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Chapter
One - The Boy Who Lived… There are still a surprising number of
people who haven't read a single Harry Potter book. I doubt many
of those people are reading this review, but if you haven't yet
dipped into the magic of Harry's wizarding world, then pick up a
copy of the Philosopher's Stone, if for no other reason than to
read the first part of the greatest literary phenomenon in recorded
history.
Harry
Potter and the Chamber of Secrets is the second book in J. K. Rowling's
series that chronicles the adventures of Harry Potter as he attends
seven years at Hogwarts School of Witchcraft & Wizardry, learning
how to cast spells and become a fully fledged wizard. This story
took a darker tone than the first book as Harry is warned of great
danger at Hogwarts by the bizarre house-elf, Dobby. As the school
year progresses, a number of students are the subject of attacks
that leave them entirely petrified (like statues), and the only
clue is a scrawled message about the Chamber of Secrets being opened.
Events transpire that make Harry look like the person responsible
for the attacks and so it's up to him and his friends Ron and Hermione
(pronounced Her-my-oh-nee) to uncover the real culprit before someone
is killed.
The
game is based upon the film that is based upon the book, meaning
that the visuals stick closely to what you've seen on the big screen.
The graphics are sumptuous, packed full of details and lovely touches.
The green fields and sunny skies around the Weasleys' house, the
cobbled streets and uneven, intricate architecture of Diagon Alley,
the fascinating range of strange and wonderful objects and creatures
that fill the shelves of the various shops, the grandeur of the
magnificent Hogwarts Castle and the sweeping spectacle of the huge
halls and rooms within are all lovingly recreated. You'll recognise
everything; the Gryffindor Common Room, the boys' dormitory, the
library, the greenhouses, the castle grounds, classrooms, Hagrid's
cabin and there are plenty of new locations that all look just as
wonderful. As well as this there are enough wizards, witches and
pupils wandering around the various locations doing their own thing
to complete the atmosphere. The likenesses of the characters are
good; they're not quite the spitting image of the on-screen actors
but they certainly look the part and are easily recognisable.
The
sound effects are very good, especially the various spells you can
cast, but the voice acting is unfortunately marred by the boy who
plays Harry. Hermione is a bit dodgy whilst Ron is excellent and
very similar to the real thing, but Harry sounds nothing like Daniel
Radcliffe (Harry in the film) and his voice just doesn't suit the
character of Harry Potter. The casting director needs a good talking
to for badly miscasting this role and to add insult to injury, Neville
sounds much more like Harry than Harry does! This is a real shame
as Harry naturally gets the most dialogue and it really does interfere
with the sense of authenticity. However, everyone else is pretty
good; Snape, Lockhart, Dumbledore, McGonagall, Draco, the Weasleys,
Nearly Headless Nick and Hagrid all sound a lot like their film
counterparts. With an outstanding dynamic soundtrack from John Williams
(sounds very Star Wars at times, especially when you're flying)
to round things off, this game sounds as great as it looks.
Harry's
adventures as a second year begin at Ron's house. After Ron, Fred
and George get a bit of a telling off from Mrs. Weasley for stealing
their fathers' illegal flying car, the game begins. This part is
a nice gentle tutorial where you learn the Knockback charm, a staple
of the game. This is used for blasting objects and enemies and you'll
fire hundreds and hundreds of these spells throughout the game.
Many objects such as barrels, pots, mushrooms, shrubs, vases, buckets,
glass jars, ornaments and much more can be blasted. They will either
break or wobble and goodies come flying out of them. Bertie Bott's
Every Flavour Beans normally come out, which can be collected and
used to buy goodies at Fred and George Weasley's secret shop in
the Gryffindor Common Room. Other imaginative sweets and food are
used to top your health up, including chocolate frogs, which must
be stunned before you can eat them. Make sure you blast objects
repeatedly, as most contain at least 2 or 3 treats.
Once
you've got the hang of this, it's out into the back garden for a
spot of denoming. Gnomes are horrid little leathery creatures that
are common garden pests for wizards. They must be shot and stunned
with a knockback charm and picked up by the feet. You must then
swing them around at high speed (to make them dizzy) and fling them
out into the fields beyond the garden! This part of the game is
a really amusing little mini-game with targets in the field to hit
(a scarecrow and haystack) and distance records to set. This mini-game
is also available at Hogwarts, where you can lob them off the castle
roof or into the lake!! Is this cruel? Not when you see the ugly
little blighters it isn't! Besides, they're tough and can survive
pretty much anything.
Next
it's off to Diagon Alley and there's a fair bit of exploring and
puzzle solving to do here. The gameplay varies well and you are
given various objectives to carry out. You end up in a dark wizard's
shop when travelling by floo powder goes a bit wrong (this is a
means of instant transportation using fireplaces!) and there is
plenty of exploration needed to find your way out of the shop. Here
you learn the Lumos spell and how it can be used to discover secret
passages - use it often, as there are plenty of secrets to discover!
Hedwig also makes an appearance; you can call him to you and then
feed him so he'll help you out.
Once
on Diagon Alley you must buy a copy of the Standard Book of Spells
Grade 2 to learn the technique of maximising your spells' power.
This allows you to blast barrels you couldn't break before, to clear
paths and collect coins. You must explore the shops and their secret
passages thoroughly to gather all of Ginny's belongings that she
lost on the way to Diagon Alley (it's that floo powder causing problems
again!) After this, it's onto Hogwarts where many adventures await
you!
The
gameplay of Harry Potter is very enjoyable. The mixture of exploration,
puzzle-solving, combat, action and flying is one that works very
well. Once at Hogwarts you will find that the castle is just as
massive inside as it looks from the outside and it's complete with
the moving staircases too! There are many places to explore and
you are free to roam around in places that have nothing to do with
your classes or objectives. There are secret passages, short-cuts
and alternative routes all over the place and it's great fun discovering
them all. Your time at Hogwarts is split between freely exploring,
attending classes and sneaking around during the night on various
quests. The classes and quests are good fun, if not hugely challenging,
but this game is aimed at kids after all. You can even race other
students on broomsticks, flying around the whole castle and its
grounds! During the race, take a glance at the impressive scenery,
it really does look nice and the way Harry's robes whip and flap
in the wind is very well done. The classes are also challenging
and often adventures in themselves!
Once
you get hold of your own Nimbus 2000 broomstick you can fly around
the castle, grounds and lake whenever you like. However, it's not
quite as free as you might think, as invisible magical barriers
stop you straying too far and you can only land your broom in certain
places. Quidditch is a lot of fun and quite exciting, but again
it's a lack of freedom that spoils it slightly. Whilst the match
goes on you are forced to follow the golden snitch, which leaves
a long glowing trail and massive gold circles in its wake! This
is not quite as sneaky and hard to spot as your traditional snitch.
You must fly through the rings to increase your broom's speed until
you are able to get close and activate a speed boost. Once you are
near enough the snitch, the view switches to a close-up in front
of Harry and you must swipe at the snitch until you catch it. And
keep out of the way of those bludgers, or they'll knock you senseless
- don't ask me to explain the rules of Quidditch, if you want to
know them then read the books! As fun as this is the fact that you
are not allowed to watch the match and search for the snitch is
a bit of a let-down, I think it would have been better if you could
have hovered around the pitch, watching the match and hunting for
the snitch before spotting it.
There
are a few other things that let this game down and stop it from
being as great as it could have been. Firstly are the intrusive
loading times, which although not too long, can be quite frequent.
Some sections (such as the main area of Hogwarts) don't have any
loading breaks at all. But going into the Common Room, herbology
greenhouses and other locations causes quite frequent interruptions
and the library needs two loading times to get in and another two
to get out. This spoils the flow of the game a bit and when compared
to Haven: Call of the King (which is almost as good as this graphically
and has no loading times at all,) the loading seems a little excessive.
The
only other main problem is one of authenticity - for avid fans of
the books this might be a bit of a let down. Whilst the film has
to change things and take short cuts due to time restrictions, the
game could have been much more faithful to the book. However, it
changes things quite a lot and the changes are sometimes not at
all in line with the world of Harry Potter. There are cut scenes
throughout the game (done in the game's graphic engine and not FMV
unfortunately) that play out key moments from the book, but there
is a lot missing and there could have been a lot more.
An
example of the extra stuff that works well is when Harry and Ron
crash the flying car into the Whomping Willow. Quite a long section
follows where Harry has to dodge parts of the living tree and fend
off various woodland nasties before a big confrontation with the
Willow, which is holding Ron captive with in one of its branches.
This is a great section of the game and works really well, giving
us a chance to move through the outskirts of the Forbidden Forest
and expanding nicely upon the book without changing anything too
drastically. However, when they approach the castle, Professor Snape
catches them. In the book he takes them to his office, fetches Professors
McGonagall (Gryffindor House Captain) and Dumbledore (the Headmaster)
and tries to get Harry and Ron expelled. In the game he tells them
to get up to their common room and says that he will deduct house
points if he catches them out so late again. Snape would never be
so kind - he hates Gryffindor students and especially Harry with
a vengeance! It is totally out of character for him and spoils the
realism quite a lot.
Another
example is the Defence Against the Dark Arts lesson, where Harry
goes on a quest that pits him against floating spiked balls, fire
breathing statues, imps, fire crabs and a dangerous gargoyle. There
would never be a class that would be so dangerous and so this part
of the game comes off as contrived and pretty nonsensical (he goes
through all this just to get hold of a spell - whatever happened
to just teaching the kids!) Yet another example is Hermione asking
Harry to go to the library in the dead of night, pick up a book
and then go to the herbology greenhouses to get hold of a spell
book that happens to be lying around there. And why? To rescue Neville
from behind a tapestry where he is stuck! As if Hermione ever needed
Harry's help casting a spell or used him as her personal errand
boy. Lastly, Harry discovers Nearly Headless Nick who has been petrified,
but Harry's on his own, there is no big moment, there is no writing
about the Chamber of Secrets and he doesn't even bother telling
Hermione and Ron until the next day. This is such a big move away
from such a pivotal moment in the book (and film) that it's pretty
unforgivable.
This
kind of thing happens throughout the game and really detracts from
the illusion of being in Harry's world. Other quibbles include rarely
meeting any of the other Gryffindors in the common room (other than
Neville), all the beds in the dormitories being empty all the time
(even when Ron has gone to bed!) and a complete lack of moving pictures
on the walls. Finally, remember that this game is for children so
it's mostly quite easy and also not the longest game ever. It'll
take the kids a while to get through but us grown-ups will fly through
it with little to really challenge us.
Despite
a few flaws and big plot changes that don't make sense, Harry Potter
and the Chamber of Secrets is a very enjoyable game that perfectly
captures the essence the wizarding world we've come to know and
love. The graphics are wonderful and full of lovely touches, the
sound, music and voices complete the atmosphere and the varied gameplay
combined with the freedom to explore makes it engaging and playable.
It's a bit easy and a touch short, but the children will love it
as much as they loved the film.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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