|
Gravity's
designers don't have Hawk-like accuracy when trying to Mirra the
quality of other extreme sports titles - perhaps their testers should
have been more Aggressive, Inline with today's gaming standards.
For
those of you who prefer not to read an entire review, Gravity Games
is dull. Average, mediocre, uninspired. It's not a masterpiece and
neither is it a big pile of manure. It is simply adequate. As with
all games of this type you can pull an amazing amount of trick combinations,
but this is where it falls down a little. There is not quite so
much variety as with other titles I could mention, but also the
tricks are not particularly easy to pull off. I'm not saying I want
it all to be dead easy, but the system of button presses doesn't
flow very well. It's just a little awkward and not that much fun.
Also, it takes quite a while to build up enough speed to pull off
most of the moves, meaning that you spend a lot of your time ramping
back and forth to pick up speed again after the last trick you tried
didn't quite work. However, the most annoying aspect of this is
that you have to push forward on the directional stick to increase
your speed. You also have to press forward to exit a ramp. So when
you want to speed back and forth, pulling off trick combos, you
have to remember to let off the joystick just as you reach the top
of the ramp then push forward as you go back down. It might sound
like a petty thing, but it isn't. It's a very big thing that adds
to the clumsiness of the controls. Also, you can't back pedal, which
wouldn't be quite so bad if you didn't keep getting stuck in corners
of the scenery. But you do. And it is.
There
are ten levels to explore, but there's nothing remarkable about
them. The locations are dull, most of them look pretty drab and
the level designs are forgettable. There're plenty of opportunities
for ramping up some speed, pulling off endless tricks and grinding
to hidden locations, but it's just not as interesting or enjoyable
as it should be. I will give credit where it's due for a good and
imaginative variety of objectives in the Career mode, there are
plenty of quirky tasks to complete and humour is used to good effect,
if you're not already too bored to laugh at anything. So as well
as reaching a certain score or performing a combo, you are asked
to flick switches, catch or rescue people, smash things and so on.
The unlocking system is good too, meaning that most levels are unlocked
simply by completing a set number of objectives overall, so you
can pick and choose the objectives you want to aim for and ignore
the ones that you can't do or can't be bothered to do.
The
graphics in this game are (like everything else) average. They are
competent, but there's no spark of imagination or flair of creativity,
in fact I didn't realise so many different shades of grey existed
until I played this. They really must have used the whole palette
of greys. Okay, so I'm exaggerating a little, but the levels could
have been a lot more vibrant and colourful than they are. The rider
animation is not that great either, the falls and smashes aren't
that funny and the smears of blood that occur from most falls are
just stupid. The camera manages to be more jerky than other similar
titles I've played, I don't know what it is but it can be dizzying
at times. One good feature is the use of overhead cameras that are
activated when you get big air on a ramp, so we see the rider fly
up towards it and back down. The sound effects are mediocre and
although there is a good range of music tracks (with a customisable
playlist), the quality of the selection is questionable. There is
a range of players to choose from and bikes to unlock. There are
free ride and multiplayer modes as well as the Career Mode where
you have 3 minutes to achieve your objectives.
Gravity
Games fails to do anything different or even imaginative in almost
every aspect of the game. It's dull and will leave you feeling empty
inside. If you must have BMX larks then Dave Mirra's your man but
if you long for something other than Tony Hawk, give Aggressive
Inline a try. Then you'll see just how colourful and imaginative
games like this should be.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|