|
Those who are regular readers of Acegamez will know that I'm a big
fan of Road Rash. But then again, who isn't? I only have to reminisce
with my friends and mention Road Rash to gain a heart-warming response
about the good old days. Hitting people with chains and baseball
bats, buying new bikes and, well, hitting people with chains. This
game has coloured my view on all biking games forever and ever amen.
The action packed biking title, even though it's only 16-bit, still
remains one of my close favourites today. You could say that I'm
the wrong person to review Moto GP 4 then, because this is about
as real as it gets on a console. But on the other hand, if Moto
GP 4 impresses me without chains and bats then we'll know that the
racing alone is enough to pull this title through. Rev up your Honda
- we're about to start.
As
mentioned, realism kicks in right from the word go. Even a message
on screen tells you that the Moto GP team have worked extremely
hard to recreate many aspects of the real Moto GP - and they've
even gone that extra kilometre to let you play as many of your favourite
racers that appear in the real thing. The first thing I did was
to select the tutorial from the simple, white, I-Pod kissed menu.
The tutorials took me ages to get through; there are lessons for
each aspect of the game, many lessons containing quite a few tasks,
all taking quite a few attempts. Of course, Moto GP veterans needn't
worry about trivial things like these, but I'm glad they've included
a superb (if not a little harsh) tutorial to give newbies a great
feel for the bikes, the controls and just about everything else
that comes with it. The cornering lessons were the hardest for me
- I had to follow a ghost, corner perfectly, not stray off into
the grass and match the ghost's time within a couple of seconds.
You can even earn medals for the lessons - perfect for those gold-star
pupils.
By
this time, I was on fire! So before that flame burnt out, I selected
Season mode, which is the main mode of Moto GP. It allows you to
race against other Grand Prix people, on tracks that may look familiar,
to become the next world champion. I didn't know if I was ready
for such a title, but I entered anyway! You are able to rush in
there and just race, or you can play as your favourite rider from
the real GP. First you must buy your riders and bikes from the Paddock
if you want to take this route though. The Paddock is a great place
to spend your hard earned GP points. Buy riders and circuits, watch
replays and view your records too.
The
first couple of races were a little overwhelming, as I was racing
against 20 other bikers, making that a total of 21 people on one
track at one time. Once I got into the swing of things though, I
was able to cut corners smoothly, shave time off my laps and eventually
work my way up to first position, which felt fantastic! I was almost
forgetting about my obsession with baseball bats. Before entering
Season mode you can define whether you want to race two lap races
or five lap races. While I understand that these two numbers are
for realism purposes, five laps feels like too much hard work and
two laps is far too short to get to first. Five laps around a large
track could get a tad boring if you're stuck in a last position,
or if you've been first for quite a while, so it's a shame the option
for three or four laps weren't in there too.
The
fluidness of the gameplay makes up for this though; the bikes you
drive, depending on CC, pull beautifully, handle fantastically and
are just a real joy to control. Of course, this is largely down
to the easy to use controls but the fact that everything is easy
to perform is a real godsend. It all looks realistic too and if
you're a bike lover then expect your jaw to drop in amazement, as
you see your graphically rich biker lean from right to left while
dodging other bikers. Things do becoming satisfying when you overtake
some idiot in front that has been there for two laps already but
sometimes I wish the races would be a little bit shorter and sweeter.
Saying this, I put the difficulty up, stuck some bad British weather
on and I found the game to be more challenging, which made up for
the five laps, as every lap was just as entertaining as the last.
I can't see casual players enjoying a hard, eventful race or an
easy, dull race - but people who like a challenge or a lot of realism
without any novelties should find this fun.
There
are a couple more modes here that should keep you entertained and
keep the lasting appeal up. You can play with numerous buddies online
or over LAN, plus you can play some split screen modes including
a versus mode and in the actual GP. Arcade mode allows you to just
race with your favourite bike on your favourite track, defining
a couple more options such as Melee Mode. I got excited for a moment
and thought that I'd be able to whip the old chain out, but it turned
out to be some feature that allows you to define your starting position.
First, please! Time trial is for beating your records and setting
new ones for your friends and family to try and knock out. Finally,
there's a Challenge mode, which contains 125 challenges for you
to complete. Some challenges have you facing against famous faces;
others have you stopping in a designated area. The challenges, of
course, are deadly serious, but the variety here is immense and
the fact that you can just pick any challenge out of the 125 at
any time is just what the doctor ordered!
The
graphics are super-realistic. As I've already mentioned, the bikers
look extremely curvy and detailed. Of course, you'll never get to
see their faces in a race but everything's so real - from the bikes
right down to the helmets the various bikers wear. When racing with
your biker, he looks over his shoulder when people are coming in
from behind. This not only adds detail but helps you a lot and reminds
you when opposition is approaching. Things like track design is
extremely realistic too and the Moto GP team assure me that everything
here is just how it is in real life. It's not every day I can say
I raced on a replica of one of the many GP tracks available in real
life from the comfort of my own home! No slowdown, no flickering
textures and superb weather effects really give this game that extra
edge.
The
sound backs up the graphics, being so realistic that it just gives
the player total immersion, getting you totally caught up in the
racing. Engines roaring, revving before you start, noises for screeching
around corners, driving onto grass - everything has that real sound
about it. You can just imagine the sound effects department holding
a big furry microphone next to the roaring engines to record these
sounds and implement them straight into the game. They work so well
in conjunction with the real feel of the game and the realistic
graphics too. As for the music side of things, the soundtrack does
a good job of keeping the races enthralling but sometimes the choice
of music isn't always appropriate for the racing mood. There are
ten tunes however, so you're bound to find something you like.
Moto
GP 4 impressed me in some aspects, but left me pondering over others.
The realism is uncanny and I've grown to love the realistic gameplay,
graphics and sound. However, the game could have done with a mode
to suit causal players too - a mode that allows you to define the
exact number of laps and the exact number of racers, amongst other
things. Nevertheless, with a range of modes on offer including extensive
training, a variety of challenges and full network play included
amongst the multiplayer options, there is no shortage of things
to do here. Moto GP 4 does a great job of taking you close to the
real thing and if you want realism over everything else, this is
the only title you need.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|