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When I first started reviewing Lara Croft Tomb Raider: Legend, I
think I got a little carried away. It's been so long since a Tomb
Raider game has really blown me away. It was Tomb Raider III to
be precise, and everything since has just struck me as a photocopy
of the original, with some fancy frills around the edge that, instead
of making the game more glamorous/exciting/fun to play, just made
it look frilly. I was so eager to be wowed by this new instalment
in the now ageing saga of Ms Croft that I leapt at the opportunity
to congratulate it on a job well done. I did nothing but compare
it to its predecessor, Angel
of Darkness, which, let's face it, blew. I marvelled at Lara's
newfound athletic ability, her new curves and animations, but along
the way I forgot one very important thing; while Lara's been resting
and living off her vast fortune (you know, the one she earned from
all the advertising deals, movies and duff sequels), other dark
children have risen and usurped her throne. Before we measure Lara
against them though, lets look upon her sultry form with fresh,
untainted eyes.
Lara,
it would seem, is back, and in more ways than one. I could have
started this review like many before it and chronicled how Lara
has become an icon not only in the gaming community, but among feminists
and frustrated teenage boys worldwide as well. More often than not,
if you see a collective of gaming characters who represent gaming,
other than Mario
and Sonic
you will no doubt see Lara. She has been the object of philosophical
debate, psychological discussion and male fantasy for a decade.
But we know all about that, we know how important she has been to
us; we love and adore her. What we would like to know is how her
new game plays and whether, after two not so great movies and a
couple of not so great games, she will secure her place once more
in our hearts.
Lara's
been on a bit of a roller coaster ride for the last couple of years.
After three fantastic outings on the PSOne she was cast in stone
as the heroine of the Nineties (apart from maybe Sigourney Weaver
in Alien 3, but that's just personal opinion). After that though,
people started to get a bit experimental with her and tried to take
her in different directions. Tomb Raider: The Next Revelation broke
away from the traditional game format a little, giving Lara a new
inventory system and new moves to play with, but it had lost a little
of the simple greatness that made Lara and her tomb raiding escapades
so great in the first place. It reminds me of an old proverb - if
it ain't broke, don't fix it. Then there were movies, and although
they picked the absolute perfect woman to play Lara (more of that
personal opinion there), it didn't quite hit home with the fans.
Then the next generation console came along and Lara had the potential
to explode onto our screens in a more dynamic way than ever. The
power of the PlayStation 2 should have liberated Lara, yet instead
it ensnared her; it put her in claustrophobic, dark environments
and restricted her movement to a mind-numbing crawl, with a control
system that would make even the most saintly and infinitely patient
among us shoot up the local laundrette.
Enough
history though, let's talk about the present. What is this mighty
morsel that Crystal Dynamics have presented us with? Lara may have
been through the wash, but we want to know how she's doing now,
right? The first thing you notice about the 'new' Lara, is how damn
good she looks. There are polygons coming out of her perfectly rounded
ears, her curves are even more seductively curvaceous than ever
and her signature ponytail bobs around with a certain playfulness
that historically reflects Lara's 'naughty' personality. She moves
incredibly well too; it seems she's finally freed herself from her
previous blocky, walk slowly to the edge, existence. Angel of Darkness
seemed to crawl along as you slowly made your way from meticulous
jump to fanatically precise ledge (and no doubt fell off said ledge
as the camera spun round wildly). Now, Lara leaps and bounds catlike
from surface to surface in a way that's actually, dare I say it,
fun again. It's the similar set up we're used to with the Tomb Raider
series, but they've identified all the good bits; the hanging from
precarious ledges, the leaping over large precipices and the nail
biting 'only just made it' sensation, but they've managed to harness
it in a way that isn't mind-numbingly slow or ridiculously frustrating.
The
standard type of gameplay we associate Lara with, the original anyway,
is climbing, leaping, swinging and generally defying gravity as
she scales cliffs/military buildings/three hundred foot tall stone
monkeys. As I mentioned, Lara has become a lot freer in her movements
since she threw away her shackles of darkness. Instead of slowly
lining yourself up for each jump, Lara now does most of her raiding
on the hoof. You very rarely have to stop at all; you just run and
jump and swing and roll and dive your way through the level. Occasionally
you'll hit a ledge at an awkward angle and in a fleeting moment
of panic you must quickly hit a button to secure her grip. That
done, simply pull yourself up via the traditional reverse handstand
technique and set off again. She's got a new toy too, and it makes
Indiana
Jones's bullwhip look like a…well, a bullwhip. She has a magnetic
grapple, which extends to ridiculous lengths with the slightest
of effort and can either grip secure objects for general swinging
purposes, or be used to pull unsuspecting movable objects toward
you. This opens up a whole new level of fun, namely pulling explosive
barrels into waterfalls and watching them plummet through the water
toward obliviously doomed henchmen, or simply pulling similarly
unaware henchmen off the top of a roof. Eat that, Indy!
The
other talent we remember Lara for is her ability to shoot people
whilst bouncing around like an Olympic gymnast on game day. Once
again, she's grown wings. She can bounce, leap, jump and other words
that describe her momentary defiance of gravity, in a whole manner
of new and interesting ways, whilst never missing an opportunity
to shoot at somebody. You can also run up and kick the dastardly
enemy fellows in the jaw, sliding kick their ankles out from under
them or bounce off their face, jump backward and fill their artificially
simulated chest with artificially simulated bullets. In slow motion,
of course. There's very little emphasis on 'oh look I have a machine
gun' any more. Remember in the early games how it was a big deal
to find the Uzis? Well in Legend, you have the trademark twin pistols
as standard (obviously), but within minutes you have an automatic
rifle strapped to your back and a pocket full of grenades. After
a few minutes more you're up to grenade launchers and shotguns.
Lara clearly got Ammu-Nation vouchers for her birthday and she's
waxed the lot.
The
locations in Legend are, as you would imagine, mindblowing, for
the most part anyway. The sheer scale of what is currently possible
has actually been utilised and some rooms are simply enormous. There
are huge temples, statues, waterfalls and more, all there for your
exploring pleasure and they are all wonderfully detailed. When the
walls close in, the detail in the surfaces and the light effects
make it plenty pretty, and give you loads to look at as you are
inevitably impaled by a spike that comes out of the wall next to
you. It's not all musty caves though; there's a cool Yakuza building
level all draped in neon and brushed aluminium, which Lara actually
scales in a cocktail dress. On a bit of a down note however, some
of the locations Lara finds herself in aren't so attractive or interesting.
The military installations and laboratories, and other not so tomblike
locales are ever so bland in comparison and do very little to excite
the imagination. The problem here is, Lara made her name in those
dark dingy tombs; they're mysterious and alien and draped in history.
No science lab has mystery like a 4000-year-old pyramid, just Tesla
coils and rather unhealthy looking scientists. Apparently Crystal
Dynamics were trying to take Lara back to her roots with this sequel;
when will they learn that Lara's roots are in tombs, like the title
states?
The
soundtrack is a work of genius. There's a certain meditative quality
to the jungle levels, which almost hypnotises you. With the peaceful
surroundings of the jungle itself to lull you, the sunlight glistening
through the trees and the subtle tingles of the music combined,
you can really find yourself relaxing in this game. That is until
some inconsiderate henchmen runs up and starts shooting at you.
Then the soundtrack quickly evolves into a trip-tropic mood, upping
the tempo but not ruining your well-balanced and karmic state of
mind. It's not all hippy love and brown rice though; the music beefs
up as the action becomes grittier later on. The sound effects are
crisp and clear, the most important of which, in my eyes (or should
I say ears) is the beautiful symphony of Lara's fragile neck snapping
as you gracefully swan dive from a high ledge onto the unforgiving
hard stone floor thirty feet below. I remain, as ever, a sick little
puppy.
They
seem to have nailed Lara's voice this time; it's changed a fair
bit over the years, having been more gruff, more English, more posh,
more sadistic. I personally thought they couldn't get it any more
right than Angelina Jolie. But it turns out it needed a bit more
Keira Knightly to make it perfect. Not that Keira actually did the
voiceover, I don't want to mislead you; she's just the best way
of describing the ingredient they seem to have added to Lara's already
sultry tones. She's playful, naughty, determined, unforgiving and
sodding sexy as all hell. I know…she's not real. *sigh*
So,
We've identified why Lara is great and why this game is a must for
all Tomb Raider fans. But there's still something niggling, some
whiny voiced cretin whispering 'you forgot something' into my ear.
That something that I forgot is the something of mentioning Lara's
contenders. If you look at the shelf of your local games retailer
you will now see (probably on the pre-owned section for a great
value price) two titles that you really should be looking at as
well. One is Prince of Persia (we'll assume for now I'm talking
about The Two Thrones but we could equally be talking about Sands
of Time or Warrior
Within) and of course, the simply unforgettable God
of War. Both these titles have expanded on Lara's genre, the
genre she created, and now it seems she not the innovator any more;
she's playing catch up. The dynamic way in which God of War plays,
the combat engine, the exploration, the way the puzzles challenge
you but don't leave you banging your head against a brick wall for
hours on end, the visuals, the epic locations, the music, the story…need
I go on?! The whole package is mind blowing and sensational (I know
this is a Tomb Raider review, but I get ever so enthusiastic about
God of War, can you tell?) It all makes you see Legend in a whole
new light - slightly inferior. [I'll second Jim's love for God of
War, I'm playing through it at the moment and it is indescribably
awesome! Ed].
You'll
finish Legend in under ten hours, easy. The levels are beautiful
but criminally short and the puzzles never really stop and make
you think, more slow you down and go 'hmm'. Everything seems to
have been pointed out to you, from the giant symbol above your head
when you're supposed to swing from a magnetic roof thingy to the
camera showing you which order to solve puzzles in as you walk into
a room. The first three Tomb Raiders really got the haemoglobin
flowing through the gamer's noggin; hours were spent painstakingly
edging through challenge upon challenge and it left you with a sense
of accomplishment when you made it through. Now, although Lara's
movement has been made more agile and the progress through the levels
seems more fluid, it's all over far too quickly as a result and
you're left feeling slightly empty inside.
The
storyline that weaves these levels together like thread in a medieval
tapestry is, to be fair, a bit thrown together and drab. Something
about Lara's mother being eaten by a portal when Lara was a little
girl and a mystic sword (otherwise known as Excalibur, yawn) found
at an ancient dais and some senator's son with henchmen and an old
friend who was eaten by a shadow muppet that somebody set on fire
and she lost her shoe but came back as a Goth chick and raided Tesla's
electric laboratory to steal more bits of the broken sword (oops,
can I say that? Sorry, sword that is no longer in one piece) that
controls the portal that ate Lara's mum which Lara must replace
to bring her back and, oh I'm bored. Drivel. Compared to the tales
of The Prince and The Slayer of Gods (Kratos) you can't help but
interpret Lara's most recent adventure as mindless rot.
Other
moans come in the form of the motorcycle levels which are clearly
sponsored by Ducatti; the logo is flashed at every available opportunity.
The levels themselves are based on a different engine and involve
racing down roads scattered with rocks and trees, being chased by
goons with guns on the back of cars or bikes of their own. If you
time it right you can almost make the whole run in a straight line,
which is just as well, because the handling of the bike is more
jittery than a crack addict gone cold turkey. Remember the quad
bike along the river Ganges in TR III? Where the vehicle was incorporated
into the normal game engine and was needed to solve puzzles? Well,
the bike pops up for a criminally short time in this capacity, just
long enough to jump over a bridge, then it's gone. To be fair, the
bike does break up the levels, but that's not necessarily a good
thing; we like running through the tombs as Lara and there's just
not enough of that. In a moment of madness the developers seem to
have decided to flesh the game out by taking you away from that
some more. Not good.
Lara
Croft Tomb Raider: Legend really isn't all that bad; I mean, the
first time I played it I was happy, it's enjoyable, and as an age
old Raider fan I felt for a brief moment like I was home. But after
a saddeningly short time, reality crept back in and I started to
question my newfound joy. The high begins to wear off and the comedown
starts. All those flashy little extras become a bit annoying, like
a toy on Christmas day, and before you know it you're stuck on the
last boss and screaming at the television. In trying to strip away
Lara's baggage and go back to basics, they've taken away too much
and then like a panicked sculptor who slipped with his chisel they've
tried to stick bits back on in a desperate attempt to rescue it.
It's fun for a bit, and fans of Lara will welcome this new addition
as a breath of fresh air. Fans of the genre who want a bigger and
better, more fulfilling package, had better steer toward Prince
of Persia or God of War (God of War for personal preference because
it has more blood and boobies and, well, Kratos). Let's hope, and
pray, that Crystal Dynamics are listening, and that one day they
get it totally right again, because, let's face it, who doesn't
love Lara?
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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