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I know what you're thinking: not another illegal street racing game!
It's like the first person shooter's Vietnam obsession last year!
While it is true we have seen an abundance of them lately, with
Need for Speed Underground and Underground 2, Juiced, Top Gear RPM
Tuning and others, Midnight Club 3 easily remains the most unique
and fun. Back when it was a PlayStation 2 exclusive it lacked quite
a bit but had loads of potential and then Midnight Club II happened.
In my opinion it quickly became the king of arcade racers, mixing
an absolutely outstanding career mode with a great selection of
online games. Midnight Club 3: DUB Edition, in association with
the popular car magazine DUB, takes Midnight Club II and picks up
right where it left off, adding everything it needs and removing
what it doesn't.
The
setup is a lot like MCII; you're thrown into a huge, living city
full of traffic and civilians, in this case San Diego, California,
and try to make a name for yourself in the street racing scene.
Your character has no personality or appearance, viewed only from
a first person perspective and never speaking, which eliminates
the chance of you disliking him. You have a small selection of real
licensed cars to pick from in the start but whatever you do select
you can now build upon and make even better. Things from the type
of paint job and colour to what's under the hood can be completely
customised and even minor things like the type of license plate
or tail-lights can be changed. Different vinyl designs, rims, bonnets
and an assortment of other things can be added to your car, but
not from the start.
MC3
features hundreds upon hundreds of things to unlock, from special
cars to specific upgrades for each vehicle type and even new special
abilities. In the second Midnight Club you learned how to do things
like ride on two wheels, use nitro and do a slipstream boost; in
this version these are all unlocked from the get-go. Instead, you
get to unlock new techniques that are vehicle type specific. Exotic
tuner cars, imports and sports bikes can use Zone by clicking in
the left thumbstick, which slows down time and allows you to briefly
manoeuvre your vehicle around traffic or tricky corners. Sports
Utility Vehicles, trucks and luxury sedans can use what's called
Agro, enabling you to plough through any vehicle on the track -
civilian or another racer - with ease. Lastly is Roar, used by muscle
cars and choppers, when activated it blows away any car nearby,
allowing you to easily take a straight path without worrying about
other vehicles. These certainly aren't realistic features but neither
is the gameplay and they probably won't be incredibly useful either.
Whilst they have certainly saved my rear end many times, they aren't
at all required to win any race, they just make it a bit easier
and are a lot of fun.
The
greatest aspect of Midnight Club 3 is simply the pure arcade style
fun. Console racing games have been all about realism lately and
even the most extreme arcade racing games like Burnout 3 have lacked
one thing... huge jumps! MC3 is loaded with them, along with hundreds
of shortcuts ranging from alleys and buildings to bridges and underground
areas. Just cruising the city is a joy, looking at all the great
details in buildings or signs and then being able to race freely
through them without worrying about annoying barriers is great fun.
Some may complain about the lack of barriers, claiming it is too
easy to get lost and lose because you simply made a wrong turn,
but I love that part of the game. It adds a lot of extra stress
and suspense knowing you could very easily blow it by making a wrong
turn but then again a wrong turn may prove to be helpful, as it
may reveal a shortcut you were unaware of. Traffic and police are
in full force in the single player and like in MCII the police will
often yell at you in an attempt to get you to stop; unfortunately
the helicopters with giant spotlights seem to have been removed.
Along
with that a few other things have been taken out as well, such as
the anime-like video sequences before certain races where you'd
get to know your enemy a bit better and understand his style. Similarly,
since they lack any sort of personality, they will not yell things
at you during or before races like MCII's did. The cities seemed
to have been toned down a bit as well, removing a lot of memorable
bits that MCII had, such as canals, huge drainage ditches and narrow,
winding highways. Perhaps the cities in this title - San Diego,
Detroit and Atlanta - just didn't call for them. Either way, I do
miss a lot of sections from MCII's fantastic cities, but don't get
me wrong - Midnight Club 3 is absolutely packed with memorable areas
and the cities are careful designs to get the most out of races
and game types.
Each
city has a plethora of game types and tracks associated with them,
including dozens of point-to-point or lap-based checkpoint races,
unordered checkpoint races where you must get each checkpoint in
any order, checkpoint races where there is only one checkpoint clear
across the map and even barricaded tracks where there is no traffic
or enemies. All of these can be played online, where there are even
more modes to enjoy. Midtown Madness 3 fans will be thrilled to
find game types like Capture the Flag or Tag and there are also
several others including Paint and a mode where your car is constantly
driving at top speed and cannot brake. Unfortunately, Detonate has
been removed from play (though you can modify your Capture the Flag
games to play exactly as a Detonate game would). With all the things
being taken out, you might be thinking that MC3 is a step in the
wrong direction, but that's where the DUB Edition aspect comes in.
Collecting real cars and then making them completely unique to yourself
is a real joy and ultimately what keeps this game going in the long
run; there's nothing quite like being able create something that
reflects you and then compete online with it. Similarly, you can
still create checkpoint races using the very cool race editor (which
is greatly improved) and race with them online and even load previous
tracks you raced online that aren't yours, so you can modify or
save it. Which is good, because the AI sometimes acts incredibly
stupid on a track you created and doesn't know where to go, or runs
straight into walls (a custom, four checkpoint track took me 18
seconds, where it took the rest of the cars between 55 seconds to
1:05.)
The
single player career mode, like Underground 2, is not short. By
the time I was about 30% complete, I felt as if I had only played
around seven to eight hours, but lo and behold, the fantastic stat-tracking
system claimed I had been playing for well over twenty hours! Each
city has tons of events, from simple city races that consist of
just one challenge, or tournaments taking up to five races. Vehicle
specific clubs challenge you to see if you're worthy throughout
the entire game and the streets are full of rival racers just waiting
for somebody to come along and flash their high beams. It's worth
it to beat every race, as you'll need the extra cash to upgrade
your car, but you'll also unlock new cars that cannot be bought,
as well as earn brand new upgrades previously unavailable, such
as two-tone paint types. Like Rockstar's Grand Theft Auto series,
the cities are also littered with icons that unlock something when
all are obtained.
At
first the races aren't incredibly challenging; you'll probably blow
through the first one with ease, but the pressure is quickly added
as police start to show up, enemies start to drive faster cars more
aggressively and the tracks suddenly become a lot more difficult.
As you continue playing, the game gets harder and harder to the
point where, like Midnight Club II, you'll find yourself screaming
in a fit of rage whilst trying not to crush your controller.
Just
cruising through the cities can be a lot of fun, either to seek
out the hidden icons or just to explore the sights; and the sights
are definitely worth seeing. At dawn you'll find beautiful sunsets
shining onto the melting snow along the rural highways of Detroit,
while Atlanta and San Diego are full of bright, tall and colourful
buildings. Each city has their own attractions, ranging from monuments
to signature buildings and stadiums (including a baseball field
you can drive into); they really do feel full of life, with lots
of colours, cars and people at all times in single player. The streets
themselves all look as if it has just rained incredibly hard (that
is when it isn't actually raining, I mean) and reflect all manner
of colours, lights, buildings and cars. Speaking of reflections,
the lighting effects on the vehicles as they pass different signs
and buildings is truly impressive, rivalling the mighty Project
Gotham Racing 2. You can even make out buildings perfectly in them
when you're in a static position.
Midnight
Club 3 is also full of wonderful destruction; almost everything
you run into can be taken down. As you zoom down the street it is
not rare to see street lights, signs, trees, or others cars sliding
down the road and it really adds an amazing sense of speed and mayhem
to the game. There is nothing quite like having another racer take
out a huge street light in front of you only for it to get right
in your way at the last second. Speaking of destruction and damage,
the cars all react to what you hit well and show obvious wear and
tear (though not as much as you may expect), I've cringed many times
after a race when I see what has become of my once lush paintjob...
The
only downside of the graphics is that the game runs at 30 frames
per second instead of 60 - not a big deal and you'll hardly notice
once you get used to it - however in the single player mode the
game slows down even more whilst heavy weather is in effect. It's
a real shame, as the effects do look nice, but it almost feels as
if the game is experiencing some sort of lag and severely hinders
the experience when it is based upon massive speed and quick reflexes.
It gets so annoying that I've actually decided to mark the graphics
down a notch because, as good as they might look, it's never good
when it negatively effects gameplay.
MC3's
soundtrack is made up of a variety of music styles including hip
hop, techno, house, drum 'n' bass and a dash of rock. MCII's soundtrack
did the same and was nearly perfect; MC3's is just as good. They've
really nailed it with some of the drum and bass tracks, as they
sound really spectacular coming through a stereo system and add
a lot of intensity to a race. Though I personally would have preferred
a lot more techno, as I think it's most fitting for this style of
game, there is a good assortment there already and anybody should
be able to find something to enjoy. It's worth noting a new Nine
Inch Nails track appears in the game off the forthcoming album too.
Outside
of the music the sound is what you would expect, but unlike the
previous instalment there is a lot less voice acting. The only voices
heard are those of your garage mechanics and only three appear in
the game - I was quite bummed out that the game removed the anime
influenced characters and voices because I really think they added
a unique touch to the second game. Here, all of your rival racers
feel unimportant and lifeless, which hurts a lot because it almost
makes the game feel as if there is no main goal or point, whereas
in the second title you would race and advance to challenge new
rivals or beat guys talking a lot of trash. This is easily my biggest
letdown with the game, but I digress - the rest of the sound is
great and so is the rest of the game. It may lack characters but
it makes up for it with, for the first time, character in the vehicles
- which could easily be why they removed the people; to put a greater
focus on the cars instead.
Once
you build up a solid collection of upgraded cars and create a style
for each one you like, it's time to take the game online. I've already
gone over the various modes, so I'll keep it short and sweet by
saying that the online mode is near flawless. Everything from races,
capture the flag and even just free roaming through the cities with
seven other buddies. Also, if the host leaves during a race someone
else quickly and almost seamlessly becomes the host and gameplay
continues. It's great to go online and race against other players'
custom vehicles and see what their imaginations came up with. However,
with all the great cars, non-linear race tracks and huge open ended
cities comes the only "downside" of the online play - there are
no civilian cars or people. The cities are completely free of any
other life other than the racers, which may or may not be a bad
thing depending on personal preference. It's simple to see why they
were not included and it barely hurts the experience at all; in
fact, it took me at least 30 minutes to even realise they were gone.
Modes like Tag and Capture the Flag are a welcome addition (and
return) to the series; there is nothing like racing through a city
trying to steal a flag from another driver and bring it to a checkpoint
before someone takes it from you. Power ups can be turned on or
off and range from more nitro to being able to freeze your enemies.
The online play really is satisfying and a hugely refreshing experience
that comes very highly recommended.
If
you have online abilities then Midnight Club 3: DUB Edition is a
must have for any gamer; great arcade action, incredible car physics,
huge jumps, multiple game types, laid back free-roaming mode, the
ability to take your own, one of a kind car online... MC3 offers
the lot, online and offline. If you're a fan of racing games then
the single player alone is worth the price of admission with a huge,
challenging career mode and over sixty licensed vehicles. Even if
you haven't liked arcade racing games in the past, you may enjoy
this one, as Rockstar San Diego has really nailed the handling of
each car perfectly - don't expect something as wild as Burnout but
don't expect Gran Turismo or even Project Gotham either. Midnight
Club 3 is a perfect blend of arcade style action, mixing the best
of Midnight Club 2, Midtown Madness, Need for Speed Underground
and Burnout 3. With a combination like that, you really can't go
wrong.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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