmony to land of Nippon. As you travel about
there're also many characters to meet, each of which adds to the
compelling storyline. Surprisingly as well, the characters you meet
add hugely to the story and some of the things they say may even
bring a wry smile to your face; the script is spot on and it feels
very much like you're watching an intricate and thoroughly engaging
animated movie.
There's
also so much to do, with literally hundreds of little quests to
go off and busy yourself with on top of the main plot of the game.
If you want to get through the game as quick as possible then you're
looking at a very respectable fifteen to twenty hours, but with
all the side quests you could notch this up to a good thirty hours.
This is genius and how all games should be; not all of us want to
have to trudge through thirty hours of gameplay, particularly those
of us with busy lives, but for those who really want to immerse
ourselves, Okami has got that covered too. Perfect.
And
now to the biggest part. If you've not examined any screenshots
of Okami yet, please take a good look NOW! This game is absolutely
stunning and I would go so far as to say it's one of the best, if
not the best looking game I've ever seen. Inspired by ancient
Japanese watercolour paintings, the cel-shaded visuals create a
sumptuous animated world of mystical beasts, haunting forests, rolling
vast hills and choppy seas. You'll find yourself stopping as you
play and wishing that you could save that screenshot, print it up
and hang it above your bed. The character animations across the
board are exceptional, particularly those of your own character,
Amaterasu the wolf. You'll see her snarl at nearby enemies, tear
across the landscape with her claws or, if you leave her still for
long enough, take a quick kip before the next piece of breakneck
action. She also controls beautifully and can run, leap and rip
her way across the screen to your delight.
Playing
Okami I really was genuinely unaware that a PlayStation 2 could
create such visuals, and if this title is a sign of things to come
then the PS2 can keep on going way after its successor hits its
pace. Similarly the score and sound effects are equally as magnificent
as the visuals; Okami is very, very Japanese, so there's lots of
strumming on those strange little three-stringed guitars. It's even
more impressive if you've got a great sound system, as the music
draws you into this mystical land, so you get the impression that
you're almost contributing to a work of art, just as much as you
are playing a stunning video game.
As
I said before, there is a huge amount to do in the game. Luckily
it really does ease you into the action, giving you a great introduction
to controlling your character and her godly powers. The enemies
start off very easy and then get progressively harder so there're
no hideous shocks early on and you don't find yourself up against
an enemy much more advanced than yourself. In no time at all you'll
be leaping about to your heart's content and lopping down demon
after demon. Okami also features some of the coolest and most epic
boss fights you've ever come across; these take the form of an endurance
test but also require you to solve intricate puzzles along the way
to defeating these gargantuan foes. Thanks to the tight control
system this is never a problem but rather a complete joy throughout.
All
in all, after playing this game I'm speechless. You've got to hand
it to the good old PS2; just as the PS3 is coming out, the PS2 is
producing some of the finest games ever seen. With Canis
Canem Edit receiving huge plaudits, Okami now rewriting the
action puzzle genre and God of War 2 and Final
Fantasy XII still to come, the PS2 is reinforcing itself once
more as a serious contender, even against the likes of next-gen
platforms such as the Xbox 360. Okami, I must say, is exceptional
in every single way; an absolute thrill to play and astonishingly
creative, it's instantly become one of my favourite games of all
time and I absolutely insist that you buy a copy. If you buy one
game this year, please, please, please make it Okami!!!
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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