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I'm not the kind of guy to buy into the hype wagon belonging to
a videogame that doesn't belong to a series that has proven to me
its merits (unless it has some awesome, preorder-only extra that
I'm pretty sure I can't live without). Even if I am a big fan of
the developer or publisher, everyone screws up once in awhile and
I don't want to be the sucker with yoke on his face and a hole in
his wallet; I've been burned too many times. So when I caught wind
of Atlus' Odin Sphere - the spiritual successor to a Japan only
Saturn title known as Princess Crown - I was intrigued but not sold.
Interesting gameplay dynamics involving cultivating plants and pretty
artwork just wasn't a convincing enough argument.
So
I kept the game on my radar, waiting for when the reviews would
begin to trickle in, to see if my holdout was justified or not.
Chock full of praise and starry-eyed adoration, these reviews had
me dropping my guard in a hurry and off to track down a copy for
myself. What I found was a game that even the most detailed review
couldn't build up enough, as all expectations were swiftly excelled
by the sheer genius that is Odin Sphere. For a game of this inexplicable
quality to see a release at the end of the PlayStation 2's lifespan
is mind blowing, as without hesitation, this game trumps not only
95% of everything released on that system, but nearly everything
released for the PlayStation 3 as well.
What
sets Odin Sphere apart from the crowd is hard to pin down to just
one aspect, as it exceeds in just about every category you can think
of. But if I had to pick just one, I would say graphics. Just about
every video and screenshot currently on the Internet fails to do
the game justice, as this game simply must be seen to be believed
(especially in progressive scan on an HDTV by way of a PS3). The
entire game is made up of hand drawn 2D graphics, all set upon a
2D plain (think the Valkyrie
Profile series). The detail in each object and character through
the entire game is astounding, utilizing a deep color palette and
natural shadows to create something unlike anything else on the
system to date. Even with the art direction leaning heavily on the
anime-style - something that has been abused since the PSOne in
the name of 'Being Cheap' - there is no sacrifice between paper
and TV screen; if anything, there is more detail in this game than
most anime!
Though
everything is technically flat, Odin Sphere does not flaunt it like
the Paper
Mario series; instead it layers everything very heavily, as
if the world was built from stickers, giving each layer animation
where necessary. This translates into, for example, scale armor,
where each scale is an individual piece and a forest background
can come to life by animating each layer as it stretches out. To
continue on the animation thread, this game sports an amazing amount
of fluid, lifelike movement that takes the wondrous art to a whole
new level. Just watching a character breathe heavily after a tough
fight is breathtaking, as different parts of their body move, not
just their chest. Eyes blink, facial expressions vary depending
on the moment and mouths mimic the Japanese voice track perfectly.
The game never leaves the in-game graphics for cut scenes, as there
is just no point when the in-game engine can produce such astounding
results.
All
this detail does bring along one minor problem - which shouldn't
be a problem for most players to overlook - and that's slowdown.
The game can slow to a crawl during the most hectic of battles,
which can be annoying. But that speaks less about the game as it
does the system, as Odin Sphere simply pushes the PS2 to its outer
limits. I didn't find it as prevalent or as harmful to the overall
experience as other reviewers made it out to be (could have something
to do with me playing the game on the PS3 though), but it is there
and it does affect the gameplay.
The
sound department doesn't miss a beat, playing off the graphics with
unrelenting enthusiasm. Hiroshi Sakimoto, the man behind the music
of many beloved titles such as Final
Fantasy Tactics and Final
Fantasy XII, and his company Basiscape have put together a triumphant
score that easily holds up his mantle as one of the premier composers
in videogames today. Booming anthems, blazing battle tunes and soft,
reflective compositions provide each and every scene with the perfect
audio backdrop. Just make sure you adjust the sound settings, as
the default level has the music getting lost behind the myriad sound
effects. Vocally, the title mostly excels. As is becoming the norm,
thankfully, you can select between the English and Japanese vocal
tracks. Hands down the Japanese track is superior, as the voice
actors really nail every line with perfect tone and inflection.
The English track, which uses many voice actors who will ring familiar
with anyone who has played any recent Atlus or NIS America titles,
is decent enough, but as usual, lacks the vocal consistency and
skill to push it beyond acceptable.
Once
you gain enough composure to look past the graphics and peel back
the other layers of the game, Odin Sphere does nothing to dull your
awe. The game, based within five books, is about a young girl reading
books by herself, playing the title role in her head in each one
- a task that is actually handled by the player. The world of Erion
is nearing the end of an unsteady peace, as the mysterious destruction
of one its most powerful countries, Valentine, has led the power
hungry countries of Ringford and Ragnanival to fight for the lost
country's former glory. This sets in motion a lost prophecy that
will bring about the end of the world.
On
the surface that doesn't sound so great - pretty run of the mill
really. But it is what is done within this overarching plot device
that makes this story stellar. Using many motifs and plot devices
found in the Arthurian stories of yore, such as extramarital affairs
between enemies and a high emphasis on honor and properness, the
main characters in Odin Sphere are forced to grow up within a rigid
society. Their interactions with society, whether direct or indirect,
bring a wide variety of emotions, actions and reactions into play
that show us how each character has grown up and how they plan to
continue growing. Each character has their own fears, goals, anxieties,
hatred and loves, humanizing them with even more layers emotionally
than they have visually. As you begin to unravel the tale and see
how each character has been connected to the other, and how that
connection has been linked to the fate of the world, it will be
extremely hard to not want to speed through the action parts to
get to the next story section.
But
speed through the action on purpose you must not, as it is yet another
feather in Odin Sphere's flair-covered cap! As I mentioned before,
the entire game takes place on a 2D plain. Areas where monsters
can be found are broken into multiple levels; as you beat levels
- which range in difficulty (listed in stars), rewards (top reward
listed next to the stars) and enemies (there are regular, mid-boss,
boss and shop levels) - you move along the branching map as you
work your way to your objective. Once you enter the first level
where monsters can appear, you are in an arena-style area, which
is represented by a circular map in the bottom right side of the
screen. That map is not in a circle for fun, as the level loops,
much as if you ran around the world, so to speak. Enemies begin
to appear out of the ground and air until you have beaten everything
that level has to offer. You are given a score grade based on your
performance, awarded (or not awarded) fat loot accordingly and then
that level's exit(s) open up for you.
When
it comes to actually laying the smack down, you are given quite
a few options. You can hack, slash and block away, use the air for
either combos or dive bomb attacks or cast any spells you have learned,
all with speed and ease, while keeping an eye on your POW meter,
which depletes with each of one of those actions. Run out of POW
and you're momentarily stunned, wide open for enemy attacks. The
key to winning is to use all three in tandem to attack your enemies'
weaknesses, which may or may not exist, marking one of Odin Sphere's
more addictive features. Enemies very rarely feel as if they are
just rolling over for your current character, as they are properly
leveled and designed to be tough, always giving you a decent fight.
Mid-level bosses are no slouches either, constantly demanding your
respect and attention. Bosses are always a treat, as they test you
to no end with their varying skills and strengths, as well as almost
always sporting a badass appearance. The first chapter alone has
more than its share of awesome boss battles, ranging from a giant
dragon to a hulking, treacherous piece of man meat.
To
compliment battle is the alchemy/cooking system and the horticulture
system. Unlike in the Atelier
Iris series, where these tasks can only be accomplished safely
in town, Odin Sphere demands that you not only access them at anytime,
but that you have to for survival. As you learn recipes, you can
craft your own potions at any time using a mixture of materials
found along your travels or purchased from a shop. To make sure
you keep up on it, the game periodically forces you into corners
that cannot be escaped without the use of the right potion, such
as freezing temperatures depleting your life without a warming potion
or an area full of poisonous enemies.
The
horticulture system ends up being one of the more interesting aspects
of the entire game. It is exactly what you think it is: you plant
seeds, help them to grow by harvesting phozons from enemies for
them to absorb, then chop down the bounty they present. This is
the absolute key to battle, as all your non-store healing items
come from this. Plants range in what type of fruit (including one
that grows sheep!) they offer when fully grown, with each fruit
offering a different amount of HP and HP experience (which levels
up your HP bar). But since absorbing phozons is the key to leveling
up your character's weapon, as well as keeping your MP gauge filled,
striking a balance between you and your plants quickly develops
into an interesting dynamic that never grows easier or old.
Lasting
appeal just isn't a problem of any kind in Odin Sphere. Just pushing
through the main quest will take over forty hours, and though there
isn't a large wealth of extra material in terms of side quests,
the multiple difficulty levels and a constantly high fun factor
demand an immediate replay - about as high as praise can get for
a traditional RPG. Even if you move onto another game after finishing
Odin Sphere, this isn't a game you'll want far from your collection,
as the entire production comes together so satisfactorily that it,
without an inch of hesitation, deserves the title of 'instant classic'.
If
there is one phrase that can cover just about everything Odin Sphere
is about, it would be this: Odin Sphere has 2D sensibilities. If
you remove the technological aspect of the game - not that you'd
want to - you have a game that could just as easily been released
on the Super Nintendo and ruled the hearts and dreams of fan boys
and girls around the world. But it is that technological aspect
that pushes the game beyond the realm of above average to sheer
greatness. Do not miss this one of a kind experience that, much
like a Red Bull, will revitalize your mind, body and soul.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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