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It's hard to believe, but 2006 marks the 20th anniversary of Mobile
Suit Gundam video games. The even longer-running anime launched
in 1979 and has spawned a planet's worth of spin offs from follow-ups
to the original storyline and beyond, 'super-deformed' Gundams and
even a decent live-action offering that had some pretty cool computer
generated effects. The games have been even more varied, offering
just about every genre popular in Japan over the last twenty years.
However, US gamers have only gotten a small handful of Gundam games
since 1999, some better overall than others.
From
the great (Side Gundam Story 0079 and Federation vs. Zeon) to the
not so great (Encounters in Space), fans have seen a nicely spread
out yet tiny history that doesn't necessarily follow a perfect timeline,
but places players at certain points in different Gundam universes.
Bandai's newest game, MS Saga: A New Dawn, blows all this history
into cosmic dust by dispensing with the accumulated elements fans
are used to by using Mobile Suits as customizable mechs in what
appears to be an entry-level RPG. I say "appears to be" because
the game cleverly uses familiar RPG conventions and simple anime-styled
3D graphics as covers for its challenging gameplay and innovative
take on the Mobile Suit Gundam franchise.
The
game starts with a big bang, as 90% of the Earth's population is
wiped out by a massive energy pulse, which the survivors name The
Great Fall. In the aftermath things are slowly getting back to some
sort of normalcy, with the remaining humans forming settlements
scattered across the ruined planet. However, it's soon discovered
that the computer system that caused the Fall could be utilized
to create feared Mobile Suits to ravage what's left of the planet.
The game's lead character, a young lad named Tristan, sets out with
his friend Fritz initially to track down and take revenge on the
Suits that destroyed the orphanage they called home, leaving them
as the only survivors.
As
they travel the globe, they come across a deeper plot to take over
the Earth by a powerful lunatic and his randomly generated army
of battle-ready MS units. Naturally, the pair meet and team up with
a small party of Mobile-Suited like-minded adventurers. There are
plot twists galore, a few surprises and plenty of great battles
in store for those who pick up the game. The awesome thing is that
the game drops much of the previous Gundam history into bite-sized
nuggets found in books throughout the game, and told by one particularly
talkative NPC. It turns out that the majority of people fear Mobile
Suits; they're not even allowed in towns because townspeople freak
when they see them, expecting to be attacked. Given that all of
their troubles are caused by enemy mechs wreaking havoc, it's hard
to blame the assorted villagers for their fear and hatred.
Initially,
Tristan and Fritz discover a Mobile Suit in a cave, then immediately
have to defeat an enemy MS that shows up to capture them. After
defeating the mech, Fritz rewires it and hops in as your first companion.
If you're a longtime fan, get used to using the dreaded Zeon suits
right off the bat. The game's 36 customizable suits span the well
known Gundam universe, so eventually there are over 260 parts to
create your own party of up to six Mobile Suits. In the first major
'dungeon', the boys come across an unconscious young girl who they
rescue from a tough boss. Shortly after, the girl (named Aeon) recovers
she joins the group in a borrowed Mobile Suit. Despite her seemingly
frail form, Aeon becomes quite a powerful party member and, yes,
she's key to the plot (if you didn't already suspect it).
You
meet up with a few other interesting folks as you play, and the
game isn't shy about piling on the well-worn axioms. There's the
mysterious masked military man who helps the team from time to time,
the scantily dressed tomboy loudmouth who forces you into a fight
then says you can join her after you beat her senseless, and the
wandering burly adventurer who you rescue from certain doom before
a boss fight. You also meet up with a strong-willed female military
commander in a powerful mech, the happy-go lucky pirate with the
black market and first flying ship your party uses later in the
game and a few other colorful types who may be friend or foe depending
on the plot twists.
On
the battlefield, MS Saga is actually a fairly difficult game throughout,
thanks to a solid battle system that requires a decent amount of
player strategy in key areas. The game eschews the recent RPG trap
of button-tapping rhythm mini-game combat for straightforward turn-based
goodness. The fun part comes from not only the pre-battle customization
feature, but from the Charge, Boost and Defend commands. The game
displays your foes' upcoming actions onscreen, enabling you to plan
your assorted attacks and defenses. Similar to Phantasy Star II
through IV, MS Saga is very defense-oriented. When defending you
receive 50% less damage from any attack or sometimes block it entirely
if your suit has certain options equipped. Under your suit's HP
and TP display is an energy bar that builds up when defending or
charging.
Some
weapons or boost attacks require a certain amount of energy, so
you can use standard attacks while the other two members charge
up or just spend a few turns defending until your team maxes out
its energy. As you level up, each member learns different boost
skills, some of which require a particular weapons loadout to use
effectively. There are also techniques (the game's magic) that do
everything from repair damaged suits to unleashing damage upon every
enemy onscreen. In a great touch, leveling up only gives your characters
new skills; you can only change the HP of each MS by buying upgrades,
which top out at some point for each suit. This makes creating and
switching suits a key gameplay factor as things get progressively
harder. You'll also gain ECAP units that can be used as keys to
create new suits, or special items that boost your stats or help
deflect certain types of damage, as mentioned above.
Initially,
the difficulty can be a bit harrowing, as enemies can do plenty
of damage, yet leave you with the occasional item, paltry amounts
of cash and low experience points. Since random battles are used
(save for boss encounters and certain other areas), I'd highly suggest
getting to about level 5 before tackling the first major dungeon,
The Great Ark. Until you reach Eisengrad and the well-defended G-System
above it, you're stuck with your initial Mobile Suits. However,
you can equip certain dropped weapons that can help even the odds
a bit in your favor. To acquire new Mobile Suits you need at least
50 units of MS data (either purchased or given as a mission reward)
and access to any of the five G-Systems scattered across the globe.
An
important key is trying to bring over 50 (and up to 99) units of
MS data with you, as this creates a more powerful Mobile Suit that
costs less to upgrade. A 50-unit suit starts at level zero and it
costs a good chunk of change to max it out. Selling off your initial
suits is highly recommended, especially given that you can use the
parts afterward to customize new suits if you like, or sell them
for even more cash. However, once you build your first Guncannon,
Gelgoog or Hizack, there's little chance you'll go back to the old
suits at all. Equipping each suit is a rewarding experiment, as
each one has a different sized grid for you to drop weapon shapes
onto, sort of like playing a puzzle game. That massive cannon you
get from a boss fight early in the game only fits the Guncannon
model MS (for a while), but its massive attack can KO shielded enemies
that regular or boost attacks can't touch.
The
real treat comes when more than three members are in your party.
As you acquire more Mobile Suits, these reserve units can be swapped
into battles at any time during your turn. If you customize correctly,
sticking backup members with restorative and charge-enhancing equipment,
those members can hop into battles in a few short turns with completely
maxed out boost levels to make short work of tough enemies. Since
you're not penalized for swapping party members out (you can switch
and take an action during your turn), this works wonders when members
are hit with crippling status effects. Boss battles are intense
dances of back and forth character switching, defending, melee and
boost attacks, as special weapons are unleashed that shower the
screen with effects. You'll definitely feel relieved when each humongous
leader gives up the ghost, as the gained experience, cash and gear
really helps on the battlefield.
The
gameplay gets geometrically tougher in each area and the world map
is open, allowing you to run across foes far beyond your party's
MS levels. Wandering aimlessly without saving can be hazardous in
a big way, as super-tough enemies drop in on you the further away
from a new town you get. In addition, dungeons and some over world
forts have areas where you need to defeat a set of really hard enemies
in order to advance the storyline. If you're under prepared, the
initial encounter should let you know pretty much during the first
attack what to expect.
Visually,
MS Saga: A New Dawn has a clean art style that uses Criterion's
Renderware to pump out some nice-looking 'chibi' style Gundams and
detailed environments. The color palette is a bit muted (save for
the wild costumes worn by the leads), but this lends a nicely familiar
feel to the towns. There is bit of old-style Renderware fuzziness
when you're in motion that might be distracting to some, but the
metal dungeon corridors and assorted machines look very nice indeed.
The great cel-shaded intro anime might have made for a better-looking
graphics engine, but the 3D at least tries to match it as closely
as possible. The world map is more representational than the dungeons,
so you get a fairly basic over world with much better looking caves,
forts and tunnels. I liked the scale of the Gundams against the
hangars, tanks and other human-sized equipment; you don't see every
nut and bolt on the machines, but the size difference is nicely
emphasized.
One
thing I absolutely love about moving around is that you can set
your character to run all the time (and movement is quite fast compared
to other RPGs). As for the heroes - well, it's the more polarizing
part of the visual appeal. Either you'll love the friendly designs
or hate them - there's no two ways about it. Tristan's flaming red
hair, differently colored eyes and overly stylized clothing screams
for some fan with too much time on his or her hands, sewing skills
and a quick trip to the optician for some Acuvue lenses to come
up with a winning convention costume. In fact, the entire cast looks
as if they're fresh out of a new anime series. It's as if The Great
Fall destroyed 90% of the population, but zero percent of the malls.
Call it a new age Neutron bomb, if you will.
The
sound production is solid, if not spectacular, with sporadic voice
acting that's not bad at all, although a few more cut scenes would
have given the characters a bit more personality around the midpoint.
The music is decent rather than memorable, yet there are a few exotic
sounding tunes that stick out along with a clever homage here and
there. There are a number of in-game cinematics that emulate an
anime look; most of these are impressive introductions to new characters
and bosses or additions to upcoming tough battle sections, complete
with occasional thematic cues from the assorted Gundam TV series.
The game more than makes up for its standard tunes with excellent
usage of plenty of classic Mobile Suit Gundam weapon and explosion
sound effects throughout. Some folks will find these effects dated,
but as a longtime Gundam fan that intimacy makes the battles even
more appealing. In a way, the more appreciative you are towards
the franchise, the more you'll appreciate what Banpresto has done
with the overall production.
In
terms of the things that don't work out so well, there aren't too
many negatives. The main issue RPG fans will have is with the well-worn
plot points that can be seen coming from many miles away most of
the time, while the surprises won't be too surprising to the jaded
gamers who populate message boards. My own Rule #1 for enjoying
a console RPG (or any game, for that matter) is to approach each
one as a new, separate game world, not stack it up against the last
or even best games of a particular genre. This frees up a whole
block of brain cells to just dive in and explore, taking in the
sights and sounds as if all the familiar parts were brand new. It's
hard to enjoy any game if you're "what-iffing" and comparing every
millimeter and microsecond to your all-time favorites (or someone
else's that hasn't played the game yet has an 'opinion' on it).
Some
other folks may see the encounter rate as too high, but here's where
actually playing other RPGs helps. Compared to something like Shin
Megami Tensei: Nocturne, Golden
Sun, or even Final
Fantasy X, you'll run into areas where you can make it through
four or five corridors with no action before being besieged a few
times in ten steps. Given that you need the money and experience,
you'll want to get into as many battles as possible, anyway, especially
as money is tight for the first few hours of gameplay, so stocking
up on healing items becomes a life lesson early on. One other problem
is that the gameplay does take a while to get moving - eventually
you cover what's left of the Earth and end up leaving it for some
supremely challenging late dungeons; heck, it wouldn't be a Gundam
game without outer space battles.
MS
Saga is completely compelling once you let it sink its hooks into
you, promising at least a good forty hours of gameplay and some
cool replay bonuses. I sunk a solid 78:04 into my first go over
the course of a long weekend and a few extra days of leveling and
trying out different suit loadouts. The really awesome Mobile Suits
come past the halfway point in the colder parts of the game world.
If you level up enough most enemies are pretty easy to dispatch
with these, yet you still need to use techniques and proper attack/defense
skills throughout. While the plot isn't too spectacular, the whole
New Dawn aspect can be seen as a fresh start for the franchise that
shows the universal connection that console RPGs share. Therefore,
that familiarity actually works in the game's favor after all, when
you get right down to it. Bandai and Banpresto have laid the groundwork
for a new take on the long-running Gundam franchise, and players
looking something with a nice blend of old-school flavor and a spicy
mech twist will find MS Saga: A New Dawn very much worth the time
and effort to get into.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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