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This is a classic example of what happens to an EA franchise once
enough people have bought into it and its had a few revisions. Look
at Tiger Woods PGA Tour Golf pre 2003, FIFA a few years back or
even FIFA Street now and what you see is a watered down version
of a masterpiece. Then a couple of years and updates down the line
and BANG! They absolutely nail it - just like they have with NBA
Street V3.
This
is a truly fantastic game; the first thing you notice is the intro
sequence. It looks smooth, detailed and expertly animated. It's
accompanied by an appropriately "Street" soundtrack and we have
a voiceover telling you how "You are Baron, before he made the NBA"
etc. It sounds really cheesy but it works, it looks cool and it
sets the stage for what is currently the best basketball game ever
made.
This
classy approach is also adopted at the start of each game, when
you are presented with a slow moving aerial camera showing you the
court, each of which is immaculately designed and realised; not
just the court itself, but the surroundings too - the lighting,
the cars going past in the background, the trees blowing in the
wind, everything is perfect. We're then treated to a voiceover giving
us some back story before being thrown into the game itself.
Let
me make something plain at this point: I'm not a basketball junky,
before I played this the only players I'd really heard of were the
ones who had trainers (sneakers, my American friends) named after
them, so this score and review isn't from someone who eats, sleeps
and breathes basketball, it's written by someone who ordinarily
couldn't care less about it. That's how good NBA Street V3 is.
As
the game begins, the first thing you notice is that the quality
of visuals you've seen so far in the intros isn't compromised one
iota in the throes of an actual game; the players are wonderfully
designed and animated. Obviously with my lack of basketball knowledge
I can't tell you whether each player moves as they do in real life,
but this is EA, they did bring us FIFA, which although nowhere near
Pro Evolution in the gameplay stakes does surpass it visually, so
I can't see them skimping on detail here.
Even
from the first time you pick up the control pad, this game's accessibility
really shines. There's very little learning curve; it's possible
to come straight in and put up a fairly decent fight for a while
but it's in mastering the tricks where the true skill really lies.
The only comparison I can make, although they're completely different,
is Soul Calibur II; it can be beaten fairly easily by simply button
bashing on your first few attempts but then you want to beat it
on your own terms and make it look cool while you do it.
The
game is a three on three match, with a lot of the rules that slow
the game down stripped out. The button layout should feel familiar
if you're used to the other street titles or FIFA and then you've
got the right analogue stick, which is used to trick. Stringing
tricks together builds up a combo bar and once you've ramped up
enough, you'll be able to play a gamebraker, which is a pretty much
unstoppable, elaborately flamboyant dunk. As with everything else,
this is animated to near perfection - this game just doesn't stop
looking unbelievably cool for a second. Once you've given it a couple
of hours, you'll be buzzing around the course like the Harlem Globetrotters
and in much the same way as FIFA Street if you've got a few people
playing that are pretty good at the game, it's just as much fun
to sit and watch as it is to take part.
As
is standard and expected from EA, the commentary, soundtrack and
sound effects are all fantastic. The game is THX certified and is
great through a decent surround sound set up; you can clearly hear
the crowd cheering or jeering, the leaves blowing in the wind and
the thud of the ball bouncing across the floor. The soundtrack is
vast and boasts artists such as De La Soul and the Beastie Boys.
Obviously, if you hate hip-hop it doesn't matter how good the track
listing is but the music fits the game's style perfectly.
The
game modes are again as you would expect - quick play, training,
multiplayer and a career mode. Called Street Challenge, you have
to design your own player and as you progress he can be upgraded,
in quite some detail. New trainers, new hair cut, upped stats. You
can even edit your list of tricks to give you that extra edge. The
list of challenges on offer is expansive and the difficulty curve
is once again pitched just about right. It does get a little tough
towards the end but hey, a challenge is to be expected from any
self-respecting game.
Another
nice inclusion is the court editor, which on the face of it sounds
really boring but actually works really well. Choose a location,
build your court, give it a logo, choose how new or beat up you
want it to look and playing through the Challenge Mode your customisation
options grow and grow. Once again, this is another element of the
game which is handled fantastically.
The
training section suffers in the same way FIFA Street suffers, in
that rather than giving you some set plays and instructions so you
can play through the tutorials, it simply demonstrates the moves.
This makes the game a little shorter and means you have to do most
of your learning on the court. The only thing left is a little extra
called Dunk Mode, which again is great and as you can probably guess
by now, isn't as much about scoring the dunk as it is about making
it look as cool as it possibly can.
NBA
Street V3 is a truly remarkable game - not just the best basketball
game ever, but also one of the best games around at the moment full
stop. It's a shame that a lot of people will pass this by because
it isn't their usual cup of tea; the single player game looks fantastic,
plays amazingly and is huge. The multiplayer is again out of this
world, with up to six players via system link - it makes me wish
I had two televisions in my room. So if it's so good why, haven't
I given it the perfect ten? There is only one reason and that is
an omission - it would have been excellent to go online, taking
my own customised player and competing against a real opponent on
my own customised court. Sadly that's not an option, at least not
in the European version. Well, there'll doubtless be an NBA Street
V4 next year, so I'll just keep 'em crossed until then.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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