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Need
For Speed: Most Wanted was a very polished car-modding, arcade-style
racing game and gave a lot of credibility to the series. The only
problem then for EA was how they could improve things next time
around, providing something that's neither a simple rehash of Most
Wanted nor ruined by too many drastic changes.
So,
it's good to see that they seem to have got the balance right for
their latest offering, Need For Speed Carbon, it seems as though
they have made just enough changes to create a fresh experience
without going overboard and alienating all its current modding fans.
The main change is the addition of a crew that helps you out along
the way. This includes a blocker who tactically, yet aggressively,
drives to clear your path by redirecting rival vehicles to a more
convenient spot in the road. Then there is the scout, who drives
ahead and informs you of any upcoming hazards and shortcuts. There
is also a drafter, who helps by cutting in front of you to create
a slipstream effect. It doesn't stop there either - there is also
the addition of a pit crew to help modify and tune your car. You
may be happy to learn that the police are once again intruding into
the world of street racing and your crew can even bribe them when
they need to be kept off your back!
The
demo of Carbon has limited modes and cars to choose from, but it
already had me rubbing my hands together in anticipation until they
were as hot as a flame-spitting exhaust. First of all you pick a
car from one of three classes: Exotic, Tuner and Muscle. Then you
can have a fiddle with the newest modifying feature: the Autosculpt
function. Although the modification possibilities will be much larger
in the full version, with various types of bumpers, side skirts,
spoilers, bonnets and more, for now we are just given a taste of
tweaking existing modifications. This is what the Autosculpt feature
is all about, allowing you to extend and twist certain parts of
the car to varying degrees, almost as if you can mould the parts
into different shapes and sizes. For example, there are a number
of ways you can tweak the look of the alloy wheel you have chosen
for your ride. You can increase or decrease the depth at which the
alloy sits within the tyre, you can change the ratio of alloy to
tyre (basically increasing the size of the alloy) or even twist
the alloy so that its pattern spirals more. It goes without saying
that along with all the other modified parts that will be included
in the full version, this feature will make modifying your car an
incredibly versatile experience.
Need
For Speed Carbon also sees the welcome return of the drift mode,
and a track is included in the demo for just that. Here you need
to perform well-executed slides around corners, staying sideways
for as long as possible to accumulate points. This is made more
of a challenge by having bonus areas marked out in yellow stripes
across certain parts of the circuit - you get more points when you
are drifting along them, but they are also placed close to the barriers,
so the risk of crashing is greater. On first inspecting this mode
I was surprised (and almost horrified) to learn that you do not
need to use the brakes to drift round corners - it seems you simply
need to angle your car correctly and hold it sideways for as long
as possible. This is very unrealistic, but is not intended to be
so. It all begins to make sense when you get the hang of it, stringing
together an astonishingly long drift sequence and you start to feel
as though you're the king of driving… whilst looking out your side
window. It might feel a little more like actual drifting if you
had to build up speed and use your brakes effectively to slide round
corners, but this is still a worthwhile addition to the game.
Even
in the other modes you can tell that EA has gone for a more high-octane
thrill style racer, rather than a realistic driving experience.
It's more of a search for bigger hits of adrenaline than the quickest
lap/split times. In some ways that is the best approach they could
go for, as this is the best way to satisfy people who are in it
for an entertaining drive as well as people who are in it for all
the modifications. While playing you can certainly tell that they
are forgoing some realism for entertainment and this approach is
paying off. During gameplay the handling is a little too sensitive
and simple, but you forgive it, because it's such a thrill to race
at these speeds and the addition of traffic and NOS (nitrous oxide/speed
boost) keeps each mode from becoming monotonous or dull.
The
graphics are a reasonable improvement over Most Wanted, which means
crisp car details and realistic looking tarmac (although don't be
fooled by some of the few screenshots released, as these may well
be next-gen rather than PS2). The only letdown is that every race
takes place at night, so sometimes it's hard to tell where you are
going if you haven't raced on that circuit before, a problem that
almost ruined Need
For Speed Underground and has annoyed me in many other unrelated
racing games. The sound is about as close to perfect as you are
going to get, with every engine grunt and dump valve hiss recreating
the real thing. Although it may seem like Need For Speed only caters
for rock and hip hop fans in the music selection, they do add a
sense of haste to your driving and EAs choice of tracks are rarely
enough to alienate too many people.
It
looks like Need For Speed Carbon will bring just the right balance
for driving game fans and modifying junkies to get their fix. It
has enough shiny new features to make it a fresh driving experience
but has stayed true to its arcade-style roots to keep its NFS feel
that has made the series so popular.
Finally,
to give you an idea of the rides that will be on offer in Need for
Speed Carbon here is the list of the confirmed cars so far:
1967
Shelby GT500
1969 Dodge Charger R/T
1970 Plymouth® Hemi® Cuda
2005 Ford GT
2006 Corvette Z06
2006 Ford Mustang GT
2005 Vauxhall Monaro VXR
1970 Chevelle SS
2005 Mercedes-Benz SL65 AMG
2004 Mercedes-Benz SLR McLaren
2006 Mitsubishi Eclipse GT
1999 Mitsubishi Eclipse
1999 Nissan Skyline GT-R R34
2005 Renault Clio V6
2003 BMW M3 GTR
2006 Porsche Cayman S
2005 Nissan 350Z
2004 Lamborghini Murcielago
Audi Le Mans quattro
2004 Lotus Elise
1998 Toyota Supra
2006 Alfa Romeo Brera
2006 VW Golf R32
2005 Mercedes-Benz CLK500
2006 Chrysler® Hemi® 300C® SRT8
Previewed by Liam Bennion for AceGamez (All Rights Reserved).
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