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If you were to ask me to name something that, in my lifetime had
explored every orifice I have available to explore, I would give
you two answers. One would be my finger, which coupled with my childlike
curiosity has certainly found its way into most nooks and crannies
around. The other would be my collection of Micro Machines, so tiny
and easily lost, it was a regular occurrence during my childhood,
to spend an afternoon with an amused doctor and an irate mother,
pulling my newest toy from one of the many places I felt it could
fit.
While
the toys themselves have slowly become as interesting to kids as
a Happy Meal is to a vegan, the classic game of the mid-Nineties
has been given yet another lease of life with Micro Machines V4.
Many of us gamers from this particular generation will recall dodging
spilled baked beans on the kitchen table and swerving around snooker
balls to become the ultimate Micro Machines champion (if that title
doesn't exist it really should). Now we have the chance to do it
all over again and the sense of nostalgia involved with this game
explodes through in a way that is guaranteed to put a childish grin
on your face. Obviously, today's modern technology has allowed some
more advanced graphics, such as superbly detailed courses and a
huge array of cars, but what's more important here is that none
of the addictive gameplay that we fell in love with has been tampered
with.
From
the outset there are two modes available. The single player career-style
option takes you on a path of increasingly difficult cups, each
unlocking a variety of courses and vehicles. And the multiplayer
mode, in which friends can battle against each other in order to
take both their cars and self-respect. I would advise putting the
multiplayer option to one side for a moment, as the potential in
this title is far from unlocked at the beginning and a decent stint
battling through the career mode will provide a much wider scope
for multiplayer mayhem.
The
controls are what really appeals to me in Micro Machines; the cars
seem to throw themselves round corners in that Dukes of Hazzard
kind of way that we all used to mimic when pushing those tiny toy
cars around any surface we could find. Of course, the success you
have sliding around corners mostly depends on the type of mini-vehicle
you are driving. There are several contributing attributes to each
car, those being grip, weight, speed and acceleration, with most
groups of cars specialising in one particular field. The power-ups
collected along the way are deployed with a simple right trigger
press and although there is a brake, it's only to be used by girls
and scaredy-cats alike! [I can hear female gamers rising up in arms
- he didn't mean it! Ed]. In any case, slowing down will only provide
your opponents with the opportunity to smash you to smitherines.
Each
vehicle has a health bar, which is made up of a green bar that turns
yellow and then red as the car's health deteriorates. Slip into
the yellow and you'll be cruising around corners in what feels like
a modern day Skoda, fall into the red and you can expect to be in
control of a car that handles like a Kia. [I can hear Skoda and
Kia manufacturers rising up in arms - sorry guys, he meant that
one! Ed]. Hitting walls and various other obstacles, such as inconveniently
placed circular saws and malnourished chickens, also causes a dip
in your car's condition. But the main wrath of destruction will
always come from your opponents' clever and often malicious use
of power ups. With a wide variety of items, from electric shockers
to missile launchers and machine guns to some curious item called
a daisy cutter, there are plenty helpful assets that can be used
to gain a competitive edge. Receive a hefty battering from your
opponent and there are all manner of health-rejuvenating items scattered
about the track (although rarely where you need them!)
Micro
Machines however, maintains the two biggest qualities that came
with the earlier game, and even with the toys themselves, in that
there are literally hundreds of cars to collect, all of which can
be raced, and owing mostly to their size you can race them on just
about any semi-flat surface you can find. Micro Machines V4 has
embodied this with a whole host of weird and wonderful tracks. There's
a disappointing amount available the first time you play the game,
but that just makes it all the more addictive as you wrestle with
the seemingly impossible task of mastering each course.
I
think that's what makes this game so appealing; I want to put down
the controller (smash it into a thousand pieces is probably more
accurate) but I also don't want the game to get the better of me.
However, once I have finally completed the particular level I've
been stuck on for the past four hours, I still want to hang on and
see what the next course is like, even as my girlfriend walks out
of my flat with all her stuff, muttering something about not listening
to her (I wasn't really paying attention). What also causes me to
nod my head in approval is that this somewhat enforced game path
means that once you have begrudgingly sat through hours upon hours
of retrying every race over and over, you still have the multiplayer
to look forward to. Of course, the only way to find a worthy foe
by this point would be to locate someone doing exactly the same
thing at that exact moment, i.e. some kind of other you in a parallel
universe.
The
tracks become more impressive as you unlock them; all the old favourites,
such as breakfast tables, drains and snooker tables are present,
but now with some more unusual courses like the chicken coop, all
of which are superbly detailed, with every item creating a great
sense of stature that continues the illusion of these vehicles being
the micro size that we know and love. The music also has a heavy
retro influence and the sounds made when skidding round corners,
or bumping into garden tools, plays one of the biggest parts to
that gooey childhood regression feeling.
I
thoroughly enjoyed Micro Machines V4, probably because of the heavy
dosage of nostalgia that it administered to me, but also because
the developers obeyed the golden rule of retro game reiteration:
provide the gamer with a modern day standard game whilst maintaining
the elements they loved from the original, something that is not
at all easy to do. As a result, games can suffer a drop in sales
from young whippersnapper gamers who aren't aware of the title's
heritage. However, I can confidently say that Micro Machines V4
will be loved by all those who sat playing the original in their
shellsuit and Hi-Tek trainers. Whether or not it will tune the engine
of those younger gamers remains to be seen, but if there is any
justice at all, it will lead to a revival of interest in those tiny,
tiny cars.
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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