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For a format that is supposed to be put out to pasture, developers
are still putting a lot of effort into the PS2 and still producing
some outstanding games. Take Square Enix's Valkyrie
Profile 2 for example, a brilliant example of an old-school
RPG formula given a new lease of life thanks to developers now knowing
how to push the machine to the limit in terms of graphical prowess.
Naruto: Ultimate Ninja 2 is another one of those games that defies
the technical limitations of the console and benefits greatly as
a result.
Based
on Masashi Kishimoto's Manga and animé series, the story focuses
on Naruto, a hot-headed ninja in training nearing the end of his
exams. This builds the core of the game's story mode and fans familiar
with the show will be happy to learn that the plot stays true to
the series down to the most minute of details. For those Naruto
virgins out there, think of this as a Harry
Potter type story where ninjas replace wizards and you have
a very similar saga.
Progression
is made easy with a little bit of free roaming around Naruto's home
of Konoha and surrounding areas. Here you can explore the beautifully
crafted locales rendered in full cel-shading, talk to citizens and
spend cash on hundreds of unlockable items at the bonus shop. The
story won't move on until you trigger each new battle, and a handy
map system guides you to these missions with ease.
Each
battle takes place in a fixed area with many environmental hazards
and multi-tier sections. Fans of Power
Stone and Smash
Bros. will be comfortable with the layout of the levels, as
they are very similar in style; from rolling green fields to ocean
bridges, each level is beautifully crafted and the oriental flavour
of the music enhances the Manga style of the game perfectly. At
points it feels as if you are playing through an interactive episode
of the TV show, thanks to the bright, vibrant colours that possess
the same visual flair as Capcom's most recent cel-shaded title,
Okami, albeit
rooted in a much more linear world. Each battle has conditions that
must be met in order to proceed, which range from simply defeating
your opponent to doing so within a set time limit. Some battles
also allow you to call upon a support character to help out if things
go a bit pear-shaped.
Combat
is where the game loses marks in some respects and gains marks in
others. For a start, all basic attacks are executed with the circle
button, with the special Chakra moves mapped to triangle, while
you block and use items with the two shoulder buttons and jump with
X. So far, so basic, but having one button for all the character's
attacks seems a bit shallow for the format that brought us Tekken.
Granted this is a kid's title at heart, but even this can feel a
tad simplistic at times [You should never underestimate kids as
gamers - it's all too easy to be repeatedly fragged by ten-year-olds
on Halo 3! Ed].
The
fighting method redeems itself through the game's many special attacks
known as Jutsus. Just like the outstanding Street
Fighter Alpha 3, fighters build up power over the course of
the bout by filling a three-bar gauge that makes devastating attacks
available. Once initiated, a cut scene begins where the two combatants
jump and fly across the screen while a string of button prompts
flash onscreen. Get them right and the cut scene goes in your favour
and your character gives the opponent a satisfying smackdown; fail
and the move is reversed or countered, usually with a little bit
of humour thrown in (one scene sees the player flattened by their
inflated buddy as a special move goes horribly wrong!) There is
also a wealth of power-ups scattered around each level, contained
inside training dummies including shurikens, smoke bombs, decoys
and many other ninja tools. This makes the fighting even more tense
as players scramble to reach each power-up before their opponent
due to their ability to turn the tables at any time. These items
never feel unbalanced or overly powerful however, and this is surely
good news for those who regularly found themselves on the receiving
end of the baseball bat in Smash Bros! There are no fluke wins or
cheesy moves here - and every failure and success is purely down
to player skill, just the way it should be.
It's
the little touches of humour and occasional fighting grace that
gives the gameplay from falling into repetition. The scale of the
single player mode also makes for great value and the messages onscreen
stating that you have unlocked a new bonus item or character are
frequent, giving real satisfaction as you progress. You can't help
but feel that the developers at Namco Bandai have played a lot of
Smash Bros. in their day, as Ultimate Ninja 2 pays many homage to
the series in many ways. Unlockable character figures is an idea
first seen in Nintendo's brawler, but all can be forgiven because
of this game's fresh approach to the genre.
If
you haven't seen the TV series then the value of Naruto: Ultimate
Ninja 2 might become lost in translation, whereas fans of Naruto
will relish running around the areas lifted straight out of the
animé show and spotting many locations and characters that are instantly
recognisable. With an impressive character roster, lovely artistic
visuals and an immersing soundtrack, Ultimate Ninja 2 is worth a
look for newcomers and almost essential for fans. It's a shame that
the fighting dynamic still lacks the bite of other scrappers out
there, but with countless sequels already available overseas and
waiting to be translated to the PAL market, there is plenty of time
for Namco Bandai to get it right in the future while we await the
next release, impatiently twiddling our shurikens.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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