|
Ever
had the kind of day that just keeps getting worse, where you realise
it was a terrible mistake to get out of bed? Well, whatever your
worst day was, Gordon Freeman has it beaten. Within an hour of getting
to work he finds himself fighting his way through a massive underground
laboratory that has been half-destroyed and is infested with bizarre
alien organisms intent on killing every human they can find.
Half-Life
started out on the PC several years ago, so why would such an old
game warrant conversion to the PS2? Because it's timelessly brilliant,
that's why! Unlike games such as Quake III and Unreal Tournament,
Half-Life has an excellent one-player adventure and it is this that
will keep you going for some considerable time. You are Gordon Freeman,
hapless scientist turned commando. The game begins in a sequence
that would not be out of place in a film, as you ride an automated
tram that takes you deep into an underground research facility.
Once you arrive, you are greeted by the security guards and your
colleagues as you make your way to the locker room and put on your
protective radiation suit. As you head to the lab, you overhear
snippets of conversations between other scientists that do not bode
well and the scientists you are working for do not seem confident
that their experiment will be successful. Unfortunately, their doubts
prove right and a massive explosion rips through the complex, creating
some kind of dimensional vortex that allows a host of alien creatures
to materialise in the lab and go to work destroying and mutating
the helpless scientists and inept guards. As the only person with
a suit on, you are the best hope of fetching help and so you set
off to try and reach the surface, but many surprises await.
If
it sounds intriguing so far, believe me it is. The story that unfolds
as you progress through the game is excellent, with a couple of
great twists towards the end too. I don't want to say too much more
and spoil the surprises, but let's just say aliens aren't the only
enemy you have to worry about, someone much closer to home is determined
to keep a lid on the accident at any costs.
Despite
its age, the graphics and sound in Half-Life are outstanding, including
highly realistic looking people and detailed environments. The graphics
vary throughout the game and the scenery changes quite dramatically
as you move through the complex. The sound effects for the weapons
are booming, the aliens sound creepy and the voices are very good
too. One of the most ingenious parts of the game is the usage of
the scenery to move around. Because the complex has been damaged,
you often have to seek alternate routes when doors and corridors
are blocked. You will find yourself crawling through air ducts,
jumping across pipes and precarious ledges and smashing through
windows to name a few, creating an even greater sense of claustrophobia
and realism. The routes are not always totally obvious, but once
you get used to looking for ducts and ledges within reach, you shouldn't
find yourself with nowhere to go. There are also various tasks to
perform and puzzles to solve throughout the game, such as activating
machinery or unlocking security doors that take a bit of thought
and these added elements of puzzle and strategy serve to increase
your interest in the game, without causing undue frustration or
confusion.
"Get
to the weapons!" I hear you cry. Very well. Half-Life has arguably
the best arsenal of any FPS, beating the likes of Halo, Quake III
and even Unreal Tournament. Pistol, shotgun, crossbow, magnum and
assault rifle are all here, the latter of which fires grenades as
a secondary function. The magnum is very satisfying to use as well
and will drop most enemies with one shot. The rocket launcher can
fire straight ahead or follow a projected laser, which you keep
on the target as the rocket flies towards it, a very handy and original
feature. All very standard so far though, right? Well, once you
get hold of the grenades, trip wire mines and remote control explosives
things become a little more fun. Later in the game you will also
get your hands on a couple of alien weapons and two nuclear powered
prototype guns that are super powerful. The arsenal is so varied
and well rounded with each weapon being easy to use and realistic,
maximising the fun of a good killing spree.
I
would also like to mention that this game is huge and very tough
towards the end. The difficulty curve is perfectly pitched so you
will make progress but die plenty of times on the way. But the sheer
scale and size of the game is truly awesome and I applaud its designers
for providing such huge, varied, clever and enjoyable levels to
play through, not to mention the way things suddenly change towards
the end of the game (not to mention because I don't want to spoil
it).
Half-Life
on the PC is still one of the best multiplayer experiences around,
but unfortunately what has been brought to the PS2 is merely tacked
on so people won't complain too much. There are only ten small arenas
to fight in with only two players, thus removing most of the interest
of deathmatches.
There
is also the welcome addition of 'Decay', a two-player co-operative
mode. You and a friend can play the roles of two female scientists
who are in the chamber below the one where Gordon is when the accident
occurs. You then embark upon a series of missions that require you
to work together to succeed and involve a great blend of shooting,
skill and puzzle solving like the main game. This further serves
to expand the Half-Life story and introduces new characters. The
range and difficulty of the missions is generally pitched just right,
but the lack of an in-game save feature means that you can end up
playing through the first part of a mission over and over again
because you keep dying at a certain part and this can get very tedious.
Still, it's a great bonus extra and as with Halo, it's a lot more
fun with a friend to keep you company.
Half-Life
will forever be remembered within the ranks of Doom, Unreal Tournament
and now Halo as being a groundbreaking game that brought innovative
new ideas to the genre. It is a graphically excellent shooter with
a superb arsenal of weapons, massive levels, challenging and intelligent
gameplay, a great story and plenty of variety and surprises to keep
you hooked until the end. The multiplayer mode on PS2 isn't worth
bothering with, but the addition of Decay more than makes up for
this and so Half-Life on PS2 is still worthy of a perfect score.
Reviewed
by Geoff Holland for AceGamez (All Rights Reserved).
|