|
Anyone who's spent any amount of time in an early nineties video
arcade will remember a few things. For me, apart from the general
ambiance of those grimy dens of iniquity - the sound of countless
10p's hitting tin, the smell of stale smoke and honking ashtrays
and the shady looking guy that irritably removes himself from his
Perspex cubicle, within which he is viewing a tiny, black and white
showing of Neighbours, to help some kid retrieve his 50p from the
hungry stomach of Operation Wolf - the most memorable part of any
arcade visit was joining the queue for Street Fighter II. The gamut
of emotions; soon I'm gonna be facing one of these guys in front
- do I have the skills? Which side am I gonna be on, 'cos I can't
dragon punch on the left? How long can I hold it together for these
guys behind? Am I destined to become one of those dejected losers
that spends their 30p's worth getting trounced?
A
decent stint could have you talking for the rest of the day, as
you walk along to the next arcade with a face full of greasy chips
"Dith you thee how I dwagon punthed him…gulp…out of that flying
kick?", "Who do you reckon is better, Ryu or Ken?" My reign was
short however and although SFII lasted for a long while at the top
of the pile, there came a time when you no longer needed to queue
on a Saturday afternoon - and a sad day that was. Indeed, if you
happen to find an original SFII stand-up in your local arcade nowadays,
complete with the little plastic strip at the bottom of the screen
detailing the characters' special moves, you might throw in a few
tens, you might perform a few practice dragon punches, you might
sigh as you hear the roar of that little plane as it zooms across
the screen, you might nod in remembrance as the announcer counts
down to fight, you might give yourself a mental pat on the back
and punch the air, as the animation slows slightly when you deal
your death blow, you might watch Ryu walk that endless road into
the sunset for the first time in ten years, you might even walk
away from the machine with a tear in your eye, as you pay homage
to the greatest arcade game ever made. But then again you might
not, especially seeing as Capcom's classic, and all it's incarnations,
has been compiled onto one disc in honour of a decade and a half
of existence. Step forward Hyper Street Fighter II: The Anniversary
Edition and join the ever-growing ranks of SFII spin off titles.
A
potted history is probably in order here to separate your Championship
Editions and Hypers from your New Challengers and Turbos, as the
huge range of versions (not to mention the numerous home-made hacks)
added over the years will have your head spinning sooner than you
can say hadoken (meaning 'moving wave punch').
Released
in '91, SFII: The World Warriors saw the original eight characters
battle it out with only one colour scheme each. Ryu and Ken played
identically and, despite rumours, playing as the bosses was impossible.
SFII Champion Edition, a.k.a. Dash, released later that year added
the bosses as playable characters and gave us the option to play
as the same character, giving rise to an extra outfit for each character.
It's here that Ryu and Ken diverge, becoming ever so slightly different.
Hyper Fighting followed in '92, upped the speed and gave a few extra
moves to the less played characters. Super SFII: The New Challengers
introduced us to Cammy, Deejay, T.Hawk and Fei Long, as well as
changing the characters' avatars, then the following year brought
us the final in the illustrious series, Super SFII Turbo. Super
special moves were added to the by now industry standard mechanics,
Akuma was thrown into the line-up and you no longer had the joys
of barrel bashing and automobile annihilation to break up the battles.
Anniversary
Edition fuses all these incarnations into the best SFII compilation
ever, allowing matches previously only to be dreamed about, such
as original Ryu versus a heavily changed Super SFII Turbo Ken, complete
with flaming dragon punch or non-teleporting Dhalsim against super
special piledriving Zangief. A number of speeds ranging from snail
to cheetah are available for those who were used to a particular
quickness and, thankfully, the load time is almost non existent,
making for fantastic playability and a niggle free shot of nostalgia
straight to the heart. As if that wasn't enough, Capcom have thrown
in the classic Anime 'Street Fighter II: The Animated Movie' in
which a laughable plot is filled out with a number of superb fight
scenes backed by some of the most tremendous guitar work in living
memory (listen out for 'Late For The Execution' on Ken's car stereo).
Notably absent however is the Chun Li shower scene - oh well, I
suppose it was a touch on the raunchy side.
This
marvellous compilation will bring back wondrous memories of your
youth and warm your heart to the very core. It's complete, enjoyable
and perfect in every way. If you have a soft spot for SFII you need
this piece of history, if not, it doesn't compete in today's world
of beat-em-ups and you shouldn't bother. Hyper Street Fighter II:
The Anniversary Edition is, simply put, the best thing since Chun
Li's legs - and how can you miss out on that?
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
|