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I often dream about how fantastically cool it would have been to
have learnt an instrument such as the guitar at an early age, so
in present times I could impress people with spontaneous riffs and
little jamming sessions. It could be a sure fire way to an easy
lay too. Hey baby, check out my manly fingers, watch them as they
make their way around the neck - and if music is the food of love
baby, then we're both going to have a good time tonight. Still,
that's just a dream, and the only talent I seem to have been blessed
with is a good imagination, which, incidentally, only allows me
to dream up talents that I don't actually possess. Looks like I
got the short straw. Again!
Does
Guitar Hero grant me the power to achieve that dream? No, it doesn't.
What it does grant me, however, is to feel superb as I stand there
and hit all the right notes - hitting all the right notes and hearing
the song in full swing, I should add, because successfully playing
and hearing the solo to Killer Queen is all I need to put
me in a very good mood. Some would argue that the game does, to
some extent, teach you how to play the guitar. That's not entirely
true, but it does get you changing notes up and down the neck quickly
and I suppose the key to proper guitar jamming is being fast with
your fingers.
Comparisons
aside, if you treat Guitar Hero as a game then you're not going
to go far wrong. As you may have gathered, Guitar Hero comes with
a guitar controller; it's about two thirds the size of a regular
electric guitar and supposed to look like a Gibson model. In fact,
expect to see Gibson endorsements everywhere; a very clever marketing
strategy, I must say, as it almost worked on me! Before I go into
detail about it, take a look at this picture
of the guitar controller. As you can see, you have five different
coloured buttons on the neck; these are called frets for those musically
disinclined among you. The button in place of strings, where you
could actually strum on a real guitar, is called the strum button,
which can be strummed either up or down, making the guitar friendly
for lefties as well as right-handed folk. Oh, and you see that whammy
bar? Well, you can alter long notes with that - it's a bit of a
novelty but it's there all the same. Now you know your way around
the controller, let me tell you how to use it.
Cue
I Love Rock And Roll
Now,
like the controller, it's probably easier if you see the game in
action before I get into it, so check
out this screenshot. Much like a dance game the notes appear
on their corresponding lines, in this case matching up with the
position on the controller itself, so in theory you only need to
know the position of the note and not the colour. Playing the notes
isn't easy though, even on easy mode. The learning curve isn't too
bad however and you'll pick up the basic principle after a few bad
attempts. Although, I will say, after you master easy mode the game
gets guitar smashingly hard as you climb up the difficulty levels.
Don't fall to temptation though, because you don't want to break
your swish new Gibson!
Now,
when it comes to playing the notes, all you have to do is hold down
the button before the corresponding note comes up and then strum
your strummer on the actual note in time with the both the tune
and the visual display. Knowing the song is a major plus in this
game, as timing is everything. So, for double notes, say green and
red, you just hold them both down and strum as they come. Of course,
it's not all plain sailing, because you're switching notes really
quickly as you get into the thick of the song. If, for example,
you have a line of blue notes coming up, you can simply hold the
blue button down while strumming away, so you don't get punished
for holding any of the frets down - only if you actually strum that
fret on the wrong colour, or when there are no notes there at all.
When long notes approach, you have to hold the fret key down and
strum as normal - but you have the keep the fret down for the duration
of the note if you are to get maximum points. Why not whammy away
during that long note too?
There's
just one last thing that adds another level of enjoyment to the
gameplay; sometimes you're given notes that look like stars. These
are sequence notes and if you successfully play them all in sequence
you build on your Star Power meter. Once you have a full bar, you're
told that your power is ready. To activate the power, get this,
you just jiggle your hips and throw your guitar up a little and
the motion sensor picks up on this, making everything on-screen
sparkle! Now you earn double points on whatever you play. and Star
Power aside, as long as you don't miss any notes your points gradually
climb from x1 to x2, x3 and then x4, but miss a note and you're
back to x1. However, if you use your star power when you're at x4
then you can multiply your points by 8 if you're cunning in your
strumming!
The
game has a couple modes - free play to just jam for the highest
score and, a career mode where you advance through the clubs, play
songs, unlock new songs and earn cash to buy characters. There is
also a multiplayer mode but to play multiplayer you need two guitars,
which means you'll have to buy the game twice. £100 for multiplayer
jamming is a little steep, unless of course you can hook up with
a friend who owns the game for a wicked jamming session. I have
played the multiplayer and it is a lot of fun; you each take it
in turns to play sections of the song in question, which is quite
a clever idea if you ask me. There are around 30 songs to play,
I'd say at least ten of which are instantly recognisable to the
average Joe (I Love Rock and Roll, Killer Queen, Barking
at the Moon, and a song by Franz Ferdinand, Take Me Out)
- if you're a rock fan, you'll be in your element and even if you're
not you'll still love the overwhelming satisfaction of getting every
note right.
The
graphics are nothing to shout about, but then again, they don't
need to be. Most of the game is spent looking at a moving 3D display
that's similar to those you find in dancing games, while your character
plays along in the background, doing comical things from time to
time. The menus are clean, nicely themed and easy to navigate with
the special controller, so it's all good news. Obviously the music
is great, although lots of the tracks here aren't actually performed
by the original artist; songs "made famous by" are actually covers
from good or bad soundalikes. Some songs or at least one in particular
(naming no names) are actually ruined by some poor vocals, but this
is more of a rarity than anything else, so it can be overlooked.
When you get all the notes right and you hear the song to its fullest,
nothing else really matters - it's simply an amazing experience.
I
really enjoyed Guitar Hero. It's unique and it makes me look forward
to the Nintendo Revolution, a console that will be full of special
little ideas like this one. Rival consoles aside, Guitar Hero made
me realise that it's gameplay over graphics - it made me feel like
I was actually playing a game and not some crappy 'kill everything
that moves' shooter. I suggest that you go down to your game store
and demand a go - trust me, after you hit the right notes and start
playing riffs, you'll walk out with one! The only concern I have
is that the novelty could wear off if you're short of people to
show off to - but that's a risk that only time will reveal and if
you've ever enjoyed a dance game in the past or if you simply get
a lot out of music in general, then this will be one to break out
from time to time for a session of rockingly good fun.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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