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Every once in awhile, a game will come along that forces you to
wonder just how it ever made it into your house or even outside
of Japan. God Hand, the final title released by the extremely talented
and soon-to-be sorely missed Clover Studios, has me asking both.
What seems to be an inconspicuous beat-'em-up on the outside gained
a ton of points with its silky smooth fighting system just to lose
them to a horrendous camera and moving system from the vaults of
the PSOne. Wave after wave of ugly, look-a-like baddies took a couple
more points off, but then the off-the-wall and overtly Japanese
storyline hypnotized me into showering points back onto the score
(we all must fear and respect the poison Chihuahua).
As
you can probably tell, I am conflicted, but it's in this conflict
that God Hand will shine for some while appearing obtuse to others,
making it extremely difficult to recommend without meeting each
potential player personally. But if you think you can look past
the terrible camera and moving controls and find enjoyment in a
game that has a wonderfully fun fighting system and a poison Chihuahua,
then by all means give it a try. For everyone else, don't worry
- no one will think bad of you for leaving this review and game
for dead… well, maybe Capcom, but you'll have to take that up with
them.
God
Hand opens with one of the oddest cut scenes I have seen in a long
time, and indeed maybe ever. Our supposed hero, Gene, enters a desert
town with partner Olivia in tow. Ahead of them is a group of beaten,
scruffy, dirty ruffians looking for a fight, which are hotter than
Olivia, according to Gene. Then it ends and the real game begins.
The later cut scenes actually do push forward a story, but in such
a nonsensical fashion that you'll never be fully prepared for what
happens. Gay wrestlers, the aforementioned poison Chihuahua, a Mexican
Buddha-look-alike named Elvis, a two-person rock band sporting One-Man-Band
drums (I know what you're thinking and yes this does include wearing
cymbals like a bra) - and the list of undeniably brain-boggling
characters continues after that. Be prepared to always be unprepared,
and to love every minute of it!
The
gameplay in God Hand is much like the story and characters - you
can never really be prepared. This is most obvious in the fighting
system, which is completely upgradeable and customizable to your
tastes and sense of humor. Using the Combo Tree, you can map out
your entire fighting repertoire, which is constantly added to by
earning and buying new moves. This includes both your standard button-mashing
combo and your finesse moves. With over 100 different moves to choose
from, you can create an out of hand combo pretty quickly, with moves
such as the pimp hand, triple elbow, pay up, kangaroo kick and plenty
more. Those moves are nothing compared to the super powerful Roulette
Wheel moves though, which include the One Inch Punch, La Bomba and
the Daisy Cutter. If all that is not enough for you, after building
up your God Hand meter you can release the power in your right hand
and smash faces with lightning fast speed and ungodly strength.
Executing
any of these moves is just as easy as assigning them, thanks to
a brilliant fighting system. There are no crazy button combinations
to remember, as all attacks are executed with speed by either just
pressing a button or holding one direction and pressing a button.
Beat a joker with your lengthy combo or send them flying with awesome
power attacks. There are very few moments as gratifying as dropkicking
a guy into a storefront and have the awning fall on top of him!
But it's not just power moves, as the right analog stick serves
as your means for evading, allowing you to circle your enemy as
well as back flip away when necessary. Within one or two enemies,
you'll be punching, kicking, dodging, slapping and back flipping
your way into a world of fun!
The
enjoyment of fighting takes an instant hit once you try to move
Gene with the left analog stick though, as the camera is connected
and controlled by the left analog stick - uh oh. This leads to some
quick-moving, motion sickness enabling moments. At the very least,
the action is constantly jerking around unless you keep your fingers
off the left stick, but that leaves you open to attacks, as there
are only so many scenarios that the evade stick can handle. Moving
Gene is like moving a remote controlled truck, as he rotates in
wide circles and has trouble moving in anything other than straight
lines. Without the evade stick, this game is close to unplayable,
so thank goodness for its inclusion. If you were still around Clover
Studios, I would ask "why, oh why did you do this?!"
The
presentation is at a level you would expect from a game published
by Capcom, with some sharp textures and detailed character models
making for above average graphics, and one catchy, off-kilter soundtrack
that will have you turning the volume up. But it's by no means perfect,
thanks to some awful level design slapped with plain textures, a
lack of character model variety and putrid voiceovers. This odd
presentation mix, along with the control and camera problems, begs
the question of under what circumstances this game developed, as
the inconsistencies are befuddling.
If
you have decided that you can play through God Hand, you will find
plenty of replay value. If you focused solely on the story mode
then you could finish the game within ten to twelve hours, but if
you spend time finishing all the bonus stages hidden throughout
the story mode's levels, play around in the casino and finish all
the stages in the Ring Battle, you could easily add at least another
ten hours to your experience. It's not the deepest game of all time,
but there is plenty here to keep you busy.
Much
like many of the dubbed anime movies released in the early Nineties,
with ridiculous voiceovers and outlandish Japanese humor hiding
intriguing stories and characters, it will take a certain type of
person to dig past the bad to reach the good - hence all the polarized
reviews that God Hand has received. If you are up for the challenge
then by all means give this game the time of day - it just might
surprise you, despite itself. Maybe.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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