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I'll spare everybody reading the typical "driving in a circle making
a left hand turn" cliché, because there really is a lot more depth
to NASCAR racing - and EA has shown this with their past titles
in the game, such as NASCAR 06: Total Team Control. Unfortunately.
There's a reason that the latest installment, NASCAR 07, has no
subtitle attached to the name like every game since - technically
- the 2001 edition; because there's nothing worth bragging about
to put in there.
The
first thing you'll notice about NASCAR 07 is how much like the real
thing it is, both on and off the race track. Throughout the menus
there are advertisements everywhere, much like the actual sport
has - when it comes down to it, I'm sure NASCAR fans would prefer
to see the real brands on their favorite cars rather than not, so
for once the constant product placement is welcomed in an EA title.
If you're new to the NASCAR series, the next thing you'll notice
is how ridiculously hard it is to come into the game without having
played one in the past, which is shocking for a game based on driving
in circles (couldn't help it!) - NASCAR just throws you into a huge
world and Career mode, expecting you to know how it all works. Full
of menus and options, new players will have absolutely no idea where
to start - even the team controls, which I'll touch on later, aren't
explained, as you're expected to understand them from last year's
version.
A
good place to begin is with the Allstate Qualifiers; in this mode
players race a single lap around different tracks, attempting to
achieve the best lap time possible. It's harder than it sounds,
but if you can get a solid time then the contracts offered in early
stages of the Fight to the Top mode are substantially better. The
Allstate Qualifiers is a nice idea, but not a huge new feature -
nothing sets apart single lap time trials from anything else in
the series and it can actually get quite boring, but it is cool
that it has a direct impact on the early stages of your career.
Fight
to the Top is the main course of the numerous modes, offering an
in-depth and exciting experience for fans of NASCAR. Here you build
up the ultimate team and, well, fight to the top of the ranks by
winning various cups, signing big contracts and taking on the world's
best. You need to sign contracts to compete with specific series
and events, and you receive messages along the way to help further
immerse you in a NASCAR career. It's done well, the only downside
being that all the constant races can get a bit old after a while
- the ultimate challenge is getting yourself to finish the thing!
Luckily, the Total Team Control from last year's game makes a triumphant
return, making those long races a lot more exciting.
Using
the right analog stick, players can give commands to their other
team cars on the track. For instance if you're in first with a team
mate behind, you can order him to block for you, by pushing right
on the analog stick. Other commands include simply following you
or working with you, but the coolest team command is probably the
ability to switch to another team car in real time and help him
work up the ranks - but be careful, as you need to make sure that
your first guy has a good lead and a blocker with him before you
attempt to get the rest of the team in good positions. If you manage
to get your team to place in first, second, third and fourth in
one race, you get a huge skill point bonus.
The
skill point system is quite a nice one that adds even more needed
depth to the NASCAR genre. Pulling off feats such as drafting for
five seconds, making rivals, passing cleanly, intimidating racers,
holding the lead, etc., adds to a skill point meter on display during
your race. Careful, because it's easy to lose skill points for this
race as well - luckily, when you finish the race the points are
yours to keep, for good. You can use these skill points to unlock
new cars, sponsors, tracks and more, but also improve your Driver
Attributes. This is one of the new features of NASCAR 07, where
certain racers have distinct advantages over others. The instruction
manual gives Elliott Sadler as an example, who is distinctly better
than a Rookie simply due to experience. Other racers may perform
better on short circuit tracks rather than endurance races - the
Attributes aren't a significant addition to the series, but they
are welcome one. Like the game though, my review seems to be overshadowing
the actual gameplay with a barrage of features and ideas, instead
of the actual racing aspect of NASCAR.
There's
a reason for that, too - in NASCAR 07 the actual racing just isn't
a lot of fun for those who don't adore the sport. Those who do will
obviously really enjoy NASCAR due to the overwhelming amount of
features put into the game over the years, but those who don't will
find a lot to hate. The racing itself isn't much fun, with the cars
not controlling that well and feeling very jerky - with many cars
it's difficult to make slight adjustments to your racing line and
you often end up looking like a fish out of water as you go around
large turns or slightly adjust your car going into one - and personally
I feel that the PS2 thumbsticks just aren't cut out for racing with.
When it comes down to it, NASCAR feels a lot more like an arcade
racer instead of a simulation, despite being able to adjust your
tire pressure, downforce, suspension and gear ratios with user friendly
slide meters. The sometimes-drab gameplay is masked by all the substantial
simulation features that keep your focus on many things other than
just where you're racing, including an Intimidator ability that
allows you to put off the racers in front of you by simply existing!
The
team commands really are a nice touch, but they're nothing new to
owners of NASCAR 06. They're implemented well and fairly easy to
pull off once you know what you're doing; the HUD also accommodates
not only the team controls well, but your skill points, draft meters,
and just about everything else you need in a nice and easy to see
fashion. This might just be the only compliment I give to the visuals
- it simply is not a great looking game, even with the new blur
effects added to make it appear like the fastest NASCAR title yet.
In reality, the blur effects likely cover up what would be otherwise
horrible graphics and only make them simply bad. The backgrounds
are blocky and everything comes off as very dry and jagged. NASCAR
07 just doesn't accomplish the goal of making the player really
feel like they're out on the track, racing that car, even in the
cockpit view (which doesn't have any modified sounds, despite being
inside) - it really shows its age and does not push the PS2 anywhere
close to its limits. We all know that the PlayStation 2 can create
a great looking racing game, but it requires developers to not re-release
it every year and actually focus longer on making it look as polished
as possible.
While
the graphics fail to create much of an impression, the sound does
do a much better job. Unfortunately I'm not talking about the engine,
or even the crowd, but merely your teammates; as you come around
corners you can hear your crew warning you of other cars, certain
turns, or just trying to lift your spirits when you're racing like
garbage. They talk to you as things heat up and really help get
you into what I would consider an otherwise boring race. This is
the only immersing feature; even the presentation is quite bland,
with some truly awful looking - and typical EA - menus. The more
and more you play, the more apparent it is that NASCAR 07 is a very
uninspired yearly cash in for which many sports games are infamous.
With
annual releases NASCAR is running a bit stale these days. Where
05 and 06 both had significant updates and features, 07 has nothing
really exciting for dedicated fans of the genre and buying it again
comes with a large warning from this reviewer. The career mode can
get very tedious if you don't absolutely love the gameplay as well,
especially if you've been playing it for years now. Online play
has been included again this year, although only up to four people
can compete. It seems like a bad thing, but in the end I wouldn't
want a track full of real-life racers competing at such a close
proximity - it's hard to find a game of Project
Gotham Racing 3 where you don't get rammed off the track, so
imagine doing it in NASCAR. The bottom line here is that the online
mode is available and works as advertised, if that's what you're
after.
If
you're looking for a game that understands NASCAR and implements
most of what people enjoy about it then you'll be happy with this
offering - unless of course you played the last one. NASCAR 07 is
a hard recommendation even if you do like the sport - there are
tons of tracks and some great features to be sure, but it's all
been-here-done-that for veterans. If you just can't help but get
your fix then NASCAR 07 has a long career mode with many appealing
aspects for followers. However, fans of racing - not NASCAR racing!
- should steer clear of this wreck and I advise anybody looking
to buy it to approach with caution, and likely draft it until deciding
to cleanly pass by it until next year.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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