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That memorable duo Jak & Daxter, are back once again to show all
the pretenders to the platform action adventure throne just how
it's done. Step forward once more then guys and take a bow, because
Jak 3 manages to somehow surpass its predecessors and become the
best instalment of one of the most outstanding series in gaming
history.
Instead
of being greeted with a start screen, we get a cinematic and rather
surprising introduction to Jak 3. The story begins with our heroes,
plus that talking parrot-monkey guy, being stranded in the desert
on the orders of the Council of Haven City. As the unlikely trio
trudge through the desert wastelands, we see a couple of flashbacks
that explain exactly what happened. Many of the Metalheads survived
and mounted the heaviest attack yet against Haven City, which is
now in crisis. The palace has fallen and the council blamed Jak
for the mess. Now exiled and left to certain death, our heroes collapse
in the heat of the sun, only to be found by desert warriors, attracted
to a homing device that Ashelin, one of the main characters from
Jak II, placed with Jak. Waking up inside the confines of a huge
city, Jak now faces a whole new challenge and has a big new area
to explore. However, this is just the beginning of his most exciting
journey and his biggest challenge yet.
Never
ones to be satisfied with leaving the format alone, ace developers
Naughty Dog have taken steps to evolve the genre even further. For
starters, we now have the desert fortress to explore and a massive
area of desert beyond it. Jak and Daxter face a range of tasks and
challenges during this first part of the game that add in even more
variety to the mix. There are arena battles to be had against brutal
warriors whilst keeping out of the way of rising lava for starters.
Once into the main area of the desert fortress itself, you'll find
a more primitive look to the buildings, which are carved from stone.
Every citizen here is armed too, so if you attack anyone they'll
attack you right back. It's quite funny to get a number of people
shooting and then run so that their shots hit other people and get
a big firefight going!
Instead
of the flying cars, there are now strange creatures called leapers
to ride on, big lizards that run on their hind legs and can jump
quite high. There are ring races to be had, as well as plenty of
mini-challenges here, where you must find the hidden artefacts before
the time runs out. The nice thing about these is that you can have
a crack at them any time, just as in Jak II and you never have to
bother, but you need the artefacts to unlock the secrets, many of
which have a direct effect on the gameplay this time. There are
many cool mini-games that you must beat once and then can come back
to for fun or to go for the bronze, silver and gold awards (which
give you more artefacts). One sees you using a gun to shoot various
targets that fly up out of the sea (the fortress appears to be on
the edge of the desert!) and then back down in a range of patterns,
while another has you timing presses of the four shape buttons to
catch the shapes on screen that are flying in from four directions.
This game is simple at first, but try getting to a score of 1000
when you are only allowed to miss four times - it took me a while,
I can tell you!
Once
outside the fortress, you get to use a range of desert buggies to
traverse the sprawling sandbanks and rocky mountains beyond. The
buggies are great fun to use and the handling is quite tricky at
times, but in a good and realistic way - the buggies bounce convincingly
on their suspension and skid authentically through the sand, just
like in any good sand buggy racer in fact. There are enemy vehicles
to shoot, races to be won, you can turbo boost and different vehicles
have different weapons to use. One of them, the Dune Hopper, can
jump a long way too, allowing you to reach places that were inaccessible
before. There are plenty of missions that take place out in the
desert and a surprising amount to discover. One of the early missions
is superb, as you must take down three massive metalhead behemoths
that are charging around the desert like huge dinosaurs! Seriously,
these things look really impressive and if you get in one's path
it knocks your vehicle flying into the air. Another mission pits
you against the clock to rescue four stranded explorers before a
raging sandstorm kills them and you in the process. Yet another
sees you heading deep under a mountain to destroy a metalhead nest,
which you must then escape from before you're poisoned by deadly
gas. The variety just keeps on coming.
There's
no lack of platform sections in Jak 3 either - in fact, some of
the toughest and most imaginative challenges yet await you. One
of the first takes place near a volcano. You must negotiate a series
of platforms and bars in a slight throwback to the 2D days to get
up the inside of the mountain, then you find a glider that you fly
around a long route of rings to get enough speed to reach the volcano
itself. Here you find a massive temple to explore, packed with tricky
challenges. Once you get your hoverboard back you'll find levels
that mix the platform action with tricky routes to traverse and
there's plenty of grinding and dodging of pits to be done too. Other
levels take you deep into the sewers of Haven City and one takes
you to the abandoned eco mines of old. Each level brings you new
obstacles and challenges, keeping things very fresh throughout.
The
range of different missions and gameplay variety far surpasses even
Jak II, making Jak 3 unparalleled for the amount of different styles
packed into one game. And for every one mission or type I've mentioned,
there's about five left for you to discover yourself! One of the
best enhancements is the addition of more sections where you play
as Daxter. That's right, it's what all the fans wanted and, well,
we got it! Daxter gets his own platforming sections, which can be
very tricky in places, as well as some of the most fun parts of
the game. One section sees you driving up to catch wild leapers
in the desert. Get close enough and Daxter leaps out of the buggy
and onto the back of one, which you must then direct back to a pen.
The catch? It's so fast it's insane and it's seat of the pants action
all the way. Of course, that's slow compared to the section where
Daxter jumps onto a missile that fires off around Haven City's port.
You have to guide the missile around to build up its charge and
this really is insanely fast. In fact, it had me crying out on a
number of occasions as the missile slammed into a wall or obstacle!
As Daxter whips past a nearby guard yelling "crotch rocket flyby!"
you can't help but think that this is how much fun all games should
be.
Everything
is beefed up too - the weapons now have new attachments that give
you 12 different weapons to play with, which you can switch between
using a beautifully designed control system that utilises the d-pad.
Jak gets new dark attack powers as well as receiving the power of
light, which he can use to heal himself and create a shield, amongst
other cool abilities. There are a number of different buggies to
collect and that shooting gallery is back for extra frustration
- with an added extra of Ratchet and Clank themed courses to try
out as well! That brings me to the secrets, which range from fun
things like big head mode, bad weather and speeded up cut scenes
to useful things like extra vehicles, enhanced weapon damage and
increased ammo capacity. You can even unlock a menu that allows
you to view any cut scene or replay any level too, plus things like
behind the scene sketches and 3D model viewers for all three Jak
& Daxter games. It really is packed full of extras.
Graphically
the standard is much the same as with Jak II, which is definitely
pushing the PS2 to its limits. If anything, the cut scenes are even
slicker than before and there are plenty of them. As usual there's
a strong story and a razor sharp script, with Daxter hogging most
of the comedy moments. In one scene Daxter stands under a leaper,
saying how he saw it eat some rats earlier, then the leaper tries
to eat him and we are treated to watching Daxter screaming and trying
to get out of the leaper's mouth in the background whilst Jak is
briefed on the next mission. It's cartoon comedy at its finest and
the laughs keep on coming. Daxter is as funny and lovable as ever
and the humour is just as fresh and genuinely amusing as it was
back in the first game.
There's
even more of a range of locations to see in Jak 3 and each one is
jam packed with all manner of details. In the desert fortress area
there are market places with urns and fruit stalls to smash; even
locations like the sewers and eco mine are full of scenery detail
and interesting designs. The temple looks very cool too. Back at
Haven City, it feels weird to revisit familiar sights that before
were bustling with citizens but are now ruined, half-destroyed and
crawling with metalheads, not to mention the surviving Krimson Guard
forces, who aren't giving up control of what's left of the city
without a fight. There is a little jerkiness at times but this is
barely noticeable and with so much going on, it's totally excusable.
When driving vehicles (flying cars are still here to grab), racing
on buggies or rushing about on the leaper it's silky smooth all
the way. We get to see some quite alien landscapes too, as the metalheads
are converting parts of Haven City into what seems to be their native
habitat and it's all very bizarre looking. There's plenty more that
I don't want to spoil - suffice to say that there really couldn't
be any more variety in locations and each one is more imaginative
than most games ever manage.
Whilst
Jak 3 brings us new variations on familiar musical themes, it also
creates plenty of new ones to accompany the many places we visit.
Musically, Jak 3 somehow manages to again surpass the others in
the series with some of the most exciting, haunting and catchy themes
and melodies yet. All the sound effects are spot on as per usual
and the wide cast of characters, new and old, are voiced as convincingly
as the best TV cartoon shows around - and I'm thinking more Futurama
than Pokemon! It really is a class act in every respect. The story
brings back most of your favourite characters from Jak II in one
form or another too, so look out for those familiar faces. If you
have the time, it's worth playing through the first two adventures
again, Jak II in particular, just to see the progression of the
games and remind yourself of the plot.
As
was the problem with my Jak II review, there is simply far more
packed into Jak 3 than I could ever possibly cover. Nor would I
want to spoil all the surprises. The loading times are again non-existent,
hidden behind smoothly animated airlocks and some quite impressive
lift sequences too. The only criticism that could be raised is that
some sections might frustrate as you mustn't die for large segments
of the game, returning to the last continue point if you do. However,
the game is always fair to my mind and I welcome the challenge;
as I said with Jak II, if the continue points were much more frequent
the tension would not be there and it would be a bit too easy. As
it is, the difficulty curve, like every other aspect of the game,
is as close to perfect as you're ever likely to get.
Jak
3, like its predecessors, is quite simply a gaming masterpiece that
surpasses every game that has come before it and takes the genre
to new levels. Stunning graphics, an amazing range of highly imaginative
and sprawling locations, endless variety, engaging and challenging
gameplay, loads of mini-games, cool weapons, super powers, vehicles,
races, a grand and exciting storyline, great music, superb voice
acting and plenty of humour… did I forget anything? Probably. Jak
3 is simply too good for words and an unmissable experience for
every PS2 owner. Now if you'll excuse me, I have the sudden urge
to hear Daxter yell "crotch rocket flyby!" just one more time!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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