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Naughty Dog, the developers behind Jak II: Renegade, have named
themselves inappropriately, because they’ve been anything but naughty.
They redefined the platform genre with the wonderfully entertaining,
challenging and enjoyably frustrating Crash Bandicoot (which I completed
within a few weeks, much to the chagrin of my friend who had been
trying to beat the tougher levels for months!) Whilst other developers
went on to create more of the same with largely uninspiring sequels,
Naughty Dog went on to redefine the platform genre for a second
time with the legendary and classic Jak & Daxter. Then Insomniac
Games created a whole galaxy for us to explore with Ratchet & Clank,
a game that evolved and outclassed the Jak & Daxter experience by
providing a range of planets to travel to and all manner of weapons
and gadgets to use.
Whilst
Ratchet & Clank has been the perfect fare to tide us over, Naughty
Dog has been working long and hard on Jak II and it’s been worthwhile
– they have succeeded in redefining the platform game genre for
a third time (surely a feat unparalleled by other developers), because
Jak II is no longer just a platform game; it’s now a massive, sprawling
action adventure with bucket loads of variety, a very strong plot
and more larger than life characters than you can shake a talking
monkey parrot at (I’ll explain later, don’t worry!)
I'd
like to re-emphasise what I said just now: Jak II is not a platform
game. I don't care if you hated Jak & Daxter (surely impossible)
and you don't like platform games, every PS2 owner needs to play
this. It's revolutionary in every way and manages to succeed where
the admirable but sadly unpopular Haven: Call of the King failed.
You see, Jak II has it all - platform action, high-speed chases
in hover cars, weapons, special moves, dark powers, puzzles, mini-games,
challenging missions and the all-important comedy sidekick, who
gets to flex his action muscles a little in this long-awaited sequel.
When
we last saw Jak, Daxter, Samos (the wise old sage of Jak's village
and the brains behind their operation) and his daughter Kiera (the
feisty engineer who created Jak's various toys), they had unlocked
a massive Precursor door, from which a bright light of unknown origin
shone out. Although what was behind this door is not explained,
we can gather that a Precursor artefact was found and recovered,
because the game begins back at Samos's hut where our heroes are
about to activate it. However, the artefact turns out to be a portal
of some sort from which strange and vicious enemies fly out and
in his haste to avoid attack, Jak sends the pod everyone is sat
in flying into the portal. Speeding into oblivion, the pod is destroyed
and Jak and Daxter are separated from the others. The next thing
they know they're in a big city surrounded by strangely dressed
guards, who seize Jak as Daxter flees helplessly away. Two years
later and Jak has been through hell, subjected to torturous experiments
and imbued with the power of dark eco. The man behind these abominable
tests is Baron Praxis, the power crazed and desperate ruler of this
futuristic city, who is attempting to develop dark eco warriors
to defend against an innumerable enemy known as the Metalheads,
who are gathering their forces for an all-out assault on the fortified
city. Daxter finally arrives to rescue Jak and the two of them escape.
But Jak is changed, a darker version of his former self, much like
the world that he now inhabits.
Gone
are the sandy beaches, jungles and islands of the first game and
in its place a sprawling metropolis bigger than anything from Ratchet
& Clank. This massive city is divided into a number of sectors,
most of which are off limits at the beginning due to Jak not possessing
the necessary passes to get through the forcefields subdividing
the city. But wherever you go the city is bustling with life as
dozens of pedestrians walk around on their daily business and dozens
more fly overhead in an assortment of hover cars and bikes. The
city is also rife with the Crimson Guard, which has armed hover
bikes and tanks too, so you must avoid contact with them or the
alarm will be raised. As you walk around and the hover cars fly
overhead, a prompt appears on the screen. Press the triangle button
and you leap into the air and hang onto the vehicle overhead. Press
it again and you throw the driver of the vehicle to the ground and
take control of it for yourself. This addition to the game world
is pure genius. The city is so huge that traversing it on foot would
be time-consuming and seriously dull, so being able to grab any
vehicle from the constant flow, hop into it and fly off wherever
you like is just fantastic.
Now
astride a speedy hover bike, you can fly around the city. Hover
vehicles have a switch that allows you to change between ground
level and upper level, allowing you to duck and weave your way around
the many pedestrians and vehicles. Knocking over pedestrians (who
always attempt to dive out of the way) isn't a big deal, but knock
over a Crimson Guard and the alarm will sound. The music changes
to become more dramatic and loads of troops home in on your location.
Standing and fighting isn't an option as more and more come in,
but if you're smart and you fly away to a quieter area and hide
somewhere, after a minute or so the alarm is switched off and it's
safe to come out again. You can collide with other vehicles but
this damages them and in time your vehicle will explode if you smash
into too many things. Getting a big, tough car and smashing into
innocent hover bikers is such great fun, as they go flying through
the air and explode on impact with the ground or a wall. It's not
so much fun when the Crimson Guard does it to you, though!
The
graphics in Jak II are absolutely outstanding, I've rarely seen
better on PS2 and they surpass that of Jak & Daxter and even Ratchet
& Clank. The character rendering is superb with silky smooth, natural
animation on everyone, from the random pedestrians to the many quirky
characters you become involved with in your quest for revenge on
Baron Praxis. Jak & Daxter themselves look superb. Jak looks a little
older and his hair is darker, plus he's sporting a cool little goatee.
Daxter is even better than before and although the moments where
Daxter robot dances, moonwalks and pirouettes in celebration of
getting a power cell are sadly missed, this is more than made up
for by the frequent cut scenes that further the plot whilst providing
plenty of comedy moments thanks to Daxter. Surely one of the greatest
game characters ever created, he has all the best lines and a superb
range of comic faces, the subtle nuances of the animation rivalling
any mainstream cartoon on TV.
Meanwhile,
the backgrounds, locations and scenery for this game are stunning,
looking grandiose and gorgeous wherever you go. In the city alone
there is a high-tech area with a river running through it, the old
quarters where buildings are ramshackle and look hastily built,
the shanty town where unstable looking huts sit on rickety piers,
the gardens where bizarre alien looking plants are watered by huge
machines, the port, the quaint looking market town and more. Seriously,
it's massive! Outside the safety of the city lie the ruins of the
old city, now abandoned, desolate and crawling with predatory Metalheads
and the pumping station, a massive machine that covers an entire
island and brings fresh water to the whole city. The forests and
canyons are still there to explore, with new Precursor secrets to
uncover and they look seriously luscious (the Precursors are an
advanced and long-extinct race that left behind some of their ancient
technology when they died out). There is a massive dark eco mining
operation going on too and you must defend a huge mining platform
against invading Metalheads, then go on to sabotage one of Praxis's
underground drilling operations and seal open dark eco containers
before a swarm of Metalheads overruns the area. You also get to
explore the mysterious city sewers, where old secrets await you
and there are yet more locations I won't mention, as I want to leave
some surprises.
Each
location, as well as looking gorgeous, is full of life, collectables
and challenges. There are no power cells left in this future world
and very few of the egg-shaped Precursor artefacts, which you'll
find hidden away here and there but not on the scale of the first
game. They can also be earned by completing side quests. However,
Jak as I said is a changed man and can harness the power of dark
eco, which he now collects from crates and dead enemies. When his
dark power is at full he can transform into a pasty-skinned monster
with sharp claws and an unstoppable rage, where all his kicks and
punches are imbued with purple energy that crackles and envelops
all enemies in his path. These rampages are tremendously satisfying
and as you collect Metalhead skulls the Oracle of the first game
gives you new super powers, the first of which creates a massive
shockwave that instantly destroys everything in its extensive blast
radius. Jak's transformation and the dark eco energy and attacks
all look amazing.
Then
there are the weapons - it's the future, so of course there are
guns and you get hold of one that (in time) provides four different
but equally kick-ass weapons - a futuristic shot gun with a wicked
looking shock blast, a blaster with pinpoint accuracy and long range,
a Vulcan cannon that has an incredibly fast firing rate and decimates
everything in its path and… well, I won't go into details but the
final upgrade is more than worth the wait. Each weapon looks awesome;
the firing effects and explosions are superb and the gun itself
and the way it transforms from one mode to another is very Ratchet
& Clank. Daxter gets to hold the massive gun when Jak is driving
too, which has great comedy value.
The
story gradually unfolds in quite surprising ways, as a number of
plotlines develop and intersect with each other. After escaping
from Baron Praxis, Jak joins the Underground, a group of people
who are plotting the downfall of Praxis, who is a dictator more
concerned with his own selfish interests than the welfare of his
people. It is here that you meet Torn, one of the key members of
the Underground, second in command to the mysterious leader known
only as The Shadow. Jak runs a number of missions for Torn to earn
his trust and use his connections to strike back at Praxis. He also
meets up with Krew, a massively obese petty criminal and smuggler
who is based in a seedy bar at the port and flies around in a hoverchair
with his spindly stick legs hanging through the seat! He runs various
errands and missions for Krew in return for rewards such as weapon
upgrades. Then there is the mechanic, a woman who sounds strangely
familiar (yes it's Kiera behind the curtain although Jak doesn't
realise this until later in the game). Jak runs missions for her
too and in time earns a hoverboard, which he gets to keep after
using it on a dangerous quest. From hereon in you can use the hoverboard
anywhere and it can hover over water or dark eco, plus it's faster
than walking if there are no vehicles to hand. You also enter highly
competitive and dangerous hover bike races, which are superb fun
and set in massive arenas with cheering crowds all around as you
race at death defying speeds.
For
those worried that Jak II doesn't have enough platform action, fear
not - it has bucketfuls and every level is brilliantly designed,
looks amazing and provides a strong and engaging challenge. Rarely
will you complete a level without dying at least a few times; the
difficulty curve is spot on and gives just enough challenge to make
your success feel rewarding without driving you crazy from frustration.
The variety of missions Jak goes on is tremendous and he's not just
on his own this time. As well as solo missions, such as solving
puzzles and negotiating tricky platforms, moving ledges and so on
to collect an artefact, some missions involve other people. In one
mission you must go with Krew's best warrior and cover his back
whilst he takes out the big Metalheads infesting the pumping station.
In another you must protect three of Krew's men as you go into the
sewers to recover a lost statue and the treasure within. You get
to race against an arrogant speed bike champion through half the
city and there are all manner of timed missions, where you must
escort resistance fighters to new hideouts (via high speed chases)
without getting them killed, rescue lurkers (creatures from the
first game, now enslaved by Praxis) and more. Other missions require
you to chase down speedy Metalheads on your hoverboard, collect
and deliver packages and destroy cloaked Metalheads. And this doesn't
even scratch the surface of what's packed in here.
There
are entirely new mini-games and challenges in Jak II, including
various timed events where you must reach an artefact within a tight
time limit, a quick reactions game where you must push the shape
buttons on your controller as they whiz out of a blind soothsayer's
pot (!) and several situations where you are inside a mini-tram
with a powerful cannon that you must use to destroy Metalhead eggs
and flying Crimson Guards in jetpack suits, these parts being from
a first person perspective. The first hoverboard section teaches
you how to do tricks and, whilst obviously lacking the depth of
the Tony Hawk series, it's a good enough game engine to have a lot
of fun with and the tricks are stylish to watch and satisfying to
pull off. The speed bike racing is also a game that stands in its
own right. There are even a couple of levels where you get to play
Daxter solo, I won't reveal too much about them other to say that
in the first Daxter is in constant peril and the way he runs and
flails his legs as he leaps through the air is a joy to behold.
I was happy to die a few times in those sequences, just to watch
Daxter some more!
Whilst
the sound and music are sometimes neglected in games of this type,
they excel here as expected. All of the sound effects are spot on,
the voice acting is fantastic and often laugh-out-loud funny; the
lip-synching is spot on too, really bringing the myriad of characters
to life. The sound of guards calling for back up as their laser
blasts whistle past you and the sound of your own weapons, the explosions,
the alien noises of Metalheads and other foes, the distinctive whir
of every hover engine (the sounds of which vary), it's all here.
And the soundtrack is great - although there are only a couple of
themes for the city (which vary depending on whether you're on foot,
hoverboard or in a vehicle) every area outside the city has its
own distinctive and extremely catchy theme that perfectly complements
the feel of the location and the action at any given moment.
There
is so much more to tell you about Jak II (indeed, I almost forgot
mention the blind, mute soothsayer, a strange old woman who guides
Jak on his quest and communicates through a talking creature that's
a cross between a monkey and a parrot and is surely the result of
a similar accident that changed Daxter into the furry ferret we
know and adore). However, you must see the rest for yourself, as
this is one game that has to be experienced before you realise just
how amazing it truly is. The only criticism I could raise is that
in some levels you must complete large sections without dying and
whilst this is definitely a good thing most of the time (too many
continue points would have made it too easy) occasionally it can
be extremely frustrating when you keep falling to your death and
have to repeat parts over and over. Also, flying around the city
to get from one location to another might eventually get a bit repetitive
but there is so much to see and it's so much fun driving around
bumping into other hovercars that this is hardly an issue.
Any
flaws that do exist are compensated for by the complete lack of
loading times. That's right, you heard me - no loading times. In
a genius move, the game has been designed to create parts where
little is happening and the loading is done behind the scenes. For
example, when leaving the city you must enter an airlock, which
takes a few seconds to open, or a lift that takes a few seconds
to get to its destination. During this time the gameplay is uninterrupted
and the next section loads in whilst you watch the complex airlock
door unlock or the lift descend. The most you will ever wait is
five seconds to restart a mission and this is rare. Even though
this is one of the most complex games in terms of the graphical
detail and amount of moving characters and objects, there are no
loading times. Other developers take note, because we're fed up
with having games broken up by rude breaks all the time (particularly
in FPS games like Red Faction 2, Mace Griffin and Half-Life, which
surely aren't as complex as this.) This design, the overall presentation
and the various amounts of secrets, extras and cheats to unlock,
are the final strokes of perfection.
Jak
II: Renegade is quite simply one of the best games ever made. It's
taken the platform genre to new levels with incredible game variety,
weapons, hoverboards, futuristic hover car chases and an almost
endless list of loving touches and innovation. The graphics, sound
and music are cutting edge, there are no loading breaks, the story
is strong with great characters and a few twists along the way and
the gameplay itself is such a satisfying blend of genres that this
is one of the most entertaining and enjoyable games you could ever
hope to play. This is a strong candidate for the best PS2 game of
2003 and those Christmas releases will have to pull some pretty
amazing rabbits (or in this case, ferrets) out of their collective
hat to beat it. Get this now. You won't regret it.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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