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"Honey,
I'm home!"
The
lifeless house replies with nothing but an eerie silence. Halfway
down the hall you notice the first signs of a struggle, an upturned
table, a smear of blood. You hear screams, then gunshots, sounds
that will haunt every living moment from now on. Fear is upon you,
hope fading with every step as you ascend the stairs. Anger and
hatred peer over your shoulder into the now silent child's crib.
Heart and head pounding out the rhythm of death on the vengeful
instrument of your body, something moves towards you. He's dead
before your brain registers him. Running into the bedroom you see
another, clad in green, he dies as quickly as the first, but this
time you see the eyes. Eyes of a drug-crazed killer, hooked up high
on Valkyre, the latest drug to hit this desperate city. You see
her now, the beautiful girl you took to wife. Your world is ended.
Welcome to a new world, one of pain, fear and anger. Welcome to
the world of Max Payne.
Recently
released as a platinum title, Rockstar's Max Payne is immediately
set apart from other third person shooters by an invention you've
probably heard something about, namely Bullet Time, but more on
that later. The story is based around the tried and tested Hollywood
cop-on-the-edge type thriller/action titles you can see in any cheap
video shop. Max Payne has had his life ripped apart in and sets
about trying to bring down the people responsible. We're not talking
legal drama here, Max is a one man judicial system: Judge, Jury
and Executioner, complete with his own tools of the trade, ranging
from the bog standard crow bar, through to nasty Molotov cocktails
and a high precision sniper rifle.
Whilst
Max Payne may rely heavily on Bullet Time, which is essentially
a way of slowing down time, making killing your foes a darn sight
easier, there are one or two other tit-bits to make the experience
surprisingly engrossing. The most substantial of these has to be
the story and the way it's played out. Opening with the brutal slaying
of his wife and child, Max Payne draws you into the seedy underbelly
of New York with plot twists and a few unexpected treats narrative
wise, making progression through the game truly worthwhile.
Despite
the fact that this title wreaks of discarded Hollywood script, it's
wonderfully suited to the average action gamer like myself. There's
nothing too deep, but action by the bucket load. We see a majority
of the plot not through FMV, as would seem to be the norm nowadays,
but comic book style screens usually depicting Max being surly and
weaving all manner of deep similes. This effect initially failed
to impress having just played through MSG2, but quickly grew on
me to the point where I really looked forward to them. They seem
to mesh perfectly with the rest of the game to produce a title possessing
that gritty darkness absent from most games in the genre.
Max
Payne is a gory game, no two ways about it. Any potential gamer
(or parent) should know that many of the images are of a disturbing
nature and completing it boils down to how many people you slaughter.
None of the scenes are in anyway comical or particularly far-fetched,
making this a game well deserving of its 15 certification. Literally
hundreds of baddies fall at the wrong end of your dozen or so weapons,
all with blood curdling screams and curses. If you're after a game
for the whole family, steer well clear.
The
more trigger-happy amongst you will appreciate Max Payne's all out
gameplay, as there is little about it that requires anything more
than good shooting. The odd trap here and there breaks up the rather
repetitive gun battles and occasionally you are pitted against a
particularly slippery boss, requiring you to jump across rooftops
or train carriages, adding a little more variety. The level maps
are nicely varied, changing frequently throughout the 24 short missions
and searching for exits is a rarity, which helps to keep the irritation
factor down to a minimum.
Max
is fairly easy to control, those of you used to FPS controls should
pick it up very quickly, but even if you're not a frag-freak the
learning curve is very gentle. Apparently the engine used allows
for the enemy AI to respond to your skill level, becoming harder
if you're breezing through and easing up if you suck. I have to
say that my experiments haven't proved this thus far, but the feeling
of being close to death is ever present whilst actually dying is
quite rare. This gives you a nice experience unlike that of, say,
Half Life where absolute mastery of the control and a good dose
of good luck are needed to succeed.
The
camera remains well behaved all the way through. Thankfully Rockstar
have realised how much good camera work enhances a game, especially
when you blow the last of a wave of baddies away, treating you to
some Matrix style cinematography. As for the phenomenon of Bullet
Time itself, as most of you will know Bullet Time is built up by
sending your adversaries to their graves and can be used to slow
time, allowing you to actually see individual bullets fly past your
head. All these slow-mo shenanigans give you an amazing feeling
and fortunately it never looses its charm. There really is nothing
like diving into a room and blowing everybody away before you slide
to a halt, all in a furious blaze of John Woo style glory. Slowing
time is not only useful for shootouts; it can also be used to aid
you when chasing baddies, as timing is often critical during these
sections.
Max
is never going to be the coolest kid on the block where presentation
is concerned. Graphically it's acceptable, but the character models
look like they're wearing cardboard boxes on their heads. It never
really effects your enjoyment however, as you don't really have
a chance to study anything in detail, due to the highly explosive
nature of the gameplay. That said, the environments are well suited
to the game and are interesting enough to save you from any boredom
on the visuals front.
A
lot of effort has gone into the sound effects, being both atmospheric
and satisfying in equal measure, from pumping your shotgun to the
grating noise of American phones, very much adding rather than subtracting
from the whole.
Max
Payne is like tomato juice; very boring on its own, but add a dash
of storyline spice and a decent slug of Bullet Time vodka and bam,
you've got a bloody Mary of a good time in store, albeit a very,
very bloody Mary. With its platinum price tag, this title should
suit most gamers' wallets and tastes. Max Payne is an action title
through and through so if you don't like that sort of thing, don't
bother. If you want a game to come back to again and again for a
little blast-a-thon, you can't fail with this; Bullet Time is an
innovation that will bring a smile to your face every time.
Reviewed
by Tom Leclerc for AceGamez (All Rights Reserved).
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