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When it comes to racing games on the consoles, Sony has had the
race won for some time now. Apart from the series this review centres
on, it boasts more racing titles than any other format. Of course
the jewel in the crown has been, since the first release on the
PSOne, Gran Turismo and for very simple reasons. It gave you the
opportunity to race everyday road going vehicles, it gave you the
opportunity to upgrade and enhance these cars, it gave you the chance
to race them around real circuits, it gave you the opportunity to
race the car of your dreams and it gave you the chance to do it
in a simulated way making the driving more realistic than most arcade
games.
The
biggest reason it became a success though, and also the reason that
players spent all their console time with the series, is because
you had to earn the cash to buy the cars. Sounds silly, but the
simple fact that they weren't unlockable and you couldn't just steal
them made the gameplay compelling; it was a bonus, a reward for
all those hours of play as you raced for the cash to buy the car
of your dreams and then raced some more so that you could kit it
out in all the racing accessories you needed. This made you want
to keep playing, as you knew you could get that car if you stuck
at it for a little longer and the developers had carrots by the
bag full to dangle in front of our eyes as we kept the GT donkey
powering forward. Now the fourth and possibly last instalment of
GT before the next generation of consoles is with us, at least in
prologue form.
Gran
Turismo 4: Prologue is basically a demo of the full game but with
one major difference over most demos - this one goes beyond wetting
your appetite and makes you crazed with the anticipation of a speed
rush. It comes with the full licence school that will ship in the
full game in September, meaning that you have a month or two to
get all of those tests out of the way. The more dedicated players
out there can also use this time to attempt the near impossible
and gain gold for every test, unlocking all of the goodies that
will eventually come in the full game.
Other
than that Gran Turismo 4: Prologue packs around a dozen cars and
five full tracks from the finished game so that you can try your
hand at the courses and the dynamics of the game engine. You can't
place a fast time and there is no other gratification for playing
or even winning the arcade races but it serves as an impressive
showcase for the full version to come.
GT4:P
has generally had a face lift, with a bit of a nip and tuck, being
much faster, sleeker and better looking than before. The improvements
aren't mind blowing but sufficient enough that you will readily
notice them. The largest overhaul is the actual mechanics, the physics,
of the game, with the racing feeling close to being as realistic
as a console can get. The rally tracks and racing are by far the
most noticeable beneficiary of this, with the racing becoming much
more competitive and far more difficult to handle. It takes real
skill and care with the controls to get fast when rallying now but
to be a fast racer will take some faster reactions and sure control
adjustments. Though much harder, almost to the point of despair
at times, rallying has become even more fun that it was in GT3 and
looks set to be one of GT4's biggest assets.
Of
course the track racing hasn't been overlooked and although it was
great before, it is now far faster and the cars respond in a far
more realistic feeling fashion, so the better the car, the better
it will hold the track, the faster it will be able to go, the better
you will be able to corner but the more drastic the result will
be if you fail to keep everything under control.
The
next change from GT3 is that GT4 has gone back to the GT2 approach
to the cars available. All the top flight sports and race cars are
there but they are preceded in the line-up by the average, everyday
road going cars you will readily recognise. In fact there are reportedly
somewhere in the region of 600+ cars and multiple new upgrade options
included in the final release, so it will be well worth the wait
till September for the complete game.
Graphically,
GT4 does nothing much new but at the same time it in no way looks
dated or even comparable with GT3. It immediately feels new because
of an almost indefinable tweak in the looks; the way things move
and the visual effects that assault your eyes are simply spectacular.
It is probably best described as the refinement of GT3, less rough
and more diamond. The audio is not really something that I can comment
on, as there was not much of a soundtrack available to listen to.
The sound affects, the sound of tyres screeching, the sound of the
dirt crunching under the tyres, of the car body impacting on a barrier,
the roar of engines from those racing against you and of your own,
are all top draw but they were in GT3 so there isn't any real change
there.
The
gameplay is as you would expect - fast but a lot of fun. The licence
tests, though as frustrating as always, are obtainable by even the
most novice of GT players and are laid out in a much easier, more
understandable way with a new audio talk through at the start to
help you along the way. The racing is nothing new but feels new
and that's where GT4 will succeed, especially since it will come
packing that insane number of cars.
I am expecting big things from Gran Turismo 4, having played through
Prologue, and if all the content is delivered the full game will
be something truly special. Although it hasn't changed that radically
in the three previous outings and I am sure it will not again in
the forth, it doesn't really need to. I'm confident that it will
continue to do what it does best in providing great tracks, cars
and speed thrills for all race game fans out there. Prologue, though
only really a demo of what is to come, is a must buy for all fans
of the genre, especially fans of GT.
Reviewed by AceGamez (All Rights Reserved).
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