|
Naughty
Dog used to be famous for being the creators of Crash Bandicoot
on the PSOne. At the time, Crash was a groundbreaking and innovative
platform game featuring awesome graphics, fiendish level designs
and incredibly addictive gameplay. Not ones to rest on their laurels,
Naughty Dog are now famous for being the creators of Jak & Daxter,
a game to which all of the above praise applies and much more.
Jak
and Daxter are a couple of inseparable friends living in Sandover
Village, built on a picturesque and idyllic coastline. However,
as teenagers will do, the boys disobey the words of the wise Green
Sage and go exploring on the dangerous Misty Island. Here they discover
two villains up to no good who are setting up raids on nearby villages.
Confronted by a guard, Jak attacks the guard but Daxter is knocked
into a pool of Dark Eco in the process. Dark Eco being chaos itself
in liquid form, when Daxter is spat out of the pool he's gone through
a slight change. He's now some kind of meerkat type rodent and is
pretty upset about it! Seeking the Green Sage's help, Jak and Daxter
are told that the only way to change Daxter back is to visit another
mage far in the North. However, none of the Mage's portals are working
and there's a lava canyon blocking the root on foot. The Sage's
daughter, Keira, has built a flyer that might just get Jak across
the canyon so he can activate the portal in the next village, but
it's going to need 20 power cells to fuel it. And so the adventure
begins.
The
main action is free-roaming platform navigation and exploration,
but there are hidden items and puzzles to solve everywhere. The
main aim of the game is to collect precursor power cells, which
Keira needs to fuel her plane to get you from one village to the
next, in order to activate the portals and be able to reach the
mage in the North. However, there are all manner of obstacles that
stand between you and the power cells, which are highly prized possessions.
Your tasks begin at Geyser Rock, which is a quick tutorial level
to get you going. It explains what everything is and how to use
your moves - you can double jump, spin attack, charge attack and
dive bomb, the latter of which is used for smashing the scout fly
crates. There are also four types of eco (other than the dark eco)
that are used on your quest. Green eco can be found everywhere and
is your source of energy, blue eco increases your speed and allows
you to activate precursor technology, yellow eco allows you to blast
out a volley of fireballs and red eco enhances your strength and
the power of your attacks. The blue eco is particularly cool as
some of the technology it activates is ingenious, but I'll come
onto that shortly. However, the effects of all but the green eco
only last for a few seconds, so you must often be very quick to
make the most of them.
There
are three ways to get power cells - buy them, complete objectives
and collect scout files. There are a number of precursor orbs on
every level (usually at least 100) and whilst the bulk of them are
out in the open, some are very sneakily hidden. They can be anywhere
- in boxes, underwater, high up in the air or hidden beneath objects
and it's your job to find them as these are what is used to buy
power cells from the characters you meet. There are also 7 scout
flies on every level that Keira sent ahead to look for power cells.
However, your enemies have captured them and locked them in boxes,
so you must find and release them. The last of the 7 always has
a power cell.
By
far the most fun part of the game is the many quests, mini-games
and feats that are needed to win, find, beg or steal the majority
of the power supplies. Never before had there been a platform game
as clever, inventive and fun as J&D (still only surpassed by R&C).
The range of things to do is just fantastic. Many of the characters
you meet will give you a power cell in return for completing a task.
The old birdwatcher lady wants you to push a giant Flut Flut egg
off a cliff, the sculptor dude wants you to catch his muse (an evasive
little ferret type animal that you must chase around Misty Island
and is possibly one of the hardest tasks in the game!), the mayor
wants you to reactivate the town's precursor power source and the
sleepy farmer wants you to herd his Yakows back into their pen!
The tasks you must complete are always a lot of fun to do. Apart
from helping people out, some involve negotiating a series of obstacle-ridden
platforms to reach a power cell at the end whilst others are quirkier.
On Sentinel Beach, Daxter decides he wants you to run through a
flock of resting seagulls! Do this three times and they fly away
from the beach, inadvertently causing an avalanche as they pass
a crumbling cliff top, from which a power cell falls. In the Forbidden
Jungle you must line up a series of lenses to direct a beam of precursor
power through them and back to Sandover Village. You must also climb
to the top of a massive tower and once up there you are taken into
the precursor temple in the jungle. This is where you first really
experience the precursor technology. Blue eco vents fully charge
you with super speed and you can activate floating platforms, jump
pads that launch you about 100 feet into the air and a fallen bridge
that gets you to the temple's entrance. There is also a nasty huge
plant to defeat, which is trickier than it looks. The plant's vines
where sticking out of the ground all over the jungle, attacking
you as you passed them. However, once the plant is dead, the vines
die too. There are so many great touches like this throughout the
game.
There
are a number of challenges and mini-games to be faced as well on
your travels. One of the first you will come across is catching
fish for the crazy fisherman in your village. You simply use left
and right to move the net back and forth across the screen, catching
good fish and avoiding the poisonous eels (catch even one of those
and all the fish is ruined). It's a fun little challenge and a nice
change of pace - also the fisherman is happy afterwards, he laughs
more heartily than Long John Silver when he's watching World's Dumbest
Pirates! There are several levels connecting different lands too,
where you fly Keira's A-Grav Flyer across treacherous terrain. In
the lava canyons you must collect water balloons to keep the flyer's
temperature down or it'll explode - there are still crates to smash,
and scout flies, orbs and power cells to collect on the way though,
so don't think these levels will be a pushover. You also get to
ride the giant Flut Flut chick later in the game, which is tricky
to control but again makes a nice change.
There
is one level, the Precursor Basin, entirely carried out on a floating
jet bike. Tasks on this level include a time trial through a trap-laden
obstacle course, speeding through a series of rings, which you must
pass through before they fade away (yep, it's J&D that invented
this now-popular platform game feature), directing big moles into
their holes and curing dark eco infected plants. There are other
times where you get on a flyer of some sort and each one features
cool objectives, tough to reach orbs and is a lot of fun, with the
flyers being fast but very responsive to your control.
The
later levels become more and more imaginative (and even more challenging)
too - the Boggy Swamp, the magnificent underwater Lost Precursor
City, which is jam-packed with nifty technology based puzzles and
tricky platform sections, the dark and spooky Spider Caves and the
slippery Snowy Mountain. Each level is so original and different
to the last, with a new range of tasks to complete that aren't copying
the previous ones, that you will love this game to the end and never
get bored of the action.
Even
by current standards (and considering that J&D is now over 18 months
old), this is one of the most vibrant, rich and colourful games
around. Every level is jam-packed with smooth, detailed, lush and
sumptuous graphics to feast your eyes upon. Everything from the
characters and close-up details to the spectacle of sweeping views,
beautiful skies and distant horizon lines looks wonderful. Also,
there are a large number of very distinctive and different looking
environments to play through, each of which bring completely new
sights. The world Jak and Daxter live in has a very unique and stylish
look to it. The subtitle of the game is "The Precursor Legacy" and
the advanced technology of the mysterious precursors, an ancient
race so old that not even the rocks and plants can remember them,
features some of the most impressive architecture and creative designs
I've ever seen.
Jak
& Daxter has a great story and a great sense of humour too. Never
has there been such a brilliant collection of oddball characters
together in one game before! The characters are all exaggerated
stereotypes, including the Jak's eccentric uncle, the sleepy farmer,
the potty old birdwatcher, the sculpting dude and the fat, nervous
mayor. And these are just the people you meet in your own village!
The rest of the game is full of classic and highly amusing characters.
The enemies all look great too, with a huge assortment of aggressive
wildlife and the hired goons of our aforementioned villains. The
animation is some of the smoothest I've seen, which leads me onto
Daxter.
Although
he doesn't help you in any way, Daxter is one of the funniest game
characters ever invented. He perches on your shoulders and hangs
on for dear life when you do your spin attack. When you're hanging
from a ledge, he'll leap onto it and attempt to help pull you up!
When you die, the last thing you see is Daxter's face looking over
your fallen body, with some kind of wisecrack to make. But best
of all are the power cell animations. Every time you get a power
cell it is celebrated in style (a clever way of not breaking up
the action whilst saving the game). Daxter is just hilarious; he
moonwalks, he does robot dancing, he pirouettes and breakdances
all over the place, he plays air guitar, flexes his puny muscles
and sometimes he'll slam dunk the power cell into Jak's backpack
like a basketball! There are over ten different animations, they
never get boring and always raise a laugh.
The
amazing and accomplished graphics and animation are backed up by
fantastic sound effects and music. The range of sound effects for
crate smashing, punching, the crackle of blue eco energy, the alien
sounds coming from the precursor technology, the noises the baddies
make; they all really complete the experience. The voice acting
is consistently excellent and over-the-top, perfectly fitting the
exaggerated appearances and stereotypes of the characters, with
Daxter being particularly brilliant. The music is also outstanding
with a great range of catchy tunes that aren't even slightly annoying
(as platform game music can often be) and they range from the feel-good
relaxing tunes of the beach and village, to the tense and spooky
music of the jungle and caves, to the exciting themes of the lava
canyons.
I
have no criticisms to raise against Jak & Daxter. Sure, there are
some damn tricky levels where you might fall to your death quite
a lot, but it's only due to a lack of skill on your part and the
last continue point is never far away. Persevere and you'll make
it long before you being to tear your hair out. Also, although Haven
harped on about no loading times a lot, J&D did this first too.
Because the whole series of islands are connected via the flyer
levels there are no loading times as you travel from one place to
the next. All the loading is done behind the scenes, which is a
real accomplishment.
Jak
& Daxter is one of an elite group of games that have been created
and developed with such loving care and attention that it shines
through in every respect. With some of the best graphics, sounds
and music you'll come across on any PS2 games, varied, challenging
and addictive gameplay, a great sense of humour and larger than
life characters, Jak & Daxter remains one of the very best games
(let alone platform games) that you can buy and is an essential
purchase for everyone. This is gaming at its purest and I defy you
not to fall in love with it as I have.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|