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Let's get one thing straight: if you don't like, or aren't interested
in, the plethora of Naruto comics and animated series then Naruto:
Ultimate Ninja 3 isn't going to be for you. The combat is overly
simplistic and the wealth of extra content will probably go over
your head. If, on the other hand, you are a fan of Naruto and his
many exciting exploits then you're in for a bit of a treat. Ultimate
Ninja 3 may not be the best game released this year - heck, it's
not even the best Naruto game released this year - but honestly,
with fan service, attention to detail and audio/visual presentation
like this, you probably won't care one iota.
The
Ultimate Ninja series has generally been well received, even if
the fact that this is the third game to be released in less than
two years might well worry many a punter - and I can't say that
I blame them. Most series released within this kind of short time
frame are often rushed affairs, with little, if any, change to the
formula. To be fair to Namco Bandai though, while the combat may
be very similar to that of Ultimate
Ninja 2, with an almost identical menu layout to boot, the inclusion
of the Ultimate Contest, the core aspect of the single player experience
does attempt to flesh out the tried and tested formula of shallow
but extremely polished beat 'em up action.
In
what may seem like an attempt to follow in the hugely successful
footsteps of the outstanding Naruto: Rise of the Ninja on Xbox 360,
Ultimate Contest introduces an open world, RPG-lite expansion to
the combat-centric gameplay of previous titles. This may look like
a cynical attempt to repeat the success of the Ubisoft developed
title, but Ultimate Ninja 3 was actually released in Japan before
Rise of the Ninja even got out of the starting blocks, thus making
Ultimate Ninja 3 and Namco Bandai the first to take the brave first
steps into a new era of open world gameplay for Naruto.
As
bold as these steps are, however, they simply can't be compared
to the outstanding level of immersion on offer in Rise of the Ninja.
Blame it on processing power or blame it on an insistence to keep
the combat at the forefront of the experience; the fact remains
that your exploratory, RPG style trip around Hidden Leaf Village
is probably the weakest aspect of the entire game, and about the
only time that Ultimate Ninja 3's presentation fails to be anything
other than exceptional.
Ultimate
Contest, one of the three new modes introduced for Ultimate Ninja
3, is based around a festival that's held at Hidden Leaf Village
to welcome the visitors from the Hidden Village of Sand. Within
this most basic of set ups you enter a three tier competition within
which you must collect a set amount of crystals by defeating numerous
contestants in battle. The first tier sees you entering a qualifying
round where you must collect sixty crystals, the second is a semi-final
where you must increase your collection exponentially, then the
third and final tier charges you with defeating another ninja. This
isn't all just for laughs, you understand - the victor of the Ultimate
Contest gets to create a new regulation for Hidden Leaf Village
with, as you can imagine, a few different ideas coming to the fore.
As Naruto, your aim is quite clearly to become Hokage, while others,
such as Rock Lee, seem to have the more bizarre aim of seeing each
and every inhabitant of Hidden Leaf Village grow a set of Gallagher-esque
bushy eyebrows - well, the heart wants what the heart wants, I suppose.
Whereas
battling for these crystals is as simple as using the same fighting
engine that has been a staple of the series for its previous two
iterations, with numerous different win conditions depending upon
your opponent, actually getting around to these battles has been
expanded via the open world aspect of gameplay. In between battles,
you are left to wander around the village and converse with the
disappointingly sparse community. You can skip with ease between
the village, the training centre and the woods, while finding other
fighters is a simple task, due to the basic but useful radar. To
enter battles, you need to speak with other fighters and complete
basic tasks to convince them to face you. This is all well and good,
and certainly an admirable step forward for the series, but you
simply can't help but get the feeling that Namco Bandai have pushed
the boat out just a little too far. While the battle sequences are
home to some of the finest graphics yet seen on the ageing PS2 hardware,
the open world sections feel desolate, bland, technically disappointing
and are marred by a truly horrendous camera.
While
pottering about town, you can also collect numerous items to fill
up your inventory or collect ryo by smashing up the usual array
of randomly placed pots and crates, in order to find scrolls and
unlock new jutsu techniques. During your time spent in and around
Hidden Leaf Village, you also get the chance to participate in a
collection of pretty average mini-games that will keep you busy
and, in one particular case, earn you a shed-load of money. The
shuriken throwing mini-game, for example, should have been a hoot
- but thanks to its contrived set up, it ends up feeling overly
mechanical and subsequently without merit. You must press the corresponding
buttons as targets appear to successfully strike them; however,
as their numbers increase, the difficulty rises rather quickly and
you often find yourself haemorrhaging points at an alarming rate,
only for a giant target to pop with points given for simply mashing
one button faster than your opponent. Simply put, victory is guaranteed,
but not before you get your ass handed to you. There is also a tree
climbing competition that is of little interest and Nice Guy's exercise
game, which has you doing push ups and yoga.
Luckily,
of all the mini-games, the one that you will likely spend the most
time with (thanks to the monetary rewards of being a casino game),
just so happens to be the most fun. Orochimaru's Whack-a-Snake is,
as you can imagine, an event that involves the timed whacking of
snakes with a big hammer. Being a casino game, each victory doles
out the cash in droves, which allows for the subsequent purchase
of gifts and items - gifts that you can use to go on dates. These
dates, while not hugely interactive, do stand up as a pleasing distraction,
especially for fans of the series who will revel in the genuinely
adorable date with Hinata and the genuinely wacky date with Kurenai.
Once
you have completed all three tiers, you can continue to mosey around
the village at your own pace, going on dates, completing tasks and
entering further battles as you continue to increase your core skills,
which progress automatically through bouts of combat, supposedly
resulting in improved battle stats. In all honesty though, they
rarely feel like they are making any difference when it comes to
battle, resulting in their seeming slightly tacked on.
The
other two modes that are new to Ultimate Ninja are made up of Break
Room, which is little more than a collection of three mini-games
that you experience in your time within Ultimate Contest mode, and
the much more familiar Hero's History, a mode which is very similar
to the Ultimate Road mode from Ultimate Ninja 2. This sees you fighting
as numerous characters with a story that progresses via brilliantly
realised and perfectly acted cut scenes. As you play through one
of the four available storylines chosen from the best that the Naruto
series has to offer, including the Sasuke Retrieval story arc and
Genin Training story arc, you are treated to a collection of cut
scenes that successfully split these story arcs into digestible
chunks, with the numerous characters that you control providing
a range of perspectives on these tales.
Although
the open world setting is Ultimate Ninja 3's major new feature,
a few changes have been made to the core gameplay too. The combat
is still a painfully simple affair that revolves primarily around
basic button combinations and attempted reversals, but the introduction
of Summoning Mode, where you turn into a huge, screen-filling representation
of yourself, features combo finishers that do add a little - just
a little - extra tactical balance to the basic mechanics. Other
than these, the combat is still commanded via one attack button,
one throw button, a jump button and a single button press for special
attacks. Even with the new additions, the combat is still overly
simplistic and largely a button bashing affair. Luckily then, it
also happens to be extremely stylish, fast-paced and a lot more
fun that it has any right to be.
Thanks
to the sheer faithfulness to the source material, Ultimate Ninja
3's combat system will provide hours of fun for fans of the series.
All twenty-one backgrounds look great, the special attacks are spectacular
to behold, the epic roster of forty-one playable characters is both
alarmingly accurate and beautifully crafted, while the voice acting
and sound effects are as good as you will find in the animated TV
series. You won't find any of the voice cast phoning it in on this
one - oh no, Ultimate Ninja 3 has been treated with real respect,
its sky high production values going a surprisingly long way towards
enhancing the game's overall appeal.
This
latest Naruto title also fares favourably in terms of lifespan;
although the Ultimate Contest and Hero's History modes don't take
a huge amount of time to complete, the huge amount of unlockable
items and characters makes returning to the Ultimate Contest is
a potentially fruitful proposition - and while battling against
the CPU does get tiresome after a while thanks to the lack of range
in the difficulty, battling against friends proves consistently
entertaining.
Like
most tie-ins to anime franchises, Naruto: Ultimate Ninja 3 should
only be considered by fans of the series - and those who have delved
deep into Naruto lore will marvel at the fan service and attention
to detail lavished upon this most recent release from Namco Bandai.
The combat may be overly simplistic and the open world proportion
destined for greater things on the PS3 and 360, but the fact remains
that this is still a hugely entertaining title, and one that will
certainly provide hours of fun for those who are willing to look
past its flaws and embrace the beautiful, anime-inspired combat
that Ultimate Ninja continues to offer.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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