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The role-playing genre seems to be going through a transformation
in recent times. With the likes of Disgaea and Morrowind offering
a more open ended experience, the strict storyline based RPG's of
old are beginning to feel a little constrictive. Nippon Ichi in
particular have been more than happy to shower us with open ended
and incredibly lengthy strategy RPG's in recent times, and their
latest release, Makai Kingdom, doesn't seem overly eager to buck
that trend.
For
the uninitiated, Nippon Ichi have been recently releasing a constant
stream of 'strategy RPG' titles. While the hub of the game is set
out like your typical RPG fare, it's the battles themselves that
are the real meat of each incarnation. After placing your characters
on the map, each turn you're given the ability to move and attack
anyone within range of the various weapons at your disposal. Playing
out more akin to a traditionally turn based strategy title, it's
a system that requires much forethought.
Though
this continued stream of releases each fills the same mould, Makai
Kingdom isn't any kind of direct sequel to Disgaea:
Hour of Darkness. Instead, it simply shares the same underlying
gameplay and engine mechanics. The isometric viewpoint remains fully
intact, with the same detailed two-dimensional characters. Each
character has obviously been lovingly created and each over-sized
weapon and item has its own unique sense of style. But the visual
stylings, and the viewpoint you look out onto the field of play
from, is very much still a Marmite system. It's a simple fact that
if Disgaea's aesthetics left you stone cold then Makai Kingdom won't
come close to changing your opinion. Battle animations are still
filled with colour and spectacle, while the stylised story sequences
can't fail to bring a grin to your face. The humour that many found
so alluring in Disgaea makes a return. This time around the main
character goes by the moniker Lord Zetta. After consulting the book,
the Sacred Tome, on how to avoid the destruction of the netherworld,
Zetta unwittingly causes the netherworld to go up in blazes. After
sealing himself in the Sacred Tomb to save himself, some of his
overlord friends appear to help him not only rebuild his netherworld,
but also to regain his body.
Each
character has again been uniquely voiced and even the English option
is a delight on the ears. The staple of the Nippon Ichi titles,
the prinnies, are more than willing to shout out "dood" at every
single opportunity, and it's surprisingly unable to cause much frustration,
even after its hundredth uttering. The music playing out in the
background doesn't quite hit the same heights though; it's all a
bit too forgettable, especially when compared to some of the RPG
based musical treats we've been privy to over the last decade or
so.
The
battles themselves play out in much the same manner as previous
Nippon Ichi titles. You begin with placing up to eight characters
onto the field of battle and then proceed to fight it out with your
opponents with some traditional turn based action. Makai Kingdom
shares the lack of grid from Phantom Brave, allowing you complete
freedom of movement. However, it's all too easy to bunch up all
your characters in a tight little bundle and find it frustratingly
difficult to select the right character from this little Katamari
Damacy style ball of mess.
While
things seem oh-so-familiar to begin with, the usual additions are
there to be utilised. For example, your can introduce facilities
that become home to your characters and give each a specific boost
on the battlefield. Strategy comes into play when, if one of your
facilities is destroyed, each character inside is instantly obliterated
and removed from play. It becomes a case of weighing up the plus
and minus points before each battle and attempting to get things
just right in order to achieve victory.
Unfortunately,
a down point makes itself all too apparent very early on, with the
difficulty setting for each fight moving all over the place. One
battle can feel like a complete walkover, only for the next to require
every ounce of your strategic might in order to continue. Frustration
is the ultimate produce of this kind of progression through the
game, and it's almost as if real play testing wasn't even attempted.
These
dazzling difficult heights are only overcome by taking on free random
dungeons, which can ramp up your experience points to previously
unheard of levels. But this is where the lack of structure starts
to drain the excitement out of play. It only requires spending a
few hours levelling up in these randomly generated dungeons in order
to give yourself a huge boost over the upcoming enemies in the story
and thus slaughter them with incredible ease. Taking this route,
which becomes almost a necessity at times, completely steals away
the need to utilise tactical know how on your part, and becomes
just a grind in order to progress.
It's
unfortunate to have to say that Makai Kingdom falls down when compared
to its close cousins. While it shares the same extensive playtime
and addictive qualities, it simply can't compare when it comes to
the storyline. Add the somewhat alarming difficulty peaks and troughs
that appear more than a little too frequently and Makai Kingdom
finds itself displayed as an experience that could have been whole
heap better with few more months tweaking. But for those who enjoyed
the likes of Disgaea, then Makai Kingdom offers a little more of
same, if a touch less polished.
Reviewed by AceGamez (All Rights Reserved).
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