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Despite leading the world in the creation of cutting edge technology,
the national curriculum of Japan boasts a lot more than producing
the finest mathematicians and scientists the world has to offer.
The schools of the tiny far eastern island also appear to encourage
extensive education into martial arts. Not only does this cause
a rise in the entertainment involved in playground scuffles, but
it also leads us to believe that the average Japanese youth will
undertake several ass-kicking quests throughout their school life.
This
is a stereotype that is upheld by Naruto: Uzumaki Chronicles, the
latest combo-hitting, back flipping, surrealist beat 'em up from
Namco Bandai. You play Naruto, a blonde haired American (not all
stereotypes are adhered to in this title) training with the rest
of the Genin to become a fully-fledged Chuck Norris-style badass.
However, despite being young, this cocky (and eventually rather
irritating) teenager is called upon to fulfill a number of missions
that the Hokage (a Mr Miyagi style wise leader) and his men are
struggling to find the time for in between getting drunk and fooling
young Americans into decorating their house. So, it's up to you
to guide Naruto around this 3D environment, crippling various bad
guys along the way. In a way, Namco and Bandai have combined two
traditional gaming styles, because while you have to navigate your
way around various Japanese landscapes, there's a limited arena
during combat - and running away is not only for girls, but also
not an option here!
The
first taste you get of the game is the opening scene, and the audio
designers for this title have undisputedly hit the nail on the head.
The music is a mixture of soft panpipes for cut scenes, with a little
speed and base added to achieve the audio that is synonymous with
the Manga genre. Of course, real Manga fans may recognize Naruto
Uzumaki, who has been a long running character for several seasons
(the DVDs of his escapades are available now). The game offers all
the characters that a fan of the series would expect to see, as
well as the high quality artwork that has led Manga to become an
entire art industry in itself. The characters and the settings look
great - everything you would hope for when you have one of the leading
Manga artistic teams around. However, the animation is sloppy to
say the least; even in the cut scenes, characters seem to stutter
into position before talking by flapping the mouths on their expressionless
faces.
But
for all the slight indignation I have for some graphical aspects
of this game, I can only express my surprise at the level of gameplay
involved. Naruto has a lot of signature moves and the combos that
he can pull off are impressive. Most notably, he can perform a move
called Sexy Jutsu, where enemies are dazzled by a scantily clad
ghostly siren that, like any woman, suckers your enemies in before
swiftly destroying them!
Even
if you happen to get bored of Naruto, over the course of the twenty-five
missions you also meet with a number of allies, who in themselves
can perform some mind blowing - and often humorous - special moves
upon the wide variety of enemies you face. So many games of this
nature in the past have fallen into the trap of sending endless
reams of anonymous ninjas to fight off (I call it the "Teenage Mutant
Ninja Turtles Foot Soldier Method," Byron et al 2007), but Uzuamaki
Chronicles uses a whole plethora of enemies that range from lumbering
Neanderthals to genetically advanced baboons. And if these enemies
prove too boring for you, there are four other characters you can
use to beat them relentlessly. Switching between characters is seamless
and can be performed mid combat, which means that the deselected
character continues to fight as a CPU player. The highlight is Choji
Akimichi, a tubby, crisp-guzzling youngster whose 'Human Boulder'
move is guaranteed to leave your enemies crushed and leave you feeling
a little bad at the combination of humor and childhood obesity.
It
doesn't stop there however, as on top of a number of special moves
and combos there are also weapons available to club, slice or spontaneously
combust your opponents. Defeating enemies earns chips that you can
use to customise your characters' fighting style, allowing you to
defeat more enemies faster. Advance to certain stages of the story
and you can also unlock some extremely average mini-games, which
are an added bonus, but also something of a token gesture to adhere
to the modern expectation of offering more than just playing through
a storyline.
The
controls are pretty standard for this kind of game; three attack
buttons and jump, which can be combined with attack, are all you
need to send enemies flying across the stony Japanese mountains.
However, that's if you can get to them. Unfortunately, like many
three-dimensional beat 'em ups, this game falls into the age-old
trap of making it very difficult to turn around when a targeted
opponent gives you the runaround - I spent many frustrating minutes
kicking and punching walls and trees. The button configuration is
simple enough (and the options menu allows you to alter it) while
the training option from the main menu covers everything you need
to know to have each character performing their increasingly ludicrous
special moves. Be warned however; the game offers the same training
at the beginning of the story mode, and if you accept, you can't
exit without quitting to the main menu again.
Naruto:
Uzumaki Chronicles is a title with a few ups and downs, but the
best way to describe it is as a 'cute' beat 'em up. Unfortunately,
it lacks anything groundbreaking in its gameplay and aesthetic qualities.
It's also just too short; twenty-five missions sounds like a lot,
but over-obsessed gamers like myself can expect to be sitting back
watching the end credits within a full day of playing. If you're
a fan of the Naturo cartoon series then you will get everything
you want from this title, but as an impartial gamer this won't still
be in your disc tray in a week's time.
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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