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Obscure II features just about every cliché of the survival horror
genre, which is infuriating in some senses, as I was hoping for
something less contrived. The five main characters and the setting
within which the horror takes place is about the only original thing;
everything thing else has been stolen from contemporary horror movies,
television programmes and, worst of all - an unforgivable crime
in my eyes - the Resident
Evil series. From monsters jumping out at you through walls
to hearing a blood curdling scream when you approach a newly found
door, this game is hardly ever bone chillingly scary - but when
it is, oh you best believe it is scary.
The
story takes place in Leafdale High and revolves around eight students
(previous victims of an outbreak that happened at their old school)
and a professor, all controllable with different skills for each
character, as we follow their ordeal of surviving a horrific outbreak.
The cause behind it is a hallucinogenic flower (which plagued the
students of the last game), bringing up playable nightmares in which
your friends are butchered and mutilated or, worse still, transformed
into the bloodthirsty maniacs with grotesque variations of the human
form. They climb ceilings, break through floorboards, smash through
windows and leap death-defying heights from one tower to another,
all in a bid to make you their prey.
The
best feature in ObsCure II is the co-op mode, which allows a second
player to jump in and play at any time by hitting start on the second
controller. This is extremely fun at some points, as you watch the
person next to you jump out of their skin and become weary of playing
the game any further. The multiplayer isn't restricted for any part
of the game, so no matter what you do, you won't be alone - if you
don't have a second player then there's always the AI to help make
life 'easier' for you, by attacking creatures, although that is
all they do. Otherwise you have to hack computers, decipher messages,
move boxes and navigate ledges of your own accord, without any help.
The AI is very annoying by sometimes getting in your way at times
most desperate, and there's also the problem of choosing the right
character to accompany you. Each character looks like they belong
in The OC (a typical popular American programme about emotions and
relationships, yawn), as they are basic stereotypes of teenagers;
a computer geek, a strong jock, a flexible athletic, a decipherer
and so on.
The
origin of the weird flower is never explained, but the consequences
of touching it (they emulate save points) are great, as they knock
you out. When in these states of unconsciousness, you never know
when a terrible nightmare will come upon you, and if one does you'd
best get to a cure fast, otherwise you'll be joining your hideously
deformed amigos in mutant land. The monsters themselves come in
various sizes, some the size of humans, of which they once were,
others similar to the Flood in Halo
3 and yet more the size of kittens - but believe me, they aren't
kittens! Some are so giant in size that the thought of defeating
them would be ludicrous - but defeat them is what you must do.
The
battle system reverts to third person when using weaponry - don't
even think of using your hands, because you're just not Arnie. The
aiming system isn't perfect and needed a bit more work, especially
when ammo is in short supply, because every shot missed is a step
closer to your grave. There is a tazer, which is rechargeable at
various electricity stations throughout the game, but in comparison
to a firearm, I'd choose the firearm every time, as it does more
damage and allows for a hasty exit. You can mix and match with your
pair, so your AI partner (who by the way has no concept of ammo
conservation) is given the tazer, while you do the serious damage
with the gun. This seemed to work for me and I highly recommend
this strategy.
The
camera in this game, much like other entries in the genre, is placed
in various bird's eye viewpoints, although sometimes it reverts
to a third person style perspective. It is true that games of this
type normally do have a lot of problems in regard to placement of
the camera and the fluidity of it in-game, but ObsCure II features
no such issues; I suffered no lag or jerkiness in the camera and
found it to be very smooth at times, while exceptional at other
times in building up the tension. A classic example of this can
be found in the party level of the game, which is not too far in,
where the soundtrack and the third person camera following you down
the stairs builds the tension beautifully. It's just a shame that
this game is very predictable, sticking closely to the rulebook
of generic survival horror.
The
graphics aren't too bad for a PlayStation 2 game, with aesthetically
pleasing cut scenes. They're not groundbreaking, but they don't
take away from the fluidity of the gameplay and they represent the
high school and the mutated monstrosities that roam it very nicely.
This helps the sometimes stale gameplay, as does the soundtrack
of unsettling strings and off-key melodies, accompanied by the desperate
screams of butchered students and the groans and roars of the fearsome
creatures that leap out and attack you.
The
aim of the game is to simply survive the hideous outbreak, which
involves using a manner of melee weapons such as pipes, tazers and
baseball bats, as well as an assortment of firearms. There is also
the element of puzzle solving in order to progress throughout levels
or acquire extra items that might prove vital later on. This occurs
in the form of choosing the right members of the team in order to
move boxes with strength, reach ledges with athleticism, crack codes
with deciphering skills and hack doors with computing skills, which
also requires some general knowledge as they make use of famous
people's names. I was very worried when this came up, as I didn't
know whether I had to be an inhabitant of America in order to get
the names, or whether they were universally known. Fortunately it
turned out to be the latter, with historically famous people such
as Mozart and Picasso.
Despite
being clichéd at every turn, ObsCure II is worth a look if you enjoyed
the original, are a survival horror fan or you just wish to invest
a few hours in a decent co-op experience. The visuals do their job
well and the soundtrack really enhances the atmosphere, and while
the story and gameplay are fairly generic, the addition of full
co-op, AI companions and a range of characters with their own unique
skills does make a difference. It's no Resident Evil, and if you're
new to the genre then really that's the place to start, but ObsCure
II does provide a few scares and there are far worse ways to spend
a few hours on a dark, lonely night.
Reviewed by Brendan Heaney for AceGamez (All Rights Reserved).
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