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In 2002, Capcom was gearing up to release what some publications
hailed as the next great platform title. Maximo: Ghosts to Glory
was not a bad game by any means, but it wasn't revolutionary either,
as many people were hoping. In the end it turned out to be an impressively
challenging hack-and-slash platform adventure with a great bit of
humour mixed in. Surprisingly, Maximo returned quietly in early
2004 with the follow up Maximo Vs. Army of Zin.
Though
it still won't blow you away or change the way things are done in
the genre, Army of Zin is an incredibly enjoyable and polished hack-and-slash
platform game that offers a refreshing change from the recent mascot-based
Jak, Ratchet and Sly titles. If you can manage to get past the sometimes
incredibly aggravating difficulty (you only have a handful of lives
before you must restart a level without your checkpoints) and the
many pitfalls and challenges, you'll find yourself really enjoying
the humorous, unique and involving world of Maximo.
The
premise of Maximo 2 is not very profound but does however get the
job done. After defeating Achille in the previous title, Maximo
embarks on a quest with his friend Grim to find his missing girlfriend
in mysterious lands. However, before long he's ambushed by a clockwork
monster that's powered by the souls of the dead. With the help of
Grim, Maximo vows to uncover the secrets of the new creatures and
travels across great looking new lands and encounters brand new
characters, both good and bad. As you progress you'll uncover secrets
about not only the living dead army, but Maximo as well.
If
you're familiar with the original title than you'll notice that
on the surface Maximo looks and feels a lot like it's predecessor,
but keep playing and you're sure to find out that Capcom has upgraded
the game quite a lot. For one, you have to rescue a specific amount
of villagers per level (who will give you rewards in return) while
trying to save your own skin at the same time. Some of these innocents
let you purchase upgrades to your weapons as well as buy little
bits and pieces here and there. The combat is what really keeps
the game together however; whilst it may not seem like much at first,
keep playing and the beauty of the combo-based combat system really
starts to shine. Hacking enemies to bits at lightning quick speeds
with a variety of different slashes, spins and moves is rarely this
much fun and the fact that you can use your shield as a weapon in
many ways just adds to this. Combining all these moves in different
ways is half the fun, as you can come up with some gigantic and
devastating combo attacks that are so satisfying to pull off.
Another
addition is the ability to turn into Maximo's buddy Grim for a short
while. Obviously more powerful than Maximo, Grim's swipes and attacks
obliterate just about anything in his path; but choose your moments
wisely, as his use is very limited until you upgrade specific items.
However, like the original title, Army of Zin is not very long when
you don't take the difficulty level into account; don't worry though,
the gameplay is simply too good to pass up, no matter how short,
or how hard the game may be. Those of you who always insist on unlocking
everything a game has to offer will be around for awhile too, as
each level has a bonus unlockable item if you beat it with a score
of 100%, which is not easy at all.
Maximo
comes with a Normal and Hard difficulty as well, so if you think
the game is rough on Normal you're going to be absolutely gob-smacked
by the Hard setting. You basically have three life bars and once
one is drained it falls off the display and is gone until you unlock
a chest containing more armour. When you lose a bar, you lose armour
as well and thus Maximo's appearence changes. Yes, like the original,
when you're down to one bar you will be in nothing but your underpants!
Your health settings are retained from level to level too, so you'll
remain with the same amount of life and bars until you are killed,
at which point you return to your last checkpoint with only two
health bars. Talk about a challenge!
There
are health replenishing canisters lying around or available for
purchase but they will only refill however many bars you may have.
The game throws plenty of brutal enemies and traps your way and
sometimes it may even trick you by allowing you to purchase a health
can and then placing one right around a corner ahead of you. You
always have to be aware of what is happening in the game and be
cautious around certain areas to stay alive... this game has a nasty
habit of surprising you with a great variety of challenges!
Graphically
Army of Zin isn't drastically improved over the previous instalment
and nor is it the best PS2 has to offer; that's not to say the graphics
are bad however, as there are plenty of great looking areas to see
and interactive environment hazards. The characters move smoothly,
especially Maximo, and are designed nicely with a good sense of
comic humour and animations, which in my opinion wholly makes up
for the graphics. The cut-scenes are high in quality and look fantastic
with high-production values but aren't too frequent, so you aren't
taken out of the action too much. The sound often has an epic feel
to it, due largely to the satisfying soundtrack. The voice acting
is mediocre but it isn't too often you'll really even have to listen
to it, as you'll be spending most of your time slashing up enemies
with great battle effects.
Another
solid area of the game is the controls, though sometimes the roll
button feels a little out of place on the R2 trigger. Everything
else is well positioned though and pulling off those huge combos
couldn't be any more simple or enjoyable!
If
you're a gamer cautious about this game because of the difficulty...
don't be! Despite sometimes being incredibly frustrating, Maximo
vs. Army of Zin is just too much fun to resist for long. Even if
you throw the controller down and turn off your PS2 in a fit of
rage, I assure you that you'll be back to it in no time. The custom
combo system, the huge amount of purchasable new attacks and brand
new weapons is hard for anybody to pass up. Mix in plenty of unique
touches (such as how Maximo grabs ledges with his sword!) and Maximo
is an incredibly satisfying adventure that is sure to please fans
of not just platform gaming, but action games in general. Platform
gamers turned off by the cutsie characters of recent games will
really enjoy Maximo and most likely prefer it over the competition,
despite not having innovative features like free-roaming levels
and vehicles. If you haven't discovered the simple, almost retro
goodness of this series, then it's about time to find both titles
right away and you're in luck as they should both be bargains by
now!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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