|
You're geared up and ready to go. You and your unit are going to
be the first allied troops to ground and battle with the enemy.
Your plane is hit with a barrage of bullets and begins to fall to
bits. You have to jump… now! With your heart pounding, you parachute
your way down, landing roughly on the beach near a boathouse. The
house is heavily guarded with riflemen and machine gunners, spraying
hot lead in your direction. You have to find cover because those
bullets are tearing everything in their path to pieces. You and
your men have to advance or you will surely die. What a way to start
a game!
EA
say you don't play Medal of Honor: Vanguard - you volunteer. You
volunteer as part of the All Americans 82nd division, the leading
squadron of a whole fleet, the Vanguard. Joining the team of the
82nd division means you are part of an unknown quantity, trained
in battle methods previously untested in a real life situations,
so there is a lot resting on your shoulders. You play as Frank Keegan,
a paratrooper dropped straight into the WWII action - and that action
comes thick and fast.
With
a quick look at the controls before you start playing, first person
shooter fans should feel right at home. Some of the face buttons
on the control pad are different to the 'norm' that seems to be
present in many shooters, but it is very intuitive. I don't wish
to bore you with the details but there is one feature that excels
in this control system and is crucial towards your success. This
is the ability to duck down and pop up (as well as the usual abilities
of being able to stand, crouch and prone). This means you can crouch
down behind an object, like a sandbag wall, and creep up ever so
slightly and take a shot at the enemy. You can then duck down quick
as a flash to avoid enemy fire. Once the enemy gets wise to this
you can also lean around the sand bag to fire shots, again with
limited exposure. This is a nice touch and it is possibly the best
feature of the gameplay. It doesn't make you invincible though,
because your enemies know these tricks of the trade too and you
can only take a very limited amount of shots in close succession
before you die (in anything above the Recruit/Easy difficulty setting).
While
we are on the subject of invincibility, I should probably warn hardcore
shooter fans to avoid the Recruit difficulty setting, because the
game will be far too easy for you, plus you can't change it midway
through a campaign (you have to make a totally different profile
in fact). Try the next mode, which is Veteran difficulty, to avoid
spoiling the single player experience. Each difficulty mode has
a significant difference, so you will probably die a lot in Veteran
mode. However, the game is much more rewarding to complete when
it is a challenge, so the Recruit mode is only really for those
with little experience of shooting games.
Vanguard
is a truly awesome game with a superb balance of realism and arcade
style playability. It is realistically presented and it doesn't
take a lot for you to die - but it is arcade-like in the sense that
you can try again from a checkpoint if you do die, rather than starting
all over again. It is hard to get lost because of the linear level
designs, which isn't always a plus point, but it does stop you from
getting frustrated and it is well concealed by the immersing gameplay.
Furthermore, the tasks are pretty simple, such as placing charges,
finding objects like bazooka parts and blowing up tanks - but they
do add a sense of purpose to your slaughter and they don't pull
you away from the action that is constantly taking place. The only
unrealistic aspect that I feel hinders the experience is that the
bodies of your enemies fade away very quickly, which really reminds
you that you are playing a computer game and detracts from the action
a little. Other than that, Vanguard is the perfect balance of realism
and playability, combining both short range/indoor combat with long
range/outdoor combat (only without expansive locations for you to
get lost in) and there isn't a single moment for you to get bored.
The
graphics look superb too, in every respect. The movement and animations
of the characters are smooth, when bullets hit the walls there are
incredible dust effects, machine gun bullets whiz by with an illuminating
flash, grenades explode and throw multi-textured dirt into the air
and the locations really look the part. The details on the gun you're
holding are crisp and there is a real sense that you are taking
part (although they are not as crisp as the screenshots on the back
of the game's packet… a curious marketing strategy). It's not the
best looking shooter ever on the PS2, but I'm hard pressed to think
of more than a few games that beat it (Black
and Killzone
come to mind). The sound is nothing short of magnificent too, with
bullet ricochets and grenade explosions being spot on. Although
it has been done before, it is great when that first grenade goes
off close by, causing your ears to ring and vision to blur (your
in-game ears and vision that is!) With the whole frantic atmosphere
that the graphics and sound create, you really feel the desperation
to take cover when there is a huge firefight. Even the rumble of
the control pad and the sound of the gun you're firing accentuate
the situation, something that's often taken for granted.
As
you work your way through hordes of enemy troops you may notice
that there is no indication of your health status. This is because
you can survive a few shots here and there as long as they are not
all at once. When your vision gradually becomes blood red you are
in more and more trouble. Take cover for a short while and this
should pass and you can go on fighting again. This may seem unrealistic,
but it does work really well and with the vast number of troops
you will be taking on I don't think anyone would complain about
a chance to recover without having to scrape through until you find
a medikit. You do have some help from fellow allies, but they are
there mainly to provide covering fire. Strategy fans might be frustrated
that you can't order them around, but pure shooter fans will enjoy
their presence without having their thunder snatched away. My only
personal frustration with this issue is when your allies take the
best vantage points on the terrain, or put their heads in the way
of your gun sight.
The
only downside to the game that actually affects its overall score
is its lifespan. When you first look at the four campaigns on the
menu screen it really does look pathetic. You might think something
like, "I paid £30 to play four missions, what a rip off!" But if
you persevere you will notice that there are various missions within
these campaigns and the last couple really do seem to last a while
on the harder difficulty settings. Part of me didn't want this game
to end because it was such a memorable experience, but another side
of me was glad that it ended because they didn't do anything to
ruin the game (like Max
Payne almost did with its dream sequences). It probably won't
last you until the next Medal of Honor game appears, but while it
lasts it is simply brilliant. I wanted to give it a ten out of ten
rating, but after a long session of wearing my thinking cap I decided
it only just fell short. It is a must buy game, but it will only
be a few weeks before you trade it in or let it gather dust on the
shelf.
Once
you have completed the single player game there is also a chance
for you to show off your skills with your mates. If you have a multitap
then up to four of you can battle it out in one of four modes -
Death Match, Capture the Flag, Scavenger Hunt and King of the Hill.
Unfortunately most of these modes are very similar (with the exception
of Death Match) and of course you are always in danger of your mates
taking a peek at a portion of the split screen that isn't allocated
to them. Let's admit it, we all do this at times of desperation!
[My brother and I refer to this as 'screen watching' and it's a
cardinal sin! Ed]. I don't mean to say that they should have left
this feature out though, as it will provide you with a couple more
hours of action and it does have a few weapons that aren't in the
single player mode (like a shotgun for example). However, it doesn't
greatly increase the lifespan or even rival the single player game,
and an online mode with more match types would have been a welcome
feature.
If
you are comfortable with the fact that you can't give orders to
your troops and that the single player campaigns won't last very
long then you will love Medal of Honor: Vanguard. You will love
the crisp graphics and refreshingly exciting gameplay. You will
love the constant action and atmospheric sound effects. You will
grin like a Cheshire cat when manning machine-gun nests and spraying
bullets in every direction. You will leap for joy when you blast
tanks to burning scrap piles with your bazooka. Because with Medal
of Honor: Vanguard, war isn't hell - it's gaming heaven.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
|