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I have incredibly fond memories of GTA. I first saw an ad for the
original GTA in a gaming magazine years ago and I tried forever
to find a copy, finally snagging one months down the line. I remember
being blown away by the improved lighting and explosions featured
in GTA 2 and then, of course, GTA
III hit and everything changed. I picked up Vice
City at launch, after spending over a year in Liberty City,
and though I still loved the game, the city wasn't quite as gripping
as I had hoped it would be. After a reunion with Liberty City thanks
to the PS2 release of Liberty
City Stories, I was content with the original trilogy. Liberty
City was a classic, San
Andreas was massive and a huge achievement in videogame cityscapes,
and Vice City was... well, it was charming and fit the Eighties
theme brilliantly, but it just didn't hold me like the other two.
Now
that I've made a return trip to the city, courtesy of Grand Theft
Auto: Vice City Stories, I can honestly say that my feelings have
changed a lot, but not for the better. This nearly straight port
of the PSP title really shows the GTA engine's age in a very negative
way, even for a budget price. Before I get into that, though, let's
start off at the beginning...
It's
1984, two years before the events of the original Vice City. You
take control of Vic Vance, brother of the infamous Lance Vance,
right as he is thrown out of the military thanks to a corrupt sergeant.
With a strong moral against drugs, Vic Vance is drawn into a very
corrupted world as he and his brother set out to take over the city.
Not a lot is different from other GTA titles, but fans will appreciate
all the appearances of past characters and how it all ties in with
the original Vice City; the story has a couple of twists to keep
things interesting, but it's far from epic.
For
the most part Vice City Stories plays out just like you'd expect
by now. You take control of Vic and are allowed free reign over
Vice City (initially only one half of the island is accessible,
the other being restricted due to an incoming hurricane). You can
roam the city at will, accepting missions from non-playable characters
or doing side activities for extra cash. Any car is available to
steal and your character has the ability to jump, swim (a welcome
addition that was missing from the original Vice City), fly, fistfight,
grapple and use a variety of firearms. If you've played GTA before
then you'll find the gameplay identical to previous titles, even
the original GTA III. While it was passable - indeed, revolutionary
- back then, it has aged incredibly poorly over the years and now
comes off as exceptionally sloppy.
With
the release of recent GTA-inspired titles like Saints
Row and Crackdown,
the age of the game engine that powers the GTA spin-offs is really
starting to show. The targeting system is still very inaccurate
and cumbersome, almost useless at times thanks to its tendency to
target the wrong enemies and the free aim mode is fairly poor, while
the hand to hand combat is also very ropey and little more than
a button mashing brawl. New is the ability to grapple enemies, either
standing or on the ground, and beat them to a pulp or break their
neck. However, after playing The
Godfather and using its excellent brawling controls, Vice City
Stories' fighting engine is simply boring and outdated by comparison.
The
cut scenes are well scripted and acted, but they're strictly rendered
with the in-game engine and consequently don't look particularly
good. They're blocky and by today's standards actually look downright
embarrassing on the PS2. Very little in the way of graphical improvement
has been made, outside of extra trail effects and blurring, as well
as a slightly improved draw distance, but if you've been playing
on a 360 lately then you're going to have a very difficult time
looking at Vice City Stories.
Luckily
the sound is a lot better, featuring all of the celebrity voices
from the original Vice City returning to reprise their roles (for
those characters that return at least), as well as some cameos from
a couple of unexpected stars. All of the voice work is great and
the radio work doesn't even need to be praised at this point; it's
a given that it'll be brilliant. Combining classic Eighties pop
songs, hip hop beginnings and rock hits, the music once again sets
the tone for the time period beautifully and it includes the infamous
radio commercials and talk shows the series has become famous for.
Look out for a hysterical role from Lazlow as the lowly rock station
intern who is "the co-host, almost!"
Though
the graphics haven't been upgraded, the game itself has had a few
extra additions thrown in from the PSP version, including new stunt
ramps, rampages and extra Easter eggs, which marks the first time
a GTA port has featured new gameplay modifications. If you haven't
played the PSP installment then there are quite a few new aspects
that have been included to make up for the lack of redesign to the
game engine and structure.
The
side missions have been significantly upgraded, now including an
exclusive Beach Patrol mode where you run down bikers on the sandy
beaches with your jeep, or rescue drowning citizens from the ocean
waters. Beyond the side missions there's a new Empire Building feature
that combines the Property Takeovers introduced in Vice City and
Gang Wars introduced in San Andreas. You can buy properties and
start your own business, from which you can select Protection, Loan
Shark, Prostitution, Drugs, Smuggling and Robbery. Businesses can
be upgraded and perform better or worse based their location, and
you can even purchase security to protect the building from rival
gangs attempting a takeover. It's a nice feature and easily the
best new addition to the franchise, something the game drastically
needs considering that most of the features introduced in San Andreas
aren't present. Like Liberty City Stories, VCS does not feature
the character upgrades or options present in San Andreas, nor does
it include weapon or skill upgrades; the most you can do is change
your appearance.
Grand
Theft Auto: Vice City Stories is a thoughtful offering from Rockstar
Games for those people who don't own a PSP but were dying to revisit
what is for many their favorite setting in the GTA series. The addition
of some new features is welcome, but they can't hide the fact that
the old gameplay is getting very tired now and so I only recommend
this for die-hard GTA fans who can't deal with missing out on a
single title in the series. As hard as it is for me to admit it,
at this point GTA has been overtaken by better free-roaming action
games - however, I have no doubt that these Stories spin-offs are
no more than stopgap solutions before Rockstar retake their rightful
place on the throne with what promises to be the groundbreaking
and unmatched Grand Theft Auto IV. Now that the GTA III series has
come to a close, we can still look back and enjoy it for what it
was, but it's difficult to enjoy it as much as we once did, given
the massive leaps over the past two years of the genre that Rockstar
originated.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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