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Gran Turismo originally popped its head up on the PlayStation in
1998, fast becoming not just one of the most successful car games
of all time, but simply one of the most successful video games of
all time. It was hard back then to see how they were going to improve
on what they'd built but the sequel arrived and blasted it out of
the water. The game was immense, the number of tracks, cars and
modifications had never been seen before and it once again raised
the bar for all other racing games. Then their first PS2 outing
arrived; Gran Turismo 3 was essentially a smaller version of GT2,
with a serious lick of graphical and aural polish, but size isn't
everything and this still proved to wow everyone who played it.
So what happened since?
This
game's been in production for what feels like an absolute age. GT3
was the first game I bought when I got my PS2, so it shows how long
we've been waiting. We've had reported release dates flying further
and further back, the online section gets scrapped to ensure the
Christmas release deadline (which it obviously didn't make, but
they still left out the online anyway) and they release "Prologue,"
which was basically a twenty quid demo of what's to come. Then out
of the blue, I go to buy my morning paper and it's there in the
supermarket. So has it been worth the wait?
Of
course it has! Gran Turismo 4 is quite simply amazing, even the
loading screens look classy! I'll give you a car themed comparison
on why. In much the same way as essentially there's not much difference
between a 2 litre Audi A4 and a 2 litre Mondeo, once you actually
pay attention you can tell which is which blindfolded; the doors
on the Audi clunk, rather than click, the engine purrs rather than
whines, everything is simply thought about and tweaked that little
bit more. That's what we have here, like Halo compared to other
first person shooters. It's not so much bigger or better than a
lot of the competition, it just feels far better to play.
The
guys who made GT4 must love cars, and I mean really love cars, to
the extent that if they didn't produce games of this high calibre
then I'd be worried about them. Stashing copies of Auto Trader under
their mattress, or scurrying to turn off the telly when the wife
catches them with Top Gear on pause. The level of detail they've
reached here is nothing short of astonishing; there are over five
hundred cars, from vintage through to concept, each one looks and
handles differently and can be modified to give you that extra zip
or improved handling.
The
number of tracks is also huge; there's over fifty to go at, including
racing circuits, cities, snow, rally and in addition each one can
be played in reverse, so in real terms you can double that fifty.
I think you're starting to get an idea now of how huge this game
is. It'll take you absolutely ages to get through; I've been on
it non-stop for nearly a week and it's still nowhere near finished
(and I'm still loving it).
Those
of you who did waste, sorry, spend money on GT4 Prologue, are rewarded
with being able to bring over some credits and license test passes
from your old saved game data, so you can get a good head start
on the crowd. Also, if you had GT3 you can carry over up to a hundred
thousand credits, easily enough to get you a pretty mean motor.
Unfortunately I had neither of these things, so I had to start from
scratch and I found it a bit tough to begin with. The initial ten
grand was fine for getting me a decent enough car to get through
the first of the Beginner courses but little else, so I restarted
a few times and always ended up stuck. However, once I decided to
start afresh by taking all the license tests, things changed and
I was soon ploughing through the game with no problem.
There
are absolutely loads of them as well, five licenses in total, each
comprising of sixteen tests, they're pretty challenging but not
so difficult that you're bored before you've started. These are
also perfect for showing off the car physics Gran Turismo is famous
for. You get to drive cars of all types, ages and speeds throughout
these tests and they all feel wonderful. The road surfaces feel
sublime, as you can feel every bump and bank, thanks to the expert
use of the vibration function on the PS2 controller. Later on, to
shave off those precious couple of seconds, I found myself having
to change my game. I always play car games from the outside view,
as far away as possible but I found it was easier to see the racing
lines if I opted for the in car view, I'm still playing in this
view now and it's really improved my game. After each licence is
passed, you're rewarded with a car that you race to earn more cash,
unlock more courses and win more cars.
The
gameplay map seems a little daunting at first, as there are options
all over the place. Once you're familiar with it however, the layout
is definite improvement on its predecessors. The race types are
broken down into groups, each country can be visited to race, buy
and modify cars and there's also a specialist tuning shop and used
car garages scattered around. Whatever you need to find, you can
usually come across it in more than one place, so you're never left
frustrated navigating through hundreds of menus.
I
only have a couple of small gripes, the first being that each time
you enter another race you need to change your car manually. For
example, if I'd finished the 4WD races and wanted to try an FF race,
I'd have to go all the way out to the garage and change the car,
to go all the way back in and select the race. It would have been
cool if when you entered a new race, the game automatically brought
up a list of your compatible cars so you could switch instantly.
The other gripe is about the trade option. You can trade a vehicle
from your friend's memory card by accessing it and then paying going
rate for their car, which sounds great but in practice they've missed
a trick here. You get the car but without any modifications and
your friend doesn't get any credits for it. This makes the whole
process a bit pointless; he may as well just give you the make and
model number and let you go find it on your own. Of course, these
are very minor issues in a truly superb game.
Once
you've gone through the faff and got into a race, it's worth the
wait. The graphics are amazing, better than any I've seen on PS2
and better than a lot I've seen on Xbox too. The cars look beautiful,
each one shining and polished, the lighting is excellent, the backgrounds
and tracks are all incredibly detailed and the draw distance is
amazing. The only obvious flaw is the lack of damage and dirt to
a car throughout the race but this is a small price to pay for a
game that looks as beautiful as this does.
Once
actually racing, you're rewarded with the best handling in any car
game; it really is as close to the real thing as I can imagine anything
getting. TOCA does an excellent job at realistic handling versus
playability, but GT4 raises the bar. It takes some getting used
to though, as having spent the last year or so playing Project Gotham
Racing 2 and Rallisport Challenge 2 on Xbox, it took my a while
to unlearn the bad habits I'd picked up from those more forgiving
games.
Once
you're in the throes of a race, a bigger problem becomes apparent;
the AI cars are on rails. They have one set path from which they
don't deviate and if you're in their way, they smash straight into
you. It would have been fantastic had the game felt a little more
like playing against real people, especially since the online option
has been dropped. It is possible to approach a corner at speed and
simply bounce off the AI cars to gain the lead, while if you did
this in TOCA, your vehicle would be knackered and you'd have the
car you knocked off trying to get its own back for the rest of the
race. Those would have been welcome additions here.
This
is nearly compensated for, as each of the race types is handled
brilliantly; even the rally and snow sections are excellent and
once again the attention to detail is remarkable. I remember watching
an episode of Top Gear where Jeremy Clarkson was taking a Jaguar
around the Nurburgring; he was interviewing some English bloke that
had been practicing on Project Gotham to learn the track. The guy
said it showed him the track and he knew where the corners were
but wasn't expecting so many bumps on the road surface. Whether
they're all in the correct places I don't know, but you can certainly
feel them here - and the replays - wow! Especially in the rally
sections, the way the tyres move, the car banks and reacts to the
road is verging on the level of obsessive compulsive disorder on
the part of its makers. Which can only be a good thing.
In
two player, the game's great, not a hint of slowdown and from the
beginning there's loads of tracks, race types and cars to choose
from. Although the game can also be played over a LAN with up to
six players, it's such a massive disappointment that the online
section isn't here. This game could have been (hopefully eventually
will be) the ultimate online racing experience. I'm keeping my fingers
crossed that the reason the game was ten pounds cheaper than normal
is that they're going to release an upgrade disk soon that rectifies
this. For now though, at least we've all got time to get plenty
of practice in.
Sound
wise the games fantastic too, Pro Logic II is supported (if you've
got a new enough amp to decode it) and the engine noises, clunks
and bumps all sound spot on. The soundtrack is huge, with around
ninety songs to choose from, all by original artists, ranging from
classical to metal. So even if there are songs you don't particularly
like, it doesn't matter; simply access the Jukebox option in the
game menu and tailor the play list to your own specific tastes.
The
only other new thing to report is the addition of B-Spec mode. This
basically allows you to play the game as a manager rather than a
driver, giving orders to a computer controlled car on how aggressive
to drive, when to pit and overtake etc. I don't really rate it that
much but the game's certainly no worse for having it in there. There's
also photo mode, where you can take pictures of your car and print
them. I can see where this function would have had its perks in
DOA Volleyball or Rumble Roses but I can't really get that excited
over it here. Again though, these extras can only add to the game.
GT4
only falls short of the perfect ten because of the lack of online
play and the on-rails AI, yet these are small prices to pay for
an otherwise outstanding game. Chances are if you've got a PS2 you've
bought this already. If not go buy it NOW! If you've got an Xbox
then there's a good chance you're probably reading this to see if
it really is that good. It is, so buy a PS2 and GT4 NOW!
There's
not a game I can call to mind that comes anywhere near Gran Turismo
4 in terms of lifespan. Pound for playtime it must be the cheapest
game ever made; the career mode is huge, there's endless arcade
options and once you've tired of it ages from now, the official
steering wheel might have dropped to a more reasonable price (it's
£100 currently!) so you'll be able to buy that and start from the
beginning all over again. I love this game and so will you, it's
an essential purchase that you simply must have in your collection.
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).
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