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Grand Theft Auto... the name is now famous (or infamous depending
on who you ask) in households around the world. Not very many games
can create a huge line of people spanning a few blocks upon the
night of the release date, but the GTA series has become one of
them. The expectations are huge; how can you top the best selling
game of 2001, Grand Theft Auto III and the best selling game of
2002, Grand Theft Auto: Vice City? Well, you give Rockstar North
a couple years and that's it, really. Formerly known as DMA Design,
Rockstar North has brought us four great GTA games since 1998 and
now, six years after the sleeper hit PSOne original, the greatest
instalment in the GTA series hits stores and becomes, possibly,
the best PlayStation 2 game of all time.
Surely
that is impossible; the very best PS2 game? With so many different
titles out there? So many genres? Well, I suppose it does come down
to a matter of opinion and taste but GTA is certainly the most ambitious
game ever seen on a console. Soon I will go over the brand new features
presented in San Andreas, but certainly not all of them, as you
would see the first twenty-thousand word review ever if I did so.
First, however, let's focus on the storyline.
Unlike
the previous two instalments of Grand Theft Auto, we now move away
from the often glamorous life of the mafia and other high-profile
gangs and into the small thug life of Carl Johnson, otherwise known
as CJ. Five years ago he left his crime-riddled life of street gangs
in San Andreas and moved to another familiar town you might have
heard of - Liberty City. Now his mother has been murdered and increasing
problems within his old gang and family persuade CJ to return home
and try to make things right, thus saving his childhood friends
from destruction. However, things just aren't the same anymore.
As with the rest of the game, the story is huge, full of multiple
missions, branching storylines and a whole lot of well-acted dialogue.
Personal preference comes into play when it comes to the story and
theme of the game itself, as it isn't like the last two GTA titles
but is still incredibly good and well written. If you don't mind
the street thug, foul-mouthed setting of San Andreas instead of
the suit-wearing Mafia theme of past titles then you'll have no
problem. Without ruining too much, the story is more than good enough
to warrant a couple of plays through and the mission variety is
outstanding and keeps it fresh all the way through. One of the reasons
GTA is what it is today is because of the non-linear approach to
not just a free-roaming city, but the missions as well. Like before,
you're given a specific mission to pull off but not told exactly
how to do it. Gamers have complete freedom to come up with their
own ways to finish most of the missions, which means playing through
more than once will be different enough to be worthwhile.
As
you can tell from the titles of the GTA game, the stars of the games
are not the characters, but the cities. Whilst I felt Vice City
was inferior to GTAIII mainly because the city felt smaller and
constraining, San Andreas blows them both away on an epic scale.
Just taking a glance at the 21'' x 22'' pullout map included with
the game will show you how giant the terrain is. The state spans
three cities that are not simply connected via a couple of bridges
as in GTA3, but countryside, canyons and farmlands that, when combined,
are bigger than the three cities themselves. Before the release,
people were understandably nervous about the addition of colossal
terrains of nothing but dirt roads, gigantic trees and crop fields.
How could this fit well into a game that has always been about creating
chaos in a big city? Well, the answer is very, very well. These
huge sections of agriculture are perhaps the best part of the game
itself and contain just as much life as the actual cities. As you
progress deeper into the countryside you'll see great particle effects
under your tires along dirt roads, you'll see different vehicles
than you wouldn't see in the cities, you'll see tractors ploughing
through the cornfields, quad-bikes sitting around waiting to tear
up the hillsides and lakes far below the mountainsides. All of this
not only makes for amazing sightseeing, but incredibly awesome police
chases as well.
The
winding dirt roads, multiple corn-fields, giant jumps, railroad
tracks, expensive houses overlooking the country, small towns resting
peacefully away from the busy and violent San Fierro, Los Santos,
Las Venturas... it is all really quite beautiful and breathtaking
to look at and explore. Though San Andreas as a whole isn't quite
as big as perhaps the portrayal of LA in last years disappointing
True Crime: Streets of LA, it makes up for that in depth and variety
and is arguably the greatest landmass gamers have even been given
to explore in gaming history. There are hundreds upon hundreds of
things to not only see but also do in this marvel of a state. Well
done Rockstar, well done indeed.
When
I say there are a lot of things to do, I mean it. Many areas of
the city have basketball courts that you can freely shoot a few
hoops on, you can head to the tracks to do some betting on horse
races, or gamble in San Andreas' version of Las Vegas, called Las
Venturas, where you can also shoot some billiards complete with
its own physics engine. You can eat, play retro videogames, work
out, swim (underwater, too - eat that Tanner!), fly with over 20
air vehicles and do plenty of other stuff that would take pages
to mention. I was constantly impressed with what I found around
every corner of San Andreas; little touches and big additions to
the game as a whole and, surprisingly, they're all pulled off exceptionally
well. In fact, if you decide to explore before heading into the
main missions, you may just completely forget about them until you
realise that you can't access the entire map just yet. Those of
us who love the GTA titles for the pursuits will be very satisfied
with the playground they've been given, which makes you forget all
about the limited terrain of Vice City.
Inhabiting
the world of San Andreas are plenty of area specific pedestrians
and vehicles, bringing the world to colourful life. Familiar vehicles
with new looks await you, as well as a plethora of brand new toys
to play with, including some that don't quite belong on the roads.
Airport luggage carriers return, as well as bicycles, police motorbikes,
farm tractors and a whole lot of other surprises. Boats, planes,
trains and automobiles are everywhere and better than ever, each
with unique specifications for handling, speed, acceleration, weight
and so on. All of these also look very appropriate for the early
nineties setting the game uses; you'll see cars from Vice City that
have upgraded looks and controls, plus now you can even modify certain
vehicles (be careful not to wreck them though, as it costs boat
loads of money for those mods). Bass boost, new bumpers, rims, nitro
and hilarious hydraulics are only a few of the modifications available.
And
it's not just the vehicles that are customised, either. San Andreas'
main character CJ, as you most likely have heard by now, is completely
customisable in many ways, giving him almost an RPG feel. First
up is his look; dozens of clothing shops await you around town that
include pretty standard but good-looking selections. Similar to
Fable, the many civilians around the state hilariously comment on
how you look. They'll put you down if you dress in cheap, ugly clothing
or they'll show you some respect for high-profile expensive clothing.
Multiple barbers can all offer different hairstyle choices as well,
ranging from common haircuts to slightly wacky but convincible.
CJ's
appearance also changes depending on your own actions. If you don't
eat or work out you'll become very skinny and your own gang will
start to 'hate on you'. Eat too much and you'll become large and
slow, causing even more ridicule. Heading to the gym for exercise
and balancing it all out will buff CJ up and let him run further
without getting tired, but slightly slower.
Secondly,
CJ's statistics can all be increased and all you have to do is play
the game your way. If you like to ride bicycles often, your cycling
stat will increase and you can pedal faster and bunny hop higher.
If you swim a lot, you'll start to be able to swim faster. You can
also lose weight by running, swimming, or biking a lot. Biking also
increases your muscle strength, driving cars increases your driving
abilities, while riding a lot of motorbikes increases a stat for
that as well. You can also gain ranks for each weapon in the game;
for instance, if you love to use a pistol, then eventually you will
be able to perform new abilities with that gun; shooting quicker
with more accuracy and also duel-wielding that weapon, so picking
a weapon to specialise in is very much worth it. CJ's stats can
be checked with the simple push of a button and can be increased
and decreased, including the max health bar. The new system works
beautifully and it's nice to simply be riding your bike around town
and be notified that you're increasing your muscles and cycling
skills. It makes everything you do feel like you're working and
earning something without trying and without even particularly aiming
for that goal, but making all your actions feel important.
Finally,
CJ comes equipped with a whole lot of new abilities. On the customisable
side, CJ can learn sets of new hand-to-hand attacks to do battle
with by training at certain gyms (assuming your physique is impressive
enough). Training at a new gym gives you new abilities, which replace
your old ones. Aside from fighting moves, you can now climb over
objects much, much easier and even climb up and leap over fences
for quick getaways. In short, exploring the world on foot isn't
nearly as dreadful as it may have previously been.
The
artificial intelligence has been greatly improved over both the
previous instalments. Pedestrians, whilst still stupid (and sometimes
they're so funny it's like they're intentionally dumb) are smarter
in specific areas. For instance, civilians you steal a car from
don't just get out and run, or get up and simply walk away. Most
of the time, they attempt to take their vehicle back if you're still
within range. If you shoot a car in the hopes of scaring the driver
off to take it, you're going to be surprised; most of the time they
use common sense and speed off to get away. Police no longer only
go after you and you alone either; often you'll see them shooting
or chasing down other thugs, or even having high speed pursuits
with other cars as they whiz by you. The AI has also been improved
slightly while pedestrians are driving as well. If something goes
down nearby and they start to fear for their life they won't stick
around; in fact they drive off even faster than before, usually
causing huge pile-ups and other humorous problems. Unlike a lot
of games that include highways, the vehicles driving them in San
Andreas use tremendous high speeds while traversing them - that
means getting out of your car to get another one is a bad idea here
and simply stopping your vehicle in the centre of the road is going
to cause a lot of problems.
Another
new and surprising addition is a mode that was kept unexpectedly
quiet up until the release date: two player mode! Now, as you know,
none of the PS2 GTA games have a main menu of any sort; you just
jump into the game and go. Throughout the state of San Andreas you'll
find icons that indicate a two-player mission of some sort. Walking
over to it and then pushing a button on the second controller initiates
the two-player mode. Missions range from killing a certain amount
of people within a certain time limit to just exploring the city
at your own pace with no limit. It's quite fun and there is no split
screen thankfully. Players run around the area with a large camera
angle from above, though you can't stray too far from each other.
The view can be zoomed in on either player at any time and once
you both get into a car together the second passenger is free to
aim and fire a gun at anything in the way. It's far from perfect,
which may be why the mode lacked any hype, however it's still lots
of fun and is clearly a taster of things to come on future generation
machines. Unfortunately once one person dies, gets busted, or the
mission ends you return to where you started, but with just one
player. At least you don't go all the way back to a hospital or
police station, however.
Arguably
the most impressive thing about GTA and perhaps the explanation
of the series' massive success since its PS2 debut, is the incredibly
good presentation. Having no main menu makes the game feel even
more open and huge and has a bigger impact than people may realise.
The radio stations, pedestrians, real-time weather and days, working
traffic systems, police patrolling, aeroplanes flying overhead and
taking off from airports, it all contributes to the series' overall
presentation and feel. You can give players a huge city to drive
in but take all of this stuff away and the game would feel empty
and shallow. Rockstar once again has done a brilliant job of giving
the game a strong pulse and putting players in a huge, highly detailed
and lively city. The menus from the pause screen all feel familiar
yet different and are easy to navigate and get where you want; as
before, saving the game is not a matter of pushing start and going
to 'save game' but instead finding specific points on the map.
Another
staple of the GTA franchise is the memorable characters presented
in every game. Though my personal opinion is that the characters
here aren't nearly as likable or memorable as the likes of Donald
Love, El Borro, or Tommy Vercetti (thanks to the amazing job Ray
Liotta did) just to name a few, they're still fitting to the story
and offer a lot to the game. Each character also balances the other
out quite well and there's a good mixture here, especially the two
crooked cops Tenpenny and Hernandez, plus the eccentric and hilarious
OG Loc. The dialogue for each character is well written and fits
the game exceptionally well, although some gamers will without a
doubt be turned off by the theme of the game. Four letter words
run rampant and if you're not familiar with the slang a lot of stuff
may go over your head, but not enough to cause you to lose track
of what is happening.
If
any one part of San Andreas could be the downfall of the game, it'd
be the graphics. Despite not looking bad whatsoever, the frame rate
is very unstable and users running on an older version of the PS2
will run into various problems with textures not loading and pop-up
issues. Basically, most of the graphical issues from Vice City remain
but they're not nearly as bad. Things still pop up in the distance,
textures may be slow loading at times and when a lot goes on the
frame rate can get quite choppy, but not so much that the game becomes
unplayable. During the story sequences of the game (before every
mission), characters often look blocky and basically a little odd.
These are the prices we must pay, however, due to the aging PS2
technology and the fact that this huge state known as San Andreas
can be traversed with absolutely no loading times, except in door
areas. And really it's a small price to pay.
Both
GTA3 and Vice City used a bothersome and sometimes headache inducing
system called Trails, which basically added a blur effect to anything
and everything, covering up the otherwise bland graphics. You could
turn them on and off but the games just didn't look that great with
them off and though they looked awesome with them on, it was hard
to look at during high-speed chases and numerous other moments.
San Andreas has completely scrapped them, for the better. In fact,
the graphical effects in this title are far superior to anything
GTA conjured up previously. On hot days you'll see an intense heat
in front of you in the form of lots and lots of orange sunlight
and heat waves in the distance. The sunsets and sunrises during
hot times are absolutely blinding! Stormy days are accompanied by
incredible looking mist effects on the ground and a grainy effect
to portray harsh rains; it really does make you think you're in
the middle of a huge tropical storm. The weather and atmosphere
vary from location to location and help set the cities apart from
each other even more. Overall, with everything going on at one time
and absolutely no loading times, San Andreas has just about squeezed
as much as it possibly can out of the ol' PS2 and that it has achieved
so much is nothing short of astonishing.
If
you've played any modern third person game lately, such as Splinter
Cell: Pandora Tomorrow, you'll know that using the right analog
stick to rotate the camera and direction you run has become essential
to third person games. Going back and playing Vice City after many
other third person action titles feels a little odd and thankfully
San Andreas has fixed this. Simply moving the right stick no longer
puts you in first person view; instead it conveniently rotates the
camera around just as it should. Other than this, the controls remain
just about the same as before, with a few tweaks here and there.
It is still sometimes a little hard to fight, run and do exactly
what you want quickly but luckily the controls are usually very
responsive and nothing is too much of a problem. A little getting
used to may be needed if you play lots of other third person games.
Also worth noting is that fans of using the D-Pad for movement and
driving are out of luck, as that controls the radio now. Analog
is your only option here.
Lots
of nagging issues you may have had with Vice City and GTA3 most
likely still remain in this game. The combat feels odd and is extremely
basic, almost a button-masher, but the ability to learn new attacks,
sneak into houses, rob and then pawn valuables, plus Manhunt-like
stealth kills, are all nice additions. Pay 'n' Sprays still get
rid of your wanted level, even if the police see you go in one or
your car colour doesn't even change. A new issue to nag on is the
fact that looking at and deciding on new clothes takes a great deal
of time; CJ slowly models each different article of clothing you
select to look at, and it takes him a quite a while to do so. Classic
PS2 users will have lots of issues with pop-ups, textures and frame
rate due to the game just not loading them quick enough.
One
thing that has been worked on, however, is the aiming system. Whilst
it is not entirely different than before, you can now use an over-the-shoulder
view to aim your gun anywhere you like with precision and this adds
a little challenge to the other wise easy aiming system. The only
difficult thing about aiming is getting the exact target you want;
though it works better than before with targeting the biggest threat,
the fact that it throws the camera all around when you switch targets
can really throw you off if you're moving around a lot at the same
time. In the end it works a lot better than previously but still
feels like it could use some tweaking. The colour-changing reticule
for how much damage the enemy has left is a nice touch. The weapons
available to use are in classes like in Vice City - you can only
hold one weapon of a certain class and there are about eight or
so classes in total. Melee weapons, handguns, automatics, rocket
launchers and throwable weapons are a few of the many classes available.
Old favourites like the sniper rifle, chainsaw and shotgun join
the brand new remote detonator, shovel, sex toy and many other worthy
additions. And yes, I said sex toy. Please don't ask... please don't
ask why it was in the Police Station HQ showers, either.
Everybody
who played Vice City knows that the music played a huge role in
setting the tone of the Eighties for the game. Classic tunes from
that era blasted through your car stereo system as you drove along
the beach in the blazing sunlight, making it truly feel like it
was an Eighties setting. The same can be said about San Andreas'
tunes but they don't have quite the same impact that Vice City's
did. It could be because they just aren't as nostalgic or because
the time frame on the songs' release years and when the game actually
takes place is a little off. Either way, the soundtrack is still
very good and has something for everybody as usual. From new and
old rap, classic and grunge rock, house dance music and even country,
you'll find a variety of classic songs to cruise to, and yes, there
is a talk radio station as well, featuring the likes of Wil Wheaton
(better known as Ensign Wesley Crusher from Star Trek: The Next
Generation), Andy Dick, and, of course, Lazlow (while he played
a large part in writing the commercials and speech on the radio,
his on-air role is considerably smaller than before). Just hearing
his voice brings back those wonderful memories of the amazing station
known as Chatterbox though... *sigh* How I miss my Chatterbox!
Ahem...
moving on. The voice work outside of the radio station is, for the
most part, very good. Some of the thugs you meet in the game aren't
anything to write home about, but standout roles by Chris Bellard
(aka up and coming rapper Young Maylay), Samuel L. Jackson, Jonathan
Anderson, Peter Fonda, James Woods and minor roles by Ice T, Chuck
D, David Cross, Andy Dick, Axel Rose and others round off star-studded
and well performed voice work.
The
vehicles sound great for the most part, as do the guns, though if
memory serves me they sound different than they did in Vice City
and for some reason lack much impact. It may be realistic but a
lot of the guns sound too much like paintball guns for my tastes.
They're passable though and more than get the job done. Explosions
sound similar to before but with even more impact to them, which
is good, as they seem to be much more frequent, especially with
the cars.
I've
already gone on too much about the game but I really can't help
mention some other little details thrown into this massive world.
For starters, the radio quality differs from car to car; some have
massive amounts of bass while others are nothing but treble. Radios
can also be heard quietly in the background of shops around town,
each having a specific station playing. Entering towns has absolutely
no loading and flows amazingly well, but what if you don't feel
like going anywhere and you just stand around? Even then something
is going on. In fact, the camera starts to move around and the heads
up display goes away completely; whenever something happens in a
nearby area, the camera moves around and zooms in on it, allowing
you to watch the happenings of San Andreas without even touching
your controller. Just about everything that moves you can take;
quad-runners, luggage carriers, forklifts, planes, boats, bikes,
tractors - the amount of variety and options here is staggering.
The entire game is staggering; it's absolutely huge and there's
something to do everywhere you go. Things you never imagined being
here will probably be in the game, and there's plenty I haven't
mentioned that you'll be surprised by. Sky diving, anyone? Trust
me, there's some huge discoveries waiting for you out there... and
I haven't even touched on the ability to recruit gang members to
follow you around and steal rival gang turf on your own free time!
Though
there's plenty of morality issues in San Andreas and it's certainly
not for the young ones (more so than both previous games), the story
is solid and enjoyable throughout and will have you doing plenty
of missions full of variety and endless fun. Even if you don't like
the story, exploring the mammoth state is worth the price of admission
alone and there's loads to do other than what the main missions
offer. Sure there's some graphical issues, some animations are poor
and seem to be missing frames or are just too fast, etc, etc, but
no amount of problems could really hurt this game and the good things
it has to offer. Rockstar has outdone themselves and their competitors
once again, raising the bar on just about every aspect of gameplay.
If you have a PlayStation 2, you should have San Andreas. No excuses,
other than being under 18!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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